Wake Up Call

What is Wake Up Call:
Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call follows Kyle Rogers, an ex-special operations soldier who has been awakened after one hundred and fifty years of cryostasis sleep. Kyle quickly gets sucked into an alien Earth where conflict has broken out between the tyrannical Kalders and The Scarred, a guerrilla resistance group. Little do the factions of the world know, a massive station full of thousands of humans locked away in cryostasis lies beneath the ground, shrouded in mystery, and it won’t be long before Kyle realizes that the secrets of this world are far more dangerous than what caused The Collapse in the first place.

Inside the Cryopod

Key Features:

  • Gripping and compelling story of survival and civil war set in an alien Earth.
  • Absolute first-person immersion utilizing the power of Unreal Engine 4 to pull you into our world.
  • Choice-driven gameplay and story -- every choice counts.
  • See your choices reflected in the world and the storyline.
  • Mix of stealth, heart-pounding action, and horror gameplay.
  • Play the game how you want to; sandbox level design principals support a wide variety of play-styles in every level.
  • Different play-styles in game result in different dialogue, choices, and interactions 100% organically: no dialogue wheels to slow things down.
  • You will have to play the game more than once to experience a majority of choice options.

Promo Wallpaper 2+3 with new logo

Our Vision:
Our vision with Wake Up Call is simple: create a high quality, immensely immersive experience that any and all sci-fi fans need to experience. We want to take atmosphere to a whole new level. Everything in the world has a story, everything reacts to your choices in game, and everything fits into a larger conflict that no one will see coming. The story will keep you, the player, on your toes constantly, while gameplay makes sure to take a few breaks here and there to let you relax and take in the impressive view. Once you finish the game, we want you to go back and see what different choices you could have made, take new routes through our sandbox levels, or even just to immerse yourself in the experience again.

Image RSS Feed Latest Screens
Some WIP Screenshots of AR468 Rifle Some WIP Screenshots of AR468 Rifle First WIP In-Game Screenshots!
Blog RSS Feed Report abuse Latest News: First WIP In-Game Screenshots, Forest Concepts, and More!

8 comments by fragfest2012 on Apr 2nd, 2014

Let me start this off by saying this: Wake Up Call's development has never been as exciting as it is right now, internally. We have people narrowing down designs on various important world-building items, we have programmers making incredible progress on game mechanics, we have modelers making fantastic character art and environment art. To sum it up: Wake Up Call is really starting to take shape, and I am just overflowing with excitement for the future. And rest assured, we will be sharing more WIP with our fans as time goes on!

Now, let's move on to some of the public appearances Wake Up Call has had of late. First off was the reveal of three new concept pieces detailing the atmosphere and overall look of the forest areas in the game. You can check out Only Single Player's coverage here: Onlysp.com and they are embedded here too.

First Images of Area around the City
First Images of Area around the City
First Images of Area around the City

Moving forward, we also showed off the first in-game screenshots for Wake Up Call, taken from a small test level we use for testing mechanics. They are SUPER EARLY WIP, but we wanted to share them anyways, because we love you guys! Check out Only Single Player's coverage here: Onlysp.com or check them out below.

First WIP In-Game Screenshots!
First WIP In-Game Screenshots!
First WIP In-Game Screenshots!
First WIP In-Game Screenshots!
First WIP In-Game Screenshots!

That's all for now. I hope you enjoyed, and please leave us some feedback below in the comments. Also, be sure to check us out on Facebook and Twitter:


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Collin's Music For Wake Up Call, We Will Miss Him!

Collin's Music For Wake Up Call, We Will Miss Him!

Feb 27, 2012 Music 10 comments

Since Collin has left us, I thought it only fair, with his permission, that I release his songs to the world and let our fans hold on to the early foundation...

Post comment Comments  (50 - 60 of 132)
senntenial Oct 2 2012, 9:45pm says:

You've got some great concept art. Question is how well can your modelers block it out into the digital environment? As always, best of luck. The guns are looking great, (though still a bit blocky) but the character model was superb to my eye, though I don't know much about character designs.

+3 votes     reply to comment
fragfest2012 Creator
fragfest2012 Oct 3 2012, 3:17pm replied:

He went through a re-make since the model itself was actually half-assed, but he looks a lot better this time through. As for modelers, I think we can do it, just have to wait and see...

+1 vote   reply to comment
senntenial Oct 4 2012, 4:52pm replied:

Sounds neat! Gotta say the designs remind me a lot of Battlefield 2142, if you've ever played it. Similar blocky style and lights.

+2 votes     reply to comment
fragfest2012 Creator
fragfest2012 Oct 4 2012, 5:00pm replied:

Never played it, although, to be fair, I think part of their blockiness was probably caused by the tech limitations.

+1 vote   reply to comment
sandymarcus2008 Sep 12 2012, 9:35pm says:

Just joined the team " Leatharian Studio" as a Character Modeler, and I am really amazed about the output of the concept artist. Those art works are really good. I really appreciate the person who did these art works.

Cheers mate.

+2 votes     reply to comment
a2ny Jul 3 2012, 3:32pm says:

i love the concepts and the whole design, ive been following this in secret for some time but decided to surface and say hi :)

i hope you guys find a programmer soon, i know how important they are to a team..without one, all the concepting, modelling and ideas come to nothing.

+4 votes     reply to comment
fragfest2012 Creator
fragfest2012 Jul 3 2012, 4:00pm replied:

We luckily have found two as of late. I was lucky to meet a local contact again who wanted to help out, and we got a promising applicant who is totally dedicated to this. Thanks for surfacing!

+2 votes   reply to comment
gamingportugal Jun 26 2012, 4:11am says:

Looks like an interesting ideia. Looking forward to see a sci-fi game that really gives you the feeling of being in a alien world.

Hope you guys get the guns right, i don't know why but almost in every sci-fi game the guns are usually not that good.

It seems like you don't wanna make just another action game and thats great. A game like this should always be open to exploration in my opinion.

+4 votes     reply to comment
fragfest2012 Creator
fragfest2012 Jun 27 2012, 2:19am replied:

Yea, well our focus is mainly on story and atmosphere, you know, those little things that really ramp up immersion. Things like hearing your character breath heavily after sprinting, using true first person where you can see your body, having really good music, all that stuff. Bottom line, if 50% of the people who play our game say afterward that they forgot they were playing a game, mission successful. Keep in mind we have no budget.

+2 votes   reply to comment
gamingportugal Jun 27 2012, 6:27am replied:

Great, its definitely a promissing project, btw the music sounds great i specially enjoyed the "Awakening".

+4 votes     reply to comment
fragfest2012 Creator
fragfest2012 Jun 27 2012, 3:44pm replied:


+2 votes   reply to comment
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Wake Up Call
Windows, Mac
Developer & Publisher
Dark Synergy Studios
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Wake Up Call
Wake Up Call
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4 months ago
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