Collin's Music For Wake Up Call, We Will Miss Him!
Feb 27, 2012 Music 8 commentsSince Collin has left us, I thought it only fair, with his permission, that I release his songs to the world and let our fans hold on to the early foundation...
Wake Up Call is a single player, sci-fi stealth-action FPS that has a heavy emphasis on atmosphere, story, and immersive gameplay. The game is set in a post-post-apocalypse world, over 150 years after “The Collapse”, in the year 2257 CE. No one knows exactly what happened, beyond that it was a disease of some sort. This disease killed nearly 40% of the world’s population, causing massive destabilization of governments and the ensuing mess of violence and conflict whittled down the world’s population to only 5% of the population before “The Collapse”. 75% of those who weren't killed were mutated and the rest were immune to the bacteria.
The mutated people, known as mutations, had suffered partial skin necrosis, loss of hair color, and other small physical changes, but the main mutation was in their mind. Mutations had an increased vulnerability to insanity, paranoia, and extremely short temper. Despite these differences, mutations were still similar enough to humans that they could interbreed and produce offspring of both the human and mutation genome.
Eventually, society grew again in places all over the world as it stabilized and anarchy ceded to order. Flash forward to 2257 CE, in the old capital city of the USA. A powerful and disturbed dictator, Davos Kaledin, has taken control of The Kalders, the only big organized nation-state in the area. Davos has instituted policy to make humans second-class to mutations. The Scarred, a self-proclaimed resistance group, had launched a failed revolution against Davos in 2254, incurring massive losses on both sides. Now, The Scarred lives in the less-traveled areas of the city and in the forests,
utilizing guerrilla tactics to try to keep Davos on his toes.
Kyle Rogers, an ex-special ops soldier from before The Collapse, has been woken up from cryostasis by a young human woman named Tori. He quickly learns of a massive underground Cryostation which holds thousands of humans from before “The Collapse” in cryostasis, and he has to power up a series of four relays before opening the station himself.
But, it won’t be long before Kyle realizes there is more to this world than his mission and that the secrets of this world are more dangerous than the bacteria that caused “The Collapse” in the first place.
Wake Up Call will focus on bringing the world to life, portraying strong characters in a realistic post-apocalyptic scenario, and teleporting the player into the shoes of Kyle Rogers. Wake Up Call aims to set a new mark in indie game development, utilizing the power of the Unreal Development Kit to bring amazing art, wonderful storytelling, and immersive gameplay all into one epic adventure that any and all sci-fi fans will just need to have.
3 comments by fragfest2012 on Jun 5th, 2013
Facebook: Facebook.com
So, I took a long time to post this, but here it is. Below the trailer is some information about our current state of development.
Progress:
Progress is going good right now. Our code-base is getting bigger; we have rudimentary AI, basic player controls, and a little more miscellaneous stuff. Our player character is finished and he is moving into the animation phase. The team is solidifying to form our core, and generally things are going really well. I will be posting more content all summer long, and we should hopefully see first gameplay this summer.
OK, I am done teasing, you will have to wait till later to see more, hopefully in the coming days.
In order to continue this progress, we are in need of a Concept Artist as well: Indiedb.com
Millan Singh out--
Facebook: Facebook.com
Since Collin has left us, I thought it only fair, with his permission, that I release his songs to the world and let our fans hold on to the early foundation...
Tracking, this looks promising keep going. +like Facebook
If you need help with the website hosting/creating contact me.
This is one of the designs I made for Vault-tec Multiplayer www.vaultmp.com.
Thanks a lot! We could definitely use someone to make us a new site! I will contact you via PM.
Looks nice. Tracking!
Thanks! We appreciate the support!
Looking really cool so far. I can't wait to see more of this. Good Luck!
Thanks, we can't wait to release more!
Is there going to be a kickstarter for this project in the near future? Or is that still a long way away?
We don't have a confirmed time yet, but we are hoping in the first half of 2013. We definitely want to do it, but we just aren't yet sure when.
Sounds neat! Gotta say the designs remind me a lot of Battlefield 2142, if you've ever played it. Similar blocky style and lights.
Never played it, although, to be fair, I think part of their blockiness was probably caused by the tech limitations.