After a massive space-borne bacteria has killed or mutated most of humanity, Kyle Rogers is awoken to an alien Earth and must rescue the 10000 humans locked in cryostasis if humanity is to ever walk the Earth again. Wake Up Call is a story-based cinematic and immersive first person action game, centered in a original sci-fi atmosphere and background. Wake Up Call aims to bring the best of puzzle gameplay and immersive combat controls to the first person action genre, and, most importantly to craft a breath-taking storyline with believable characters, beautiful narrative storytelling, and an entirely first-person experience. Wake Up Call aims to set a new mark in indie game development, utilizing the power of the Unreal Development Kit to bring amazing art, wonderful storytelling, and immersive gameplay all into one package that any sci-fi fan has to own.
Hey guys, this update is kind of a biggy, as we are showing you an awesome picture of our Target Demo level WIP, as well as some sick snipers. In addition, there is some kick-ass news inside, so check it out!
Posted by fragfest2012 on Feb 11th, 2012
Hey guys, this update is kind of a biggy, as we are showing you an awesome picture of our Target Demo level WIP, as well as some sick snipers. In addition, there is some kick-ass news inside, so check it out!
The Snipers:
To start it off, here are the sniper concepts, number 3 and 4 were not as good as 1, 2, and 5, so those are the ones you are seeing. Number 5 may look a bit weird to some, but the yellow part in the handle is the battery for the guns particle beam emitter, so feast your eyes upon them.
The Level:
This week brings a never-before-seen-by-anyone-outside-of-Leatharian-Studios picture of our Target Demo Level which is currently in WIP form without any art to speak of, so just look at it, marvel and post comments about your hopes and dreams and stuff. So you know, I actually have been making this, and not all of the places you see are playable areas but some are decoration, and most of the areas you see are in playable territory.
Our Overall Progress:
Aside from the things you see in this update, we have made more progress in other fields, like some other concepts not shown yet, some progress in art assets, and, especially, a ton of progress in documentation and back-end stuff. Our GDD has grown and we now have a functioning art list with descriptions and size and specs for artists, and we have been redesigning the story and characters to mesh together smoothly. Do not fret, the story will remain largely the same, but the backstory after the pandemic and the character bios are changing. Stay tuned, and hopefully we can get another render of Kyle retopo'ed next week.
That is it for us here at Leatharian Studios, stay tuned for more next week.
--Millan Singh aka fragfest2012 -- Project Lead/Design Lead
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