Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

Report RSS Weekly Update #14: Major Progress, New Render of Building Facade, and New Member

Hey guys, this week brings yet another render and some big news in the concept/design part of the game.

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Hey guys, this week brings yet another render and some big news in the concept/design part of the game.

The Progress:
As of this morning, I have completed redoing our Gameplay and Story sections of the Design Document, which is huge. They now accurately portray what we are looking for in the game's Gameplay and Story, which are the two biggest parts. The next part is Art and Key Locations, then some final little additions and modifications in things like weapons, and I will be done with the SECOND iteration of the GDD. So excited.

The New Member:
Until now, our biggest problem was that we did not have anyone to make a character, but that is no longer an issue. We now have a character artist, finally, which means progress will become much faster, as our programmer can work on making the player's movement work and all that other stuff. In addition, we can then start testing out battle situations and puzzle systems based on the player's movement. So expect more awesome content coming soon!

The Render:
Our 3D Generalist Artist has been hard at work making a building facade that you guys can all see here. This is WIP high poly version without textures, so we really need your feedback.

City Wall Facade Render

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senntenial
senntenial - - 521 comments

awesome hard modeling skills. 3DS max?
Very good looking.

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fragfest2012 Author
fragfest2012 - - 888 comments

I believe it was in Max, but I will check when the Artist gets back online.

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fragfest2012 Author
fragfest2012 - - 888 comments

Yes it was in 3ds Max 2011.

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