So, this is a post designed to inform everyone of what we are doing and to tease what is going to be coming up in the next (hopefully) few weeks. Also, the team has changed quite a bit, and I wanted to tell you all a little about that.
Team Changes/Recent Work:
I'm gonna put these in a list so it's easy to digest.
1. Several members have left (leaving vacancies we need filled)
2. We have gained a few members (still have spots open)
3. We have begun a push to expand our art team; the ad is here:
Indiedb.com
4. We have been getting larger assets out of the way/in progress (characters, weapons, etc)
5. We now have almost all our managing systems working so that we can work more efficiently.
6. Level design and planning work has been going on behind the scenes on several levels in the game.
7. Our first big milestone is nearing completion (that is the next big update).
8. Finally, the vast majority of our pre-production work is finished and we are now moving into full-scale production.
Recent Media Releases:
Well, if you have been following us, you will know that we have released MANY pictures lately of concept art and some renders. So, I am going to attempt to put down the best ones here:
Of course, you can check out the rest in our image gallery. Keep an eye out for a teaser image or two of our next big update!
Also, check out our facebook page:
Facebook.com
Until later, this is Millan Singh singing out!
The weapons look incredibly blocky.
I actually really like that facet of their design. To me, it speaks of an easily compactible, yet incredibly sturdy and relieable weapon upon which you can depend.
It is an important part of the design, so needless to say, that is here to stay.
The first one looks good, its clearly part of its design, but the second one is very unaesthetic with those round forms and needs some changes.
Well, I unfortunately disagree with you, and at least for now, we are not able to make any changes to it regardless as all our resources are in something else that is more important and hopefully can be released soon.
Hey frag,
I'm loving the frequent updates and its really exciting to see the project moving forward. It seems that you are taking this very seriously and I am continually impressed by your professionalism as the project lead. Keep up the great work and best of luck to you.
Sincerely,
IdentityCrisis (BambiSlayer99)
Yea, well we love to provide updates and show off the game. As for my leadership, I do my best to provide the most professional, reliable, and serious attitude for my team and our fans, and I think it really does pay off. Just by the way, have you liked the facebook page? We are really trying to build the audience for the game to get it more and more off the ground.
Facebook.com
Just liked it. I'll throw out a status update telling people to support you too ;)
Nice, thanks!
Good luck for the incoming future.
I do like so much the sketches: I like the minimalistic esthetics of the guns. I like the last ones the more.
The robot is very good, will it keep all its details in game?
It will be keeping all those details in the game, and we are quite proud of the guns. Thanks for the support, and stay tuned for more! Also, make sure to like the FB page if you haven't: Facebook.com
Great update, good to see things are moving along nicely.
Thanks, hopefully the next big update will blow every previous update out of the water!
I will be looking forward to it.