Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.
This is the full and final concept sheet that will be used by a modeler to make the gun. If you know any 3D Modelers/Texturers or you are one, please apply at millansingh@gmail.com or send them our way.
Thanks!
Very cool. Anyway, asking about the description, did you lose all of your modelers or something? I know the guy who made the crate is gone, but I thought you had more modelers?
Well we got some new guys, but they are all in the characters department and I think one guy in weapons, but we are always looking for more tbh.
amazing
Thanks man!
I wish I had a full license of 3ds (instead of just a student license) so I could offer to help out.
That concept sheet is great... usually when I make weapons I have to work with much less (especially if they are custom, not something I can search online for reference).
You can help out anyways, I don't think autodesk will care that much if one gun is made with student version (ps, I have student version too).
I decided to try modelling this rifle (just for practice, I wouldn't use your concept without permission or anything)
I made a quick model of everything but the magazine (because I don't really know what it looks like) and I noticed that the rifle ends up pretty boxy.
I has a lot of sharp 90 degree angles, you might want to try rounding out some parts of it. I rounded out some things on the model and it looks better imo.
Well, this is really just a concept, our modeler (or you if you like) is welcome to make some adjustments like rounding it out if it makes it look better.