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This is the final modeled and textured version of the XR15, rendered in UDK. We have actually animated this gun but we do not have a programmer to implement it properly. If you know a good UnrealScript programmer or you are one, email us.
Really nice!
Thanks.
Looks very nice. I have been waiting for a long time to see this textured
did you add damage and such with normal mapping? I don't see any.
It looks like you fixed up the model really nicely from the untextured one you showed. The smoothing and width of the rifle look MUCH better now.
Good to hear, there is no damage on it yet, but eventually we will probably make damage map overlays so that we can apply them with a parameter attached to make the damaged more or less punctuated whenever we want. Basically, we can add procedural damage if we want to.
Ah, interesting. Well it looks really good. I am not a big fan of your scope, but that is just personal preference, the model looks great.
Thanks!
Pretty impressive, nice work
Thanks.
As far as i can tell from the pictures, not much changed compared to the untextured version (beside the texture ofc.).
I'm still not diggin that blocky look, but ok, your choice.
Just noticed that the gun looks far better in the sideview scrennshots then in this one because you cannot see the blockyness of the weapon in sideview.
Also i wouldn't recomend to use ingame shots of the UDK default map, it creates such a worse lightning with AO shadow artifacts and such.
Rather show off the model in the skeletal mesh editor or even in the 3D app.
Also, since this will be a weapon seen in first person, how about doing a POV shot with it?
POV is a good idea. The reason we rendered in UDK is becasue then we could apply all the maps, as in 3DS Max the artist could not apply all the textures, but I thank you for this info too.
Gotta agree with WNxKraid, still not a fan of the boxy-look, I think it could have been done a bit better. Nonetheless, any progress is good progress to me.
Yea, well, maybe it will be done better later, but we have something we can use. I say, success.
I feel the textures could use some more contrast. And some more details like dirt, maybe. Just ideas :)
I mentioned it above, but I am seriously considering a procedural damage system where a dirt/damage layer is applied to the different guns procedurally over time. If we do that, I will tell all of you.