Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

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RSS feed Report content Second City Concept Piece (view original)
Second City Concept Piece
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leiste
leiste

looks nice

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fightermedic
fightermedic

i like the style

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Crawlinson
Crawlinson

Whoever is in charge please chain this artist to his desk.

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MaximalGFX
MaximalGFX

Haha I would prefer not, but be sure that this is not the last piece you will see from me!

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fragfest2012 Author
fragfest2012

Ill try but he lives a few thousand miles away from me so...

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Crawlinson
Crawlinson

Alternatively, you could chain him to me? I could ensure he works hard while at the same time learn a lesson or two myself ;)

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ShrikeGFX
ShrikeGFX

it looks good, but you really messed up the perspective somehow
Work with 2 sky points (dunno the english word) and draw lines to them to see where perspective goes.

Allgemeinbildung.ch

You kinda have an inverted point, where it is at the place you look. This is impossible in our reality :P

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fragfest2012 Author
fragfest2012

I may not be a good artist, but I see what you mean; however, the point of the concept art is to look cool, not to be entirely accurate. Plus, the different perspective points don't really detract from the coolness, in my opinion.

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MaximalGFX
MaximalGFX

Yeah I mess up the perspective a bit, but I really didn't had the time to start over again. But I'll be careful next time, thanks for your advises :)

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