Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

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Media RSS Feed Report media Jason Mairs Final Concept Sheet (view original)
Jason Mairs Final Concept Sheet
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NCC-1701
NCC-1701 Oct 15 2012, 12:10am says:

That looks awesome. I really like your armor design.

+4 votes     reply to comment
fragfest2012 Author
fragfest2012 Oct 15 2012, 2:20am replied:

Thanks! We have some more unreleased sheets that we might get around to releasing soon...hint hint.

+1 vote   reply to comment
NCC-1701
NCC-1701 Oct 15 2012, 10:55am replied:

I look forward to seeing them

+2 votes     reply to comment
fragfest2012 Author
fragfest2012 Oct 16 2012, 1:27am replied:

We look forward to showing them, when the time is right.

+1 vote   reply to comment
GenMoKai
GenMoKai Oct 15 2012, 1:50am says:

Somehow it reminds me a little bit to halo...but just a little bit... but i really like this one more ^^

+5 votes     reply to comment
fragfest2012 Author
fragfest2012 Oct 15 2012, 2:19am replied:

Halo is definitely an inspiration in our armor design. Glad that we were able to get far enough from Halo though to make it unique!

+3 votes   reply to comment
ghost59
ghost59 Oct 15 2012, 9:20am says:

looks cool :P
is there multiplayer?

+1 vote     reply to comment
fragfest2012 Author
fragfest2012 Oct 15 2012, 10:11am replied:

No, I believe this has already been said, but we are not planning on a multiplayer. The reason is simply because it is too much content for our small team to make.

+1 vote   reply to comment
ghost59
ghost59 Oct 15 2012, 2:58pm replied:

i see, thats understanding.
does cost for severs etc and makes maps and game modes etc

+1 vote     reply to comment
fragfest2012 Author
fragfest2012 Oct 15 2012, 3:42pm replied:

Well, cost is another issue entirely, but mainly it is because you have to essentially make two games when you do both multiplayer and singleplayer, at least in terms of content.

+1 vote   reply to comment
ghost59
ghost59 Oct 16 2012, 6:09am replied:

true, no one wants to make a brink lol

+1 vote     reply to comment
WNxKraid
WNxKraid Oct 15 2012, 11:52am says:

Actually it looks better then the Armor you designed for Kyle.

+1 vote     reply to comment
fragfest2012 Author
fragfest2012 Oct 15 2012, 1:56pm replied:

Really? Well, to each their own.

+1 vote   reply to comment
NCC-1701
NCC-1701 Oct 16 2012, 12:15am replied:

Well it is certainly very different and I like both, but imo for your setting he is right. This armor is better.

It would be awesome if kyle wore armor more like this just without the helmet.... Just a thought :D

+2 votes     reply to comment
fragfest2012 Author
fragfest2012 Oct 16 2012, 12:29am replied:

Well, although I love the thought, that just isn't going to happen. There is a reason behind this beyond the fact that he has already been modeled (not finished texturing). In the lore, the higher tech armor of Kyle actually makes a lot more sense and it was set up this way. That said, I am not ready to release the details on that yet, but just know that there is a valid story reason behind all our choices.

+1 vote   reply to comment
WNxKraid
WNxKraid Oct 19 2012, 2:09pm replied:

Since Metroid Prime i'm always in favor for Characters wearing a helmet in first person perspective.
A cool and natural way to implement the HUD, possibilities for weather effects and it gives a much better overall atmosphere.

Beside that it wouldn't be very logical to protect someone with a higly advanced armor and leave the most vurnable Part without protection.

+1 vote     reply to comment
fragfest2012 Author
fragfest2012 Oct 19 2012, 3:15pm replied:

I have to agree with you there.

+1 vote   reply to comment
resurection13
resurection13 Oct 30 2012, 5:36pm says:

I really dig the character designs you have posted thus far, but have to inquire a little into the enemies. Is the game mostly going to be human vs human or will there be separate species or animals as well that the main player has to fight. Just saying it might be something to think about as something like a mutated animal could be very realistic in the setting the game has been placed in.

+2 votes     reply to comment
fragfest2012 Author
fragfest2012 Nov 1 2012, 8:03pm replied:

Long time no see...anyways, there are robots as well as mutations to fight. And, there might be some other more exotic enemies we aren't ready to talk about yet...hint hint.

+1 vote   reply to comment
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Description

The final concept for Jason Mairs, one of the more major characters in the game. He was Kyle's best friend before the collapse.

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Want to help us out? Send an email to careers@leatharianstudios.com with your resume and portfolio.

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Concept
Date
Oct 14th, 2012
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