Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.
This is a big milestone for us because now we can get the main character modeled and put into the game which is a huge part of going from concept to game!
Looks like a good ole generic MC.
well it is'nt his looks that are unique so much as his story.
nice!
Needs more glowy things on him.
Not Tron-level, though.
Thanks for the reply and for the feedback. Now that I look at it again, I agree, and will have it incorporated.
One suggestion I have is incorporate some sort of locking device, as if the suit is detachable. Maybe inbetween the shoulder blades, where the hexagon is, have a lock-like device.
Also, maybe you could have a HUD piece actually integrated onto his wrist, so in game you see your ammo and armour points on the HUD-band as if you are the character, and not a player in the game.
For lack of a better analogy, like the cloaking timer for the Spy in Team Fortress 2 just permanent, smaller, and showing ammunition for your guns
We are actually looking into the wrist HUD thing, and will certainly do it if we can, that is why the alternate wrist thingy is there. As for the locking device, we aren't going to likely have a scene where it gets taken off as that is a lot of work for a small effect (ME2 never did this, and I'm pretty sure ME1 didn't either, for example), and otherwise, I am afraid I am going to have to use 'artistic liberty' on this one.
he needs more tubes... like the borg.
Tubes? I dunno...not exactly in his profile.
Maybe just some into the back of his head?