Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.

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Report RSS Cryo Station Outside Art (view original)
Cryo Station Outside Art
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senntenial
senntenial

too blocky- I'd think it to look much more impressive.

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MaximalGFX
MaximalGFX

Well this is only the entrance of the cryo station. the rest of the structure is underground, its a lot more massive and it doesn't look like this at all in the inside.
Thanks for commenting, if you have any other suggestions to improve the game feel free to tell us.

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senntenial
senntenial

Haha, I'll always make a point to put in my own two sense.
Anyway, I still would make the entrance more elaborate. Logic aside, this is a very important entrance to a very important asset of the storyline. I'd make it more memorable, but that's just me. And sorry for the double post, dunno what happened. Somebody was so motivated as to issue negative karma to both lol

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fragfest2012 Author
fragfest2012

The thing is, the designers wanted the cryo station to look as non-chalant as possible, so a run-down little building makes total sense.

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Acetyl
Acetyl

No. Its a cryogenics storage facility, not a tourist attraction. The goal would be to -not- garner excessive attention. Making something flashy and elaborate would be counterproductive in this scenario.

However, maybe widen the door a bit. It'd be receiving shipments, supplies and whatnot (presumably.) Many of them would be too large to fit through.

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senntenial
senntenial

I still strongly disagree. Sure, keep the low profile but add something to distinguish it from a cardboard box castle.

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fragfest2012 Author
fragfest2012

Look at my reply above to your earlier post on this.

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senntenial
senntenial

I still disagree, but if I've learned anything from My Little Pony, it's to accept others opinions.
lol

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fragfest2012 Author
fragfest2012

Besides, the point of this was to get a fell not necessarily the final look, as I believe the texture will look different.

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Pyritie
Pyritie

you mean you couldn't do that before watching a show for prepubescent girls?

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fragfest2012 Author
fragfest2012

I don't get your point, what are you trying to say?

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MaximalGFX
MaximalGFX

He's talking to piedoom not you millan.

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senntenial
senntenial

lol.

I was being sarcastic :P

Still, show is quite good, lovely story lines, great animation. Saying it's only for prepubescent girls would be like saying Freudian psychology can only be enjoyed and understood by other psychologists. But I digress.

Perhaps an interior view would change my opinion. Again, believe whatever you'd like, but in my opinion I would picture such an important entity to be at least a bit memorable.

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senntenial
senntenial

and I'm not talking like having Big Ben sticking out the roof, just details added to the window and such, and maybe some lights or what not.

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fragfest2012 Author
fragfest2012

Oh, I see, well yea, like I said this piece was mean more to show the lighting and general feel rather than the nitty gritty details, and now I understand the whole prepubescent girls thing (lol, was a little slow on that one).

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senntenial
senntenial

lolol
you were all serious

Yeah, I get yah. Can't wait for more arts.

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senntenial
senntenial

too blocky- I'd think it to look much more impressive.

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