W is an experimental project with a unique direction.
Very odd, I'm not sure if it's the editor but I think it would look better if it was less shiny and more rough and dirt like.
Thats just one of the default modes in Sculptris.
I'll render it differently from now on.
Have fun with the animating.
Heh, thanks!
Oho! I like it. Good job.
Its pretty nice - and i think animation would be ok - maybe 5 bones for the body and maybe the same for the tentacles - a few weighted to each and should be cool beans - depening on how big it is and how it moves though ofc.
oh yeah the point is that theyre massive - maybe a bit trickyer lol
oh and your topology is goina need to be goood :)
I've never animated anything like it, so its going to be a unique experience to say the least.
Thatd scare the **** outta me in non horror games :|....
Ha.. looks really cute... idk if it was supposed to be scary xD
It'd scare me lol
I was aiming for creepy, not really scary.
I think them being actually scary will depend on how they move in game, as well as sound and act.
I see... sorta
Creepy and scary takes a lot of factors to get right so that they feel right.
Ooo, I like that. Cool lookin'. Fear factor will definitely depend on animation, as well as texturing.
Oh. Has sculptris come over the doublevertice-producing exporting bug yet?
I don't think I've ever had such a problem, but if my exports are doing that I can fix them.
Cool, centipedes deserve more attention!
I agree!
Your comment will be anonymous unless you join the community. Or sign in with your social account:
Rough design of the Creeler.
Very odd, I'm not sure if it's the editor but I think it would look better if it was less shiny and more rough and dirt like.
Thats just one of the default modes in Sculptris.
I'll render it differently from now on.
Have fun with the animating.
Heh, thanks!
Oho! I like it. Good job.
Its pretty nice - and i think animation would be ok - maybe 5 bones for the body and maybe the same for the tentacles - a few weighted to each and should be cool beans - depening on how big it is and how it moves though ofc.
oh yeah the point is that theyre massive - maybe a bit trickyer lol
oh and your topology is goina need to be goood :)
I've never animated anything like it, so its going to be a unique experience to say the least.
Thatd scare the **** outta me in non horror games :|....
Ha.. looks really cute... idk if it was supposed to be scary xD
It'd scare me lol
I was aiming for creepy, not really scary.
I think them being actually scary will depend on how they move in game, as well as sound and act.
I see... sorta
Creepy and scary takes a lot of factors to get right so that they feel right.
Ooo, I like that. Cool lookin'. Fear factor will definitely depend on animation, as well as texturing.
Oh.
Has sculptris come over the doublevertice-producing exporting bug yet?
I don't think I've ever had such a problem, but if my exports are doing that I can fix them.
Cool, centipedes deserve more attention!
I agree!