'Yume RPG Toolkit' is a one man project with a precise target. It allows you to create your own 3D JRPGs.
YRPG Toolkit is using Acknex' 3D Engine and the whole 'Yume RPG Template' is programmed in Lite-C. I used C# to create a Graphical User Interface, which allows you to create your RPG without any programming skills.

For creating characters, enemies, items, equipment, skills, or events, you will need just a few clicks. Via 3D Gamestudios World Editor you will be able to place all necessary game objects.

The Toolkit offers every Feature which is needed to create an asian styled RPG.

Example of an simple intro sequence:

Example of a short Intro by demonstrating the Event-Tool and NPC-Tool.
Right now the Graphical User Interface changed a lot - these example was created with an early version of YRPG Toolkit.


Coding by Clicking Solution: You don't have to know anything about programming. YRPG Toolkit comes with a bunch of event commands. Just some clicks and the toolkit will translate the script into runnable code. If you want to learn coding you can take a look inside the created code.

Database Management Solution:
Create Skills, Heroes, Enemies, NPCs, Shops and Battle Events within a few clicks.

Map Editor: Create your own Maps with the 3D Map Editor. Change the atmosphere by changing sunlight's color. Set a foggy atmosphere. Include your own 3D Models.

Retro Styled: If you don't like the modern way of gamedesign - just use the retro styled block mode to create old fashioned maps.


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Teamwork. Hog Example New Tool for YRPG Toolkit
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0 comments by Velation on Nov 2nd, 2014

There could be many reasons which will prevent an indie developer from releasing a game. The most common reason is the technique of a game - the scripting part.
It is really hard for a developer to search for the origin of bugs if a game becomes really big.
I did not find a solution for this problem, but from now on the Event Management Tool of YRPG Toolkit will offer support.
At first you will notice the new tree-view. You can create folders and put events inside. This eliminates the chaos where all events were shown in a single list. So far so good.
But what is the matter with those symbols of every entry?

The Event Management Tool is a powerful Tool which allows you to create your very own gameplay.
But not every event will be perfect after its creation.
That is the reason of the symbols. Mark your events as 'Critical', 'Work in Progress' or 'Tested'. The Main node of every event-collection will tell you if there is any unfinished work.
Another keyword which leads to this feature is 'Teamwork'. If you do not work alone, other Team Members will find easily weak points of an event-collection.
It is also possible to create an information for every created event.

This feature is not really an improvement of the game-engine but it will improve the workflow of the game creation process.

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Post comment Comments  (0 - 10 of 12)
Hana Dec 19 2014, 3:42pm says:

Nice looking project. Instead of a game, it looks more like a new game engine.

+1 vote     reply to comment
realmsworld Nov 5 2014, 11:16pm says:

Hi, this really good work, excellent job. When will it be available to download or buy, because I'm in. :)

+1 vote     reply to comment
Velation Creator
Velation Dec 6 2014, 10:14am replied:

I can't say for sure when it will be released. But most of the necessary features are implemented. Testing Process is really time consuming. After that I can be more specific.

+1 vote   reply to comment
SolsticeBas Oct 9 2014, 5:12am says:

Will it support MMD models?

Anyway, this looks sick, will definitely be using this if I get some ideas and this is released.

+1 vote     reply to comment
Velation Creator
Velation Oct 9 2014, 8:32am replied:

There are different options to convert MMD models into the fbx format (Blender, 3D Max). With MED you can easily convert OBJ, X and FBX into the supported Engine Format.

+1 vote   reply to comment
legendxd3 Oct 1 2014, 10:01pm says:

Damn, this project has gotten me really excited. Keep up the good work.

+1 vote     reply to comment
Oelkanne0815 Sep 23 2014, 11:16am says:

looks great!

+1 vote     reply to comment
Monydragon Sep 16 2014, 8:31pm says:

This is really great, I hope you continue to develop this project this sounds like a great engine to use for RPGs.

+1 vote     reply to comment
RockSauron Aug 29 2014, 9:55am says:

So... will you have base graphics, or would we have to import stuff, or would there be an in-engine character customizer, or...? :)

+1 vote     reply to comment
supragamer Feb 20 2014, 4:48am says:

It's not asian RPG, but turn based RPG.
1) Will it be possible to switch any time the combat speed ? Like Braverly Default game on 3DS ?
2) About foes or player attack, after the attack, this is a too long pause , the character waits after attack, it is useless as you can display damage almost as same time of animation attack playing.
The pause breaks the combat flow.
3) Could you implement a more dynamic combat system like active Time bar system ?
Instead of turns, when the time bar is reached you attack or foes attack , this way some timebar value will determine character initiative and frequency of attacks.
This would make combat lot more dynamic.
4) Will it be some pointer memory option ? to avoid loosing time choosing up and down in the list same commands each time ?

A good demo and good docs step by step will be what will sell your system.

Good work.

+1 vote     reply to comment
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Yume RPG Toolkit
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Yume RPG Toolkit
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