'Yume RPG Toolkit' is a one man project with a precise target: Create your very own 3D japanese styled RPGs.
YRPG Toolkit uses Acknex' 3D Engine and the whole 'Yume RPG Template' was programmed in Lite-C. C# was used to create a Graphical User Interface, which allows you to create your RPG without any programming skills.

For creating characters, enemies, items, equipment, skills, or events, you will need just a some clicks. With 3D Gamestudios World Editor you will be able to place all necessary game objects.

The Toolkit offers every Feature which will be needed to create an asian styled RPG.

Example of an simple intro sequence (with bad english):

Example of a short Intro by demonstrating the Event-Tool and NPC-Tool.
Right now the Graphical User Interface changed a lot - this example was created with an early version of YRPG Toolkit.


Coding by Clicking Solution: You don't have to know anything about programming. YRPG Toolkit comes with a bunch of event commands. Just some clicks and the toolkit will translate the script into runnable code. If you want to learn coding you can take a look inside the created code. It is even possible to add your own code.

Database Management Solution:
Create Skills, Heroes, Enemies, NPCs, Shops and Battle Events within some minutes.

Map Editor: Create your own Maps with the 3D Map Editor. Change the atmosphere by changing sunlight's color. Set a foggy atmosphere. Include your own 3D Models.

Retro Styled: If you don't like the modern way of gamedesign - just use the retro styled block mode to create old fashioned maps.


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Teamwork. Hog Example New Tool for YRPG Toolkit
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1 comment by Velation on Mar 3rd, 2015

Global Events

I've implemented the needed and necessary "Global Event" feature. What's those Global Events anyway?

Global Events are Events which will run right after starting a new game.
If you want to create a day/night system or a weather system, you have to set your responsible event as a 'Global Event'.

In combination with different 'If Conditions' it is possible to activate an event if something certain happens. A condition could be something like
'If Hero reaches Level X' or 'YVar a = value x'.

Really a RPG with a lack of global events isn't really a RPG.

Expanded Shop System

It would be boring to resell all purchased Items for the original purchase prices - so there wouldn't be any challenge for the player.

So every Shop gets its very own 'Resell Value' for Items or Equipment.
If we buy Masamune for 30000 - a constant 'Resell Value' of 25 % would mean a resell value of 7500.

This resell value could be a constant value or a YVAR.
The advantage of YVARS - they are variable. So if you want to connect your Time-System (Global Event) with a Shop - that wouldn't be a problem.

And don't forget - the border of YRPG will be created by the limits of your imagination.

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Post comment Comments  (0 - 10 of 14)
silvercitizen Feb 23 2015, 4:11am says:

Really looking forward to this. I've been craving a 3d rpg maker program and your's looks to scratch that particular itch. Keep at it!

+1 vote     reply to comment
Joel_Walter_Newman Feb 5 2015, 5:17pm says:

Looks really neat! A huge leap forwards in the RPG Maker world.

+1 vote     reply to comment
Nana_Joo Dec 19 2014, 3:42pm says:

Nice looking project. Instead of a game, it looks more like a new game engine.

+1 vote     reply to comment
realmsworld Nov 5 2014, 11:16pm says:

Hi, this really good work, excellent job. When will it be available to download or buy, because I'm in. :)

+1 vote     reply to comment
Velation Creator
Velation Dec 6 2014, 10:14am replied:

I can't say for sure when it will be released. But most of the necessary features are implemented. Testing Process is really time consuming. After that I can be more specific.

+1 vote   reply to comment
SpaghettiBas Oct 9 2014, 5:12am says:

Will it support MMD models?

Anyway, this looks sick, will definitely be using this if I get some ideas and this is released.

+1 vote     reply to comment
Velation Creator
Velation Oct 9 2014, 8:32am replied:

There are different options to convert MMD models into the fbx format (Blender, 3D Max). With MED you can easily convert OBJ, X and FBX into the supported Engine Format.

+1 vote   reply to comment
legendxd3 Oct 1 2014, 10:01pm says:

Damn, this project has gotten me really excited. Keep up the good work.

+1 vote     reply to comment
Oelkanne0815 Sep 23 2014, 11:16am says:

looks great!

+1 vote     reply to comment
Monydragon Sep 16 2014, 8:31pm says:

This is really great, I hope you continue to develop this project this sounds like a great engine to use for RPGs.

+1 vote     reply to comment
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Yume RPG Toolkit
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Yume RPG Toolkit
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