'Yume RPG Toolkit' is a one man project with a precise target: Create your very own 3D japanese styled RPGs.
YRPG Toolkit uses Acknex' 3D Engine and the whole 'Yume RPG Template' was programmed in Lite-C. C# was used to create a Graphical User Interface, which allows you to create your RPG without any programming skills.
For creating characters, enemies, items, equipment, skills, or events, you will need just a some clicks. With 3D Gamestudios World Editor you will be able to place all necessary game objects.
The Toolkit offers every Feature which will be needed to create an asian styled RPG.
YRPG TOOLKIT PICTURES:
Coding by Clicking Solution: You don't have to know anything about programming. YRPG Toolkit comes with a bunch of event commands. Just some clicks and the toolkit will translate the script into runnable code. If you want to learn coding you can take a look inside the created code. It is even possible to add your own code.
Database Management Solution: Create Skills, Heroes, Enemies, NPCs, Shops and Battle Events within some minutes.
Map Editor: Create your own Maps with the 3D Map Editor. Change the atmosphere by changing sunlight's color. Set a foggy atmosphere. Include your own 3D Models.
Retro Styled: If you don't like the modern way of gamedesign - just use the retro styled block mode to create old fashioned maps.
EARLY TESTGAME - CREATED WITH YRPG TOOLKIT:
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I've implemented the needed and necessary "Global Event" feature. What's those Global Events anyway?
Global Events are Events which will run right after starting a new game.
If you want to create a day/night system or a weather system, you have to set your responsible event as a 'Global Event'.
In combination with different 'If Conditions' it is possible to activate an event if something certain happens. A condition could be something like
'If Hero reaches Level X' or 'YVar a = value x'.
Really a RPG with a lack of global events isn't really a RPG.
It would be boring to resell all purchased Items for the original purchase prices - so there wouldn't be any challenge for the player.
So every Shop gets its very own 'Resell Value' for Items or Equipment.
If we buy Masamune for 30000 - a constant 'Resell Value' of 25 % would mean a resell value of 7500.
This resell value could be a constant value or a YVAR.
The advantage of YVARS - they are variable. So if you want to connect your Time-System (Global Event) with a Shop - that wouldn't be a problem.
And don't forget - the border of YRPG will be created by the limits of your imagination.