'Yume RPG Toolkit' is a one man project with a precise target: Create your very own 3D japanese styled RPGs.
YRPG Toolkit uses Acknex' 3D Engine and the whole 'Yume RPG Template' was programmed in Lite-C. C# was used to create a Graphical User Interface, which allows you to create your RPG without any programming skills.
For creating characters, enemies, items, equipment, skills, or events, you will need just a some clicks. With YRPG Map Editor you will be able to place all necessary game objects.
The Toolkit offers every Feature which will be needed to create an asian styled RPG.
YRPG TOOLKIT PICTURES:
Coding by Clicking Solution: You don't have to know anything about programming. YRPG Toolkit comes with a bunch of event commands. Just some clicks and the toolkit will translate the script into runnable code. If you want to learn coding you can take a look inside the created code. It is even possible to add your own code.
Database Management Solution: Create Skills, Heroes, Enemies, NPCs, Shops and Battle Events within some minutes.
Retro Styled: If you don't like the modern way of gamedesign - just use the retro styled block mode to create old fashioned maps.
Environment setup with HOG aka Hand of Goddess
EARLY TESTGAME - CREATED WITH YRPG TOOLKIT:
Help YRPG Toolkit to become known on Facebook.
Every map is able to hold portals. By clicking on the door icon, the portal menu will be opened. Here it is possible to set portals.
Portals will connect different maps within your game. By using the event Editor, all created portals can be used to change the current map and place the hero on a certain point of this map.
A white arrow represents the coordinates of the portal. The direction of the arrow can be changed and will decide the standing direction of the hero.
Use portals with NPC Events, Touch Events or Global Events and create a connection.
The interface between the Quantum Management Tool and the game engine is working now properly which means, it is possible to create a bunch of Quantum Objects ( Particle Animations) and use them as single Animation in a YRPG Game.
A Quantum Scenario can hold 10 Quantum Objects at the same time, which means it is possible to create an endless variety of particle animations.
The improved usability is an optional toolbar which allows to open and switch between all different YRPG Tools. Now it is much easier to handle all tools at the same time.
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