'Yume RPG Toolkit' is a one man project with a precise target. It allows you to create your own 3D JRPGs.
YRPG Toolkit is using Acknex' 3D Engine and the whole 'Yume RPG Template' is programmed in Lite-C. I used C# to create a Graphical User Interface, which allows you to create your RPG without any programming skills.
For creating characters, enemies, items, equipment, skills, or events, you will need just a few clicks. Via 3D Gamestudios World Editor you will be able to place all necessary game objects.
The Toolkit offers every Feature which is needed to create an asian styled RPG.
YRPG TOOLKIT PICTURES:
Coding by Clicking Solution: You don't have to know anything about programming. YRPG Toolkit comes with a bunch of event commands. Just some clicks and the toolkit will translate the script into runnable code. If you want to learn coding you can take a look inside the created code.
Database Management Solution: Create Skills, Heroes, Enemies, NPCs, Shops and Battle Events within a few clicks.
Map Editor: Create your own Maps with the 3D Map Editor. Change the atmosphere by changing sunlight's color. Set a foggy atmosphere. Include your own 3D Models.
Retro Styled: If you don't like the modern way of gamedesign - just use the retro styled block mode to create old fashioned maps.
EARLY TESTGAME - CREATED WITH YRPG TOOLKIT:
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There could be many reasons which will prevent an indie developer from releasing a game. The most common reason is the technique of a game - the scripting part.
It is really hard for a developer to search for the origin of bugs if a game becomes really big.
I did not find a solution for this problem, but from now on the Event Management Tool of YRPG Toolkit will offer support.
At first you will notice the new tree-view. You can create folders and put events inside. This eliminates the chaos where all events were shown in a single list. So far so good.
But what is the matter with those symbols of every entry?
The Event Management Tool is a powerful Tool which allows you to create your very own gameplay.
But not every event will be perfect after its creation.
That is the reason of the symbols. Mark your events as 'Critical', 'Work in Progress' or 'Tested'. The Main node of every event-collection will tell you if there is any unfinished work.
Another keyword which leads to this feature is 'Teamwork'. If you do not work alone, other Team Members will find easily weak points of an event-collection.
It is also possible to create an information for every created event.
This feature is not really an improvement of the game-engine but it will improve the workflow of the game creation process.