Voyager: Grand Tour is a physics puzzle game inspired by one of the most successful scientific missions in human history. Launch the Voyager space probe into the depths of the Solar System, slingshot around planets and through obstacles, and try to achieve a perfect planetary flyby.
Voyager: Grand Tour is now available on the App Store, and I go into detail about the extra content in the game (and preview the first update).
Posted by kevnt on Jun 25th, 2013
Since the game is so different than the average iPhone game, I wanted to make sure there were as few barriers to entry as possible. The game is free to play and well within the OTA filesize limits. In order for fans to support my effort and further development, the game includes advertisements and several optional in-app purchases.
One IAP simply allows players the ability to get rid of the ads for a more premium experience. The other two provide players with additional content. The Deep Space Network Mission Pack adds another twenty levels to the game. These missions are almost all of the multi-target variety (scan two or more bodies to complete the mission), and they really up the challenge level and strategic thinking quota.
Here's a quick clip of one such level:
Even though the game was just released, I'm already working on an update to further improve the user experience. Players will be able to switch between their probes on the main menu without visiting another sub-menu. The level set select menu now includes a progress bar, for a glance-able summary of just how much the player has accomplished.
And finally, as an incentive for users to rate the game, I'll be including a free bonus probe, Mariner 2.
It's still too early to tell if a "serious" "casual" game about space exploration is going to resonate on the App Store, but I'm definitely hoping there is room out there for something different.