Voyage to Farland is a tough-as-nails graphical roguelike game. What's a roguelike? It's a notoriously challenging dungeon crawler role playing game. This game is NOT a grindfest or a hack-n-slash game. It's turn-based and succeeding requires keen strategy and perseverance. But you're up to the task and you have what it takes to defeat the Spirit Witch and unlock the hardcore dungeon, The Path of No Return. If you make it to the end of THAT dungeon, a surprise is in store for you. Five themed dungeons. Tons of monster types with devious abilities. Voyage to Farland will keep you busy for months to come. Fun things you can do in Voyage to Farland: • get a pet robot you can level up • befriend an outcast monster that will help you fight • take on the challenge of the Strategy Dungeon • build weapon & shield enchantments and store gear in a warehouse

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Blog RSS Feed Report abuse Latest News: Version 2.2.6 of Voyage to Farland (with new and improved Toy Robot)

0 comments by espectra on Sep 9th, 2013

Version 2.2.6 of the Mystery Dungeon style roguelike game, Voyage to Farland, is out today!
This update fixes some bugs with the Toy Robot assembly and leveling mechanism and adds other improvements.

Don't be afraid to talk to the Toy Robot. It has its own unusual dialect as you can see, but if you befriend it, the Toy Robot will grow stronger and help you fight all the terrible monsters in the Bot Subplot dungeon and beyond.

Voyage to Farland

Go to the Desura page, the developer blog or the forum to learn more about Voyage to Farland. See you in the dungeons!

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Post comment Comments  (10 - 20 of 30)
Enrymion Sep 7 2013, 2:40pm says:

I like Shiren so this sounds awesome but after trying it out to my horror I discovered that you can't move with vim keys and as far as I could see there was no way to remap movement keys!
Also is there any way to get a android version except by purchasing through the google play store? I'm not really able to use their payment processor or at least figuring out how to do so is too troublesome.

+2 votes     reply to comment
william.roeben Aug 7 2013, 8:20pm says:

I feel kinda guilty. I've been playing XenoMiner to the exclusion of EVERYTHING else since I done bought it. I haven't stopped playing, or commenting on :) , your game tho so no fear. Everything in it's right place.

+2 votes     reply to comment
espectra Aug 8 2013, 6:45am replied:

No worries. XenoMiner looks pretty cool so I can understand.

+3 votes     reply to comment
william.roeben Jul 29 2013, 1:38am says:

Well, I did it again and this time it worked. Now you have a GPlay sale of VtF to me as well. Damn you for making such a fun game! :)

+3 votes     reply to comment
espectra Jul 29 2013, 7:51am replied:

Thanks! If you get a chance, how about a review and/or rating. Here on Desura, someone from Taiwan dropped the average down with a rating of 1 (even though he/she hasn't played the game), and on Google play, the game still doesn't have many ratings.

+2 votes     reply to comment
william.roeben Jul 29 2013, 1:58pm replied:

Um, where do I rate and review on Desura here?

+2 votes     reply to comment
william.roeben Jul 29 2013, 2:06pm replied:

Der Hoi, I figgered it out, Rated you pretty low :) and gave a glowing review to boot! If you figger 10 as a low number, anyway... :)

+3 votes     reply to comment
william.roeben Jul 29 2013, 1:56pm replied:

Can and will do. Anybody drops your rating down on any of the sale sites needs a swift kick in the Ouchies :)

What do you program in? C, C++, C#, Basic :) , or... ? I've always wanted to program, don;t know math at all, dunno what language I should look at.

+3 votes     reply to comment
espectra Jul 29 2013, 2:41pm replied:

Thanks again!

I'm mostly using Java lately since I moved to Android apps in 2009. VtF is a bit of a Frankenstein's Monster in that the core engine is in C (it started as a Nintendo DS homebrew project) and DevkitPro supported C/C++. For Win/Linux the game uses Java with the Slick2D library for the UI (I'm allergic to 3D libraries ;) and the engine is still in C. Java's pretty nice and has gotten quite speedy over the past decade.

I've dabbled a bit with Javascript for an experimental Chrome/HTML5 port of VtF I did last winter.

+2 votes     reply to comment
espectra Jul 24 2013, 1:40pm replied:

That's the spirit! These games are meant to be played over and over, learning more and more as you go. Be sure to check out the hints page on the website when you get a chance:

+3 votes     reply to comment
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Voyage to Farland
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Released Apr 18, 2013
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