A voxel based adventure and RPG. Vox is a highly customizable game where you can create, destroy, edit and build anything you desire. The whole world, every item and object within it, and even the characters and inhabitants of Vox are created using a custom 'Voxel Engine' that allows for an unparalleled level of creativity. Come and explore your imagination!

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Create Character Screen for version v0.40 Trees! Trying to keep warm.
Blog RSS Feed Report abuse Latest News: Vox v0.40 Update!

15 comments by AlwaysGeeky on Nov 4th, 2013

So it has been a long time coming but finally the new update is available to download.

The biggest change to the game is the new HUD/GUI graphics and functionality that should make the game feel totally new and fresh as well as make it easier to understand and more intuative.

The character create screen has also been vastly improved and the ability to modify the scale and offsets of your character parts has been returned:

Create Character Screen for version v0.40

The questing GUI has also been updated to allow you to better see what quests you are currently tracking and also displays any previous quests that you might have completed.

Creative questing. Tundra biome


Here is a list of the full patch notes:

New Features:

  • Fog rendering for far distances.
  • Better biome generation.
  • Better enemy and item spawning.
  • Enemies can spawn in different biomes.
  • Proper 'Alive times' on tombstones.
  • Pulldown menu for particle effects in the creation editor.
  • Add fire status effect to weapons and attacks
  • Enemy sonar shots (purple concentric rings).
  • Bats now fire sonar projectiles as an attack.
  • NPCs attack back enemies that are harassing them.
  • Better trees and scenery for intro.
  • Include seconds on tombstones.
  • Multiplayer Lobby screen.
  • Multiplayer coding - threads and sockets.
  • Multiplayer configuration IP/port/etc added to configuration manager.
  • Add support for UDP as well as TCP communications.
  • Game chat available once joined a multiplayer game from the lobby.
  • Player Idle flag. Dont do same idle animation if we are already idle
  • Online player nameplates.
  • Proper animations used by online players.
  • Block explosions sent over multiplayer.
  • Sending shots across the network in multiplayer.
  • Don't spawn block items on clients.
  • Better fire wand accuracy.
  • Damage and respawning sent over the network.
  • Better creating and freeing of OnlinePlayer class data.
  • Better respawn handling for players joining an existing game.
  • Don't send refresh request to serverlist if we are not in the multiplayer lobby.
  • Add a leave game button to the multiplayer lobby.
  • Better world seeding for multiplayer synch support.
  • Sending game params over multiplayer games.
  • Rendering Online Players on the minimap.
  • Dropped collection blocks are scaled sensibly.
  • Collectable blocks dont stay in the world forever - disappear after a time.
  • Reduce the magic cost of fire wand.
  • Remove combat slow time during jump attacks.
  • Add equip change support for multiplayer.
  • Remove chat textbox focus when we leave the lobby.
  • Allow reset focus functionality on master GUI class.
  • Also add helmet and shoulder items to online players.
  • Add scale and offset to online player body and weapon/item rendering.
  • Send health for online players that have already spawned.
  • Building with world blocks in multiplayer!
  • Spawn block explode particle effects when other online players destroy blocks.
  • Add arrows to multiplayer.
  • Send velocity with shots.
  • Allow clients to update shot velocity.
  • Better player disconnection handling.
  • Handle clients crashing out of a game.
  • Handle server disconnecting from the clients point of view.
  • Scenery objects get dropped when world scenery is destroyed.
  • Scenery creation over multiplayer.
  • Typing into the chat window from within the game.
  • Enter key to start typing a message.
  • Arrows and shots disappear on the client after a delay of no data being sent from host.
  • Add items to multiplayer traffic.
  • Client items created on host when clients drop them from inventory.
  • Send interact presses from online players.
  • Online players HUD display render.
  • Proper scale x,y,z offsets for network sent items.
  • Proper tombstones on clients and hosts.
  • Picking up items on the client during a multiplayer game now works.
  • Sending melee attackings over multiplayer games.
  • Removing items from clients when the host erases them, for whatever reason.
  • Bombs in multiplayer.
  • Dynamic texture support for icons in the GUI - paperdoll.
  • Quest GUI improvements, Rewards, Quest tabs, Quest text.
  • Health up animation as player is respawning.
  • Quest rewards and reward information on quest GUI.
  • Better quest journal. only record the last 5 quests in proper completed order.
  • Castle parts are now made out of stone block types.
  • Proper animation state for using the rocket boots.
  • Underground indestructable blocks at bottom of world.
  • Better shadow rendering, additional simplified meshes for shadows.
  • Mirror mode in creation editor.
  • NPC set type in constructor.
  • Support for idle miner NPCs.
  • Remove item interaction code for NPCs.
  • Arrow buttons for model rotation on the character GUI paperdoll.
  • Smooth player facing rotations, twist and turn when changing direction of movement.
  • Make the create custom character screen use the creation GUI - shared code.
  • Add coins and money display to the new GUI design.
  • Create dropped item from quest reward, if inventory is full.
  • Random ore rotation.
  • Vapid Mask and Indie Beard cameo items added to random loot.
  • Reduce actionbar slots to 6.
  • Remove all transition animations from the HUD.
  • Use proper SSAO rendering for dynamic textures in the HUD - characters, portraits, item icons, etc.
  • SSAO rendering for companion HUD portraits.
  • Items and bombs get affected by blast radiuses.
  • Reset button in the weapon editor.
  • Drag items to the Weapon editor window for quick editing.
  • Allow crafting GUI to be opened from the inventory.
  • Crafting recipes when openeing the crafting GUI from the inventory
  • Better primitive block types for wood, stone, grass, sand, dirt, rock.
  • Cactus blocks.
  • Leaf blocks.
  • Snow blocks.
  • Exploding arrows now make an explosion sound effect when blowing up.
  • Improvements to the create character screen.
  • Better common button icons.
  • Improved GUI and HUD textures and functionality - Offsets and label colour changes.
  • Better popups for select world screen.
  • Confirm/cancel on delete world button.
  • Tutorial and introduction help guide added for new characters.
  • Tutorial prompt added to select world screen.
  • Completed tutorial stat added to player profile.
  • Better world create screen.
  • Different World types - tutorial, story, creative, hardcore.
  • Re-enable depth of field renderer.
  • Allow non-SSAO rendering.
  • Better shadow and SSAO rendering.
  • Vastly improved item library screen, proper scrollbar for items.
  • Move characters directory out of export folder, for better item library functionality.
  • Change terminology for left/right weapons to left/right hands.
  • Sort out proper left and right handedness.
  • Equipment highlight icon shown on paperdoll screen to show where to equip.
  • Equipment highlight also shown from lootGUI.
  • Proper edit and delete background textures.
  • Allow 10 letters for character name, up from 8.
  • Add folder display to the item library.
  • Add folder and up folder icons to item library screen.
  • Faster 'reload' time when placing scenery - allows faster placement of multiple scenery.
  • When crafting items with a full inventory, items get dropped on ground.
  • Remove HUD buttons for inventory, character stats and quest journal.
  • Crafting GUI - improved handling of draggable buttons and button label management.
  • Add crafting bench.
  • New crafting recipes added to all crafting stations.
  • Make sure to remove crafting items before adding to inventory.
  • Better GUI rendering, allow for more depth for GUI Windows!
  • Support for connecting and disconnecting to the server list.
  • Allow multiplayer games to be created and hosted even when not connected to server list.
  • Allow for joining games via direct IP address entered.
  • Open chatGUI when connected to multiplayer games.
  • Chat GUI in the multiplayer lobby screen.
  • Connect To IP window and controls on multiplayer lobby screen.
  • 'Other' window on create character screen for other character params.
  • Reset default button added - Create character screen.
  • Randomzie button added - Create character screen.
  • Presets pulldown added - Create character screen.
  • Increase fidelity of create character sliders.
  • Add snow biome and snow world objects.
  • Better tress and more variety of trees generated.
  • Tree stumps.
  • Better block detection for creation mode - More precision on mouse cursor.
  • Better loading screen - Graphics and progress bar improvements.
  • Remove front-end transition animations.
  • Don't spawn NPCs and quests givers in multiplayer games.
  • Add create game dialog box popup to multiplayer lobby screen.
  • Different game modes and server params when creating multiplayer games.
  • Add gametype and max players to server game param data send.
  • Add the filename textbox to the voxel editor in ItemLibrary.
  • Make new directories if not exists when saving voxel objects.
  • Show the filename textbox if we are using the voxel editor from the item library.
  • New crafting items - Slime jelly, bones, bee wings and bat fangs.
  • Make sure to use shadow shader on frontend graphics.
  • Lots of new audio effects and tidy up lots of sound effects.
  • Player hit sound effects - different for sword skeletons.
  • Better organisation of GUI windows opening and closing.
  • Stop intro music when launching multiplayer games.
  • Use proper character name, or multiplayer name in chat GUI.
  • Clear biome data on game mode changes.
  • Only erase when wing animation has finished on flyign enemies.
  • Max load distance value used in the chunk manager.
  • Better load and draw distance management for chunks.
  • Add max load distance to the options menu.
  • If in multiplayer game return the multiplayer name as the player name.
  • Snow/Tundra scenery flowers and grass.
  • Dont import or export chunk data in multiplayer games.

Bugfixes:

  • Don't spawn voxel particles if we are not exploding a voxel block.
  • Only allow 3d world text rendering if we are within the camera frustum.
  • Don't display the speech bubble arrow texture if we dont show portraits
  • Remove window focus hack.
  • Also update item manager in front-end.
  • Explosions can NOT spawn items/blocks sometimes.
  • Fix bug on quest GUI closing when having a quest.
  • Fix for creating a ghost when getting killed by a ghost - dont do during iterator update.
  • Add mutex to stop crashes with particle effects and socket close.
  • Remove player hover target code.
  • Make placement blocks sprites larger when held in hands.
  • Fix container event listeners - adding and removing.
  • Only if parsing is successful do we do the JSON processing.
  • Only do JSON processing if root is an object.
  • Split up multiplayer code in serverlist, server and client files.
  • Scenery objects don't use full path anymore for filename.
  • Remove chat window when we unload the multiplayer lobby.
  • Fix creation grid render BUG. Now renders proper grid when modified object.
  • Better configuration file, nicer descriptions in file.
  • Loading / Setup chunk tweaks.
  • Stop items magnet to player if we find out we can no longer pickup the moving item.
  • Fix actionbar bugs.
  • Make sure that action bar items are unloaded when putting in chests.
  • Fix crafting GUI item placement when dragging items to the crafting GUI.
  • Fix speech bubble management - include signposts and tombstones.
  • Set pipecolour functionality for textboxes.
  • Better crafting button interaction, setitng proper vertical index.
  • 3D Text effects use proper game viewport.
  • Allow offset for pressed and also label colour changing when pressed/hover.
  • Allow for stopping label colour changes in buttons. - select character screen.
  • Better world profile deleting.
  • Allow checkbox and options to not change label colour.
  • Fix NPC scale and size, better particle effect on respawning and exploding.
  • Fix for speech bubbles where the last word was not word wrapping properly.
  • Fix for inventory being full when trying to accept a quest that has items to give.
  • Value changed callback on scrollbars.
  • Fix for ore nugget pickups when inventory is full.
  • Fix for picking up dropped items when inventory is full.
  • When clicking on a dropped item when inventory is full, wont trigger magnet and then be suppressed.
  • Fix create button on crafting GUI label offset.
  • Tidyup the multiplayer lobby screen - common chat window used.
  • Make sure to remove the scrollbars from create character screen when we unload.
  • Fix loading progress bar filling up twice.
  • Various fixes for creating files and directories from the voxel editor.
  • Fix some item locking in multiplayer games.
  • Fix for player health respawning above max_health.
  • Skip EXPORT file in item library.
  • Allow Creation GUI to save in custom character creation.
  • Properly setting audio params for children of containers.
  • Quicker intro animation delay when returning to main menu.

That should keep you busy for a while and don't worry, more frequent updates are going to be coming very soon now.

Have fun!
AlwaysGeeky

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Vox v0.34

Vox v0.34

Jun 16, 2013 Demo 27 comments

Another smaller update adding some new functionality and bugfixes.

Vox v0.33

Vox v0.33

Jun 16, 2013 Demo 3 comments

A quick update to the DEMO to include some critical bugfixes.

Vox v0.32

Vox v0.32

Jun 13, 2013 Demo 7 comments

New update to the free demo. Lots of cool new features and updates in this version, far too many to list, but some of the highlights include: Map and...

Vox v0.28

Vox v0.28

Apr 1, 2013 Demo 22 comments

Major rework of the DEMO build of Vox... includes the latest content and bug fixes to give a much better taste of what the full Desura version includes.

Vox v0.25

Vox v0.25

Feb 17, 2013 Demo 14 comments

Much needed performance fixes. No more lagging on chunk loading and setup. Separate 32-bit and 64-bit executables. Support for infinite world sizes. Death...

Vox v0.24

Vox v0.24

Feb 12, 2013 Demo 20 comments

Version 0.24 is a smaller update to fix some minor issues, improve performance and generally add a little bit of enhanced combat.

Post comment Comments  (460 - 470 of 1,242)
campsteag
campsteag Apr 24 2013, 6:38pm says:

If I buy the Game now, Do I get the full game for free when its released?

+1 vote     reply to comment
AlwaysGeeky
AlwaysGeeky Apr 24 2013, 10:57pm replied:

Yes. All future updates and versions of the game will be free.

+1 vote     reply to comment
@str0
@str0 Apr 24 2013, 6:07pm says:

What are the controls?

+1 vote     reply to comment
Serbebett
Serbebett Apr 24 2013, 4:33pm says:

I purchased the game a few days ago and had no issue playing it on my laptop, excluding that it was too resource extensive for it. I have been trying to play it on my desktop and have come across a frustrating and unusual issue: after a few minutes, it crashes. There's no specific time that it takes to crash and there's no one thing that causes the issue. Does this game have issues with multicore pcs?

+1 vote     reply to comment
AlwaysGeeky
AlwaysGeeky Apr 24 2013, 5:16pm replied:

It shouldn't. I develop and run on a multicore PC. Are you running the latest version v0.29? Is there any error message or crash text? And roughly what are you usually doing when it crashes, are you able to provide more information? Thanks.

+1 vote     reply to comment
Serbebett
Serbebett Apr 24 2013, 5:27pm replied:

It usually just happens while I'm moving slightly further from my spawn point. I just looked in the directory and noticed a 64bit executible. Does Vox.exe automatically use the 64bit version if my pc is 64bit? If not, could that be my issue? Unfortunately, there's no error message or even a log left after the crash. I checked in the directory for the logs, however, all I could find was multiple shader related logs with this line: "[e06] Compiler log is not available!
"

+1 vote     reply to comment
AlwaysGeeky
AlwaysGeeky Apr 24 2013, 5:33pm replied:

Ah no. If you are playing from within Desura and using Desura to launch the game then it will probably only use the normal Vox.exe... you might need to manually run Vox_64.exe yourself. Sorry, but I am not entirely sure how to modify Desura to run a different exe for 64 bit windows.

+1 vote     reply to comment
Serbebett
Serbebett Apr 24 2013, 5:42pm replied:

That worked fantastically. Thank you! I've been enjoying the game so far and have seen many possibilities, leaving me looking forward to any and all future updates. :)

+1 vote     reply to comment
calnon
calnon Apr 24 2013, 12:56pm says:

Nobody has been ablke to answer my forum questions yet and Im about to buy or not buy based on the outcome, I do want to buy but need information so heres a copy and paste of my forum post:

Hi this game looks relly promising but is it playable and fun?

Is there mining and ore?

What are the rpg elements?

What makes this better than minecraft?

toying with the idea of buying but theres a few minecraft like games out and I want to have fun atm as have bought a good few alphas that arent playable

Ow whats the crafting like and whats mob fighting like? Are there character building levels and skills?

I am going to hang of buying until someone hopefully gives me some information , for example theres a game its called blocks or something that has dragons and quests in it, how does this game differ?

+1 vote     reply to comment
AlwaysGeeky
AlwaysGeeky Apr 24 2013, 3:34pm replied:

Hi... as the developer of this game I don't think I am qualified to give you an unbiased answer to if you should buy or not, that is down to your own judgement and maybe what feedback other players can give you.

However, I can answer some of your specific questions regarding the game:

* Yes there is mining.
* Yes there is ore.
* There are RPG elements. i.e when you kill monsters you get experience and your character has stats (Strength, Dexterity and Magic) and later on in development there will be a number of different classes with different abilities.
* Questing is also present in Vox as a further RPG element.
* You can craft in the game.
* Vox is heavily centered around the creation side of things and allows you to heavily modify the game and its content if you desire. Everything is made out of voxels and thus you can edit everything, including the weapons/items, your character, monsters, NPCs, scenery objects, world geometry, etc...
* In a future update you will be able to create your own quests.

You should note however that the game is still in pre-alpha stage so if you are expecting a fully functional and ready to release game then maybe you should hold off buying a while and instead play the free demo. There is still a LOT of content to be added and lots of the games core mechanics are improving and being updated all the time.

More updates and improvements are coming all the time but the game is far from complete at this stage.

You should watch the video/trailer here and that should give you a good indication of the current level of gameplay present in the current version.

I hope that answers your specific questions on Vox. :)

+1 vote     reply to comment
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Vox
Platform
Windows
Developed By
AlwaysGeeky
Engine
Custom Built
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Official Page
Vox-game.com
Release Date
Released Sep 7, 2012
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8.1

380 votes submitted.

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Highest Rated (17 agree) 10/10

I have played the dev builds and see improvement in each release. This game holds the kind of potential to be the kind of game I've always wanted to play, and already has many features of such a game with its large focus on user-created content. I highly recommend trying the pre-alpha or, if you're more interested in waiting for the game to be more "fleshed out" I recommend following its development, rating it up on Greenlight, and following the developer's Youtube channel.

Sep 10 2012, 8:59pm by Kazekai

Lowest Rated (2 agree) 1/10

This game takes up a lot of cpu. It crashes and is very buggy. I havent seen many changes since I bought it.

May 31 2013, 6:31pm by Gipsyninja

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