A voxel based adventure and RPG. Vox is a highly customizable game where you can create, destroy, edit and build anything you desire. The whole world, every item and object within it, and even the characters and inhabitants of Vox are created using a custom 'Voxel Engine' that allows for an unparalleled level of creativity. Come and explore your imagination!

Post news Report article RSS Feed Vox v0.23 now available!

A BIG update to Vox, include a new lighting model (deferred lighting), better combat, improved day/night cycle, better shadow rendering, new torch items and a whole host of bug fixes and tweaks.

Posted by AlwaysGeeky on Feb 3rd, 2013

The new version of Vox (v0.23) is now available on IndieDB and Desura, so be sure to update to the latest version. This is a big update and has been in development for quite a while, to help fix as many bugs as possible and introduce exciting new features.

Obviously the biggest change is the new lighting model as demonstrated in the follow screenshots:

Deferred lighting with SSAO
(Dynamic lighting)

Poison arrows
(Dynamic lighting)

There is a new item available in your inventory to help you during the night time, the torches. There are 2 different types of torches: placeable torches that you can place in the world to light up certain areas, and the carryable torch that you can equip along with a sword or pickaxe to help on your adventure.

Deferred Lighting.
(Placeable torches in the world)

Here is the full changelist for Vox v0.23:

New Features:

  • All new dynamic deferred lighting rendering and lighting system.
  • New item placeable in the world - Torches.
  • Torches light up the world and need to be placed to stay safe at night time.
  • Add torch as a weapon type.
  • Options menu now also available from the frontend as well as in-game.
  • Multi-line textbox GUI component.
  • Allow weapon creation GUI screen to edit the description of the weapons.
  • Re-enable actionbar loading and saving to file.
  • Better transition to follow cam.
  • Player now carrys a light object when a torch is equipped.
  • Aggro reset on monsters, i.e You can now escape chasing monsters by running away.
  • Do different damage with melee hits depending if we are using a sword, pickaxe or bare hands.
  • Line width is now a parameter when rendering outlines on the target enemies.
  • Variable line width for target rendering depending on distance to target.
  • Night time now moves faster than day time, i.e less time spent in 'night mode'.


  • Options menu resolution pull down now has top level depth.
  • "Update Icon" button rather than "Update Texture".
  • Properly equip the players items when the player respawns.
  • Remove the bug where rogue particle effects were staying around after a respawn.
  • Properly organise the keys and input during speech bubbles.
  • Dont allow to jump, open inventory/stats during speech bubbles.
  • Enter/Return and escape can now be used properly during speech bubbles.
  • Dont allow different attack types unless we have a sword weapon equipped.
  • Add modelloader header files to Juice engine main header.
  • Fix many actionbar loading and saving bugs.
  • Fix the bugs where the action bar wouldnt update properly when inventory was opened and reshuffled around.
  • Remove the duplicate list of inventory buttons since this pointer is also referenced in the parent list.
  • Better inventory and action bar config file loading
  • Fix inventory components not being removed from the GUI after unloading inventory.
  • Wait delay when a monster reaches his waypoint destination.
  • Delay between monster jumping - stop constant jumping up and down.
  • If we close the Inventory/LootGUI while dragging an icon, reset the icon position.
  • Fix draggable-button GUI component actions when the animator is disabled.
  • Make sure we cancel any mouse button presses when we turn the cursor off.
  • Use proper skeleton names in the quest text - "Skelebob" and "Skeleton Archers".
  • Fix the quest text never appearing again after you close the inventory.
  • Only allow enemy targetting in Game mode, not Frontend.
  • Don't go to loading screen, goto blank screen. So we can open inventory/character in game without pressing esc.
  • Shader fixes for laptop and other graphics cards.
  • Frame buffer fix for laptops and other GPUS. (Use same internal RGB format)

Hope you enjoy this new version of Vox and as always if you have any bugs to report or any suggestions and feedback, the forum is the ideal place to post it.

Good luck on your adventures in Vox!

Post comment Comments
MaciKeks Feb 4 2013 says:

Thanks! Awesome update, now push out the Multiplayer :b

+2 votes     reply to comment
AlwaysGeeky Author
AlwaysGeeky Feb 5 2013 replied:

Hehe cheers, working on it :P

+1 vote   reply to comment
taintedpyro813 Feb 4 2013 says:

nice update :D

+1 vote     reply to comment
MatchuM Feb 5 2013 says:

is this game any good like i've thought about buying it but i don't know

+1 vote     reply to comment
AlwaysGeeky Author
AlwaysGeeky Feb 5 2013 replied:

Thanks dude!

+1 vote   reply to comment
MaciKeks Feb 5 2013 says:

It is! Its a really Awesome game!
Get it!

+1 vote     reply to comment
MatchuM Feb 5 2013 says:

ok is it mutiplayer my bro mite get it

+1 vote     reply to comment
AlwaysGeeky Author
AlwaysGeeky Feb 5 2013 replied:

Hi, thanks for your support, multiplayer is going to be supported, but isn't included in the latest version yet.

+1 vote   reply to comment
rizuh Feb 10 2013 replied:

MAJOR BUG: Buttons on menu dont show and screen goes white in a certain amount of time or if u click it. I know u will get it fixed cuase u are the mister master

+1 vote     reply to comment
Guest Feb 11 2013 says:

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AlwaysGeeky Author
AlwaysGeeky Feb 16 2013 replied:

Thank you :D

+1 vote   reply to comment
aps6686 Feb 16 2013 says:

Going to buy soon.

+1 vote     reply to comment
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Released 2012
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