Inspired by Starflight: 100 years ago Terrans were driven from their homeworld by an unknown alien race. The Guardian Starship 'Void of Darkness' was the evacuation fleet's only escort. Upon deploying a prototype weapon against their pursuers, the ship vanished without a trace and the evacuation fleet was catapulted across the universe. Now with the aid of an enigmatic alien race known as the 'Eurians', The Terran refugees have rebuilt their society and launched a new fleet of Starships. Take command of your ship and crew. Trade, explore, survive and engage. You must discover what happened to the starship 'Void of Darkness' before a new threat seals Terran fates forever, Featuring: Explore, trade, upgrade your ship and survive the war. For full Features list see the Void of Darkness Homepage Minimum: OS: Microsoft Windows XP, 7, 8 | LINUX Processor: Intel Dual core or equivalent Memory: 2 GB RAM On-board Graphics Card (With latest OPENGL drivers)

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Details on the exploration concept in Void of Darkness.

Posted by Cruisin1500 on May 23rd, 2013

Hey everyone, Void of Darkness will take on a hybrid rogue like approach, while you can save the game, you can only do so at a space station. This means that once you leave a station until you return or find another one in your travels, you cannot save the progress you have made until then. This system is not intended to frustrate you, as it will be up to the player to go on ventures when he is ready and capable for them.

Preparing to depart a station:

Void of Darkness

Preparing for a long exploration journey would entail having enough supplies for your crew and fuel. The better equipped you are the more confident you should be of your survival. While out in the void, the dynamic event system handles events based on the state of the game world. Who is at war with whom, who has a dispute with whom. Suppose two particular alien nations are at war and you are allied with one of them, you might receive a distress call from one of their ships under attack. Also if war has broken out, the alien nations will attach each others assets and possessions. If a nearby friendly space asset is under attack, they will signal you for help.In addition, pirates and marauders roam the void and they have bases of operation as well which you can attack and destroy, if you are capable. They will ambush you and attempt to ransom you for credits or your crew.

Engaging marauders, having sent a distress call, those bigger ships responded:


There are artifacts and other technology which you can obtain on various planets. Your ships crew having scanned the planet on long range sensors, will alert you to the presence of readings which they recommend should be investigated further. Instead of having to go to each planet individually yourself.Then there are fluxes and wormholes, wormholes lead throughout the universe and have fixed entry and exit points. Mapping them out could lead to faster travel, in addition to the use of your warp and jump drive. Fluxes are different, various things can happen when entering them and I'll leave them for you to discover upon playing the game.

Entering a wormhole:

Thanks for reading!

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Joeliosis May 25 2013, 6:45pm says:

Sounds awesome! :D So, you fly around one continuous area? Or are there sectors?..
Can't wait to play eeit

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Cruisin1500 Author
Cruisin1500 May 25 2013, 11:55pm says:

There is certainly a concept of 'sectors' but no walls, no barriers. But certain areas are more populated nearer to race home worlds, and others are somewhat sparse in terms of ships traversing.

The only sectors, are the ones you declare as such on the starmap. There is a bit of a balance I want to strike between revealing things to players and them discovering the universe of VOD. Some people love that exploration feeling and discovery through interaction with alien races or just flying around.

Others want a more structured kind of: What should I do? Where should I go?

Difficult balance. Since you don't want to leave players feeling as though there is nothing to do when in fact there is so much. They just have to explore.

I will be balancing this with the backstory which is extensive, the synopsis, and a kind of 'mission briefing' on starting the game, indicating in general who/what/where the player should go initially and they can pick up from there.

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Void of Darkness
Windows, Mac, Linux
Developer & Publisher
Tropical Games
Blitz MAX
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Release Date
Released Sep 11, 2013
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Related Games
Void of Darkness
Void of Darkness Single Player Role Playing
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Blitz MAX
Blitz MAX Commercial Released Dec 1, 2004
Related Groups
Tropical Games
Tropical Games Developer