Disaster! An alien invasion and subsequent infestation have decimated this facility. Many lives were lost, the facility was ruined and the aliens were unstoppable. All hope was lost until one survivor found the courage to fight back and put the aliens in their place! It was a long and horrific battle as the survivor dueled with all manner of horrific life-forms and alien mutations, but our hero won out in the end and destroyed the alien menace! Humanity was saved! Unfortunately, the alien infestation and the heroic efforts of the courageous survivors have left rather a mess throughout the facility. As the janitor, it is your duty to get this place cleaned up. So grab your mop and roll up your sleeves, this is gonna be one messy job! Today you're on Viscera Cleanup Detail. PLEASE CHECK US OUT ON GREENLIGHT! Thanks!
Hello ya'll! We've got some details here on where we plan to take Viscera Cleanup Detail.
Posted by RuneStorm on Jul 31st, 2013
So we've been taking the last week easy. Our brother is still recovering, so that will obviously delay work ;)
We've been spending some time solidifying the vision for the full VCD however, so we want to let you guys know where we want VCD to go. Here we go then :)
Central to the full game will be a selection of unique maps, each with their own premise/style/focus. Some example of these would be:
Each of these areas would feature slightly different gameplay and approaches. The game is still about cleaning up each place, but each place brings with it a unique focus and differing challenges/mechanics.
Beyond that, we will be adding more mechanics and polishing up existing functions. Here is a brief list of some planned features:
And we have a bunch of other ideas still, but we want to keep a few surprises ;)
Also, there will be considerably more fixes and polish applied to current aspects, such as physics syncing and "clocking-out".
Thanks everyone, I hope this sheds some light on things :)