Verdun is a squad-based multiplayer FPS set in First World War(WW1) . The game is inspired by the infamous battle of Verdun in 1916.

The game includes historically accurate features such as true WW1 weaponry, historical maps based on sectors of the Western Front and authentic uniforms and equipment. The game immerses you audiovisually into one of the bloodiest conflicts fought in Europe.

The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.

The Frontlines game mode is unique in its tactical complexity, where you are levelling different types of squads, each with your own tactics and roles. The realistic trenches are an extra challenge in the fight, where teamwork and tactical cunning are essential for success. Drive your enemies from their trenches and dominate the Western Front!

Verdun key features include:
Unique World War 1 gameplay: Authentic weaponry, characters levelling and realistic historical battlefields set in France and Belgium
Tactical squad-based FPS: Squad assembling and levelling
True trench warfare: Real-time dynamic frontline; momentum-based attack and counter-attack gameplay
WW1 atmosphere: Typical WW1 music, art, units, grim battlefields and an immersive user interface
Challenging game modes: Dynamic Frontline and rifle Deathmatch

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Blog RSS Feed Report abuse Latest News: Verdun gets engine upgrade. Live Now!

10 comments by Leo^ on Jan 15th, 2015

Great news from the Verdun front!

Today we have concluded most of the work of conversion to the brand new unity 5 engine. We are very excited as the new engine is a lot faster and better looking. Unity 5 uses so called "Physically Based Shading" (short: PBR), this means that surfaces are lit and reflect based on actual physical properties. This is most evident in the characters and really makes the all the details really come out more.

Overall lighting and shading improvements can also be seen, most notably on the Flanders map. More advanced Screen space ambient occlusion (SSAO) and motion blur are now also noticable and bring the graphics to live. Unity 5 also offers a new way of audio management and this enhances the immersion even further, we hope to expand its use in the future. First reports indicate that the performance has increased dramatically for the participants of the beta branch which we deployed in the past month for the testing.

But that is far from all. Besides working on the conversion to the new engine and all effort that went into that, we also continued to upgrade the gameplay. Some major improvements have been implemented in this area:

Players will now receive suppression when they are under fire. Their screen becomes fuzzy and desaturated and aiming becomes tougher.

Shell shock
When an explosion occurs nearby, the screen will be shaking and aiming will be thrown off. In addition the particle FX for grenades and mortars has been greatly improved as well as the audio effect.

Weapon sway overhaul
Weapons now have more realistic sway with the front sight (the arm that is holding the rifle or gun) now sways as a whole.

Private Matches
This long awaited and requested feature has now been implemented as well. it is possible to set up a private server (both Frontlines and Rifle deathmatch), with administrators and several commands as well to organize clan matches (such as restarting a round, changing maps). Besides these new features we have also put a massive effort into fixing bugs. Most notably the many connection and matchmaking issues have been addressed.

The changelog can be found here, it also includes smaller features such as a brightness/gamma setting and gas lethality increase.While this was a major step forward in the development of the game, we are not 'dun yet and the current build will undoubtedly include some bugs or missing features . We greatly appreciate all the players who have put faith in the project and participate in the the early access program. We would very much like to work with you to prepare the game .

Some impressions (characters):

Post comment Comments  (190 - 200 of 209)
azultain Sep 2 2007, 8:41am says:

the plays with the second world war I do not like its but this plays has the quite original air lives the French Army (I am French) and good idea for the ragdoll

+1 vote     reply to comment
Halohelldaddy Aug 31 2007, 6:58pm says:

This looks beautiful, keep it up! :D

+1 vote     reply to comment
fabiodan Aug 31 2007, 5:15am says:

Nice update, keep it up guys you can do it, don't kill this great thing!! PM me if you need some weapons modeled, okay?


+1 vote     reply to comment
paper_tigers Aug 30 2007, 11:17pm says:

a world war 1 mod would be a breath of fresh air since we do have a distinct lack of them in this world. keep up the good work and please soon do the battle of vimy ridge.

+1 vote     reply to comment
pvt.Johnson Aug 30 2007, 7:18pm says:

cool, will this be available for mac osx as well as windows? i will play on windows if i have to...

+1 vote     reply to comment
bobwashere Aug 30 2007, 6:07pm says:


+1 vote     reply to comment
stewball Aug 30 2007, 4:17pm says:

>> Woah This Game is gunna be great please don't quit on me!!!!!!! by the way the german model reminds
>> me of call of duty (It's good!) just a reminder if you wanna make money, source buys games check out
>> red orchestra mod for unreal 2004. I downloaded it on gamespot free but thats prolly cuase it was
>> beta or somethin. anywhoo looks great i'd pay money to play it !!!!!

1. 'Source' doesn't buy games, Valve give a distribution opportunity to a developer to have the game made available over Steam.

2. Red Orchestra on Steam isn't the same as the RO mod. The Red Orchestra devs won a Unreal '2.5' engine licence in the "Make Something Unreal" competition held by Epic.

Holy crap, get a clue.

...Back on topic. It's looking amazing guys, OGRE3d is great to work with and should benefit you guys vastly (although my experience is with MOGRE3D). I was also wondering, could we possibly get any more info on other engines and api's you're using and even some shots of engine tests (renderer functionality implementation, shaders, etc)?

I'll be adding this to my watch list. Keep going!


+1 vote     reply to comment
VerdunLeo Creator
VerdunLeo Aug 18 2007, 1:16pm says:

yea HDR will be featured in verdun

+1 vote   reply to comment
Bugles Jul 19 2007, 2:43pm says:

did you use HDRR ?

+1 vote     reply to comment
Bugles Jul 18 2007, 3:02pm says:

i had download the demo of the orge Engine, the orge engine is very good, =D
an amazing angine :) , realy !! =)

+1 vote     reply to comment
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