Verdun is a squad based multiplayer first person shooter set in the first world war. Inspired by the infamous battle of Verdun in 1916 players are able to take part in never seen before WWI action. Made by 3 indie developers from BlackMill and M2H.  read more: here

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Flanders Verdun Beta - November 2013 Verdun Beta - November 2013
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7 comments by VerdunLeo on Dec 2nd, 2013

No less than 116 version have been created since April and we plan to add plenty more as we iron out all the flaws, fix the bugs, improve the gameplay and graphics.

This month we launched an exciting new update containing the long-awaited new map "Picardie". Picardie is our biggest map and will offer countless hours of gameplay fun. Picardie is the region in which many battles of the war were fought out; the infamous 1916 anglo-french offensive on the Somme, the German spring offensive in march 1918 and finally the start of the allied 100-day offensive in august of 1918. Picardie is set to reflect the battles fought in these rolling hills between Amiens and St. Quentin. A snapshot here of the Allied Second line (a roadside ditch as was common in the later years as the war of movement resumed):

In addition we are reforming the gameplay to a more mature and realistic trench-warfare based game. Players are now part of a one continuous battle that goes back and forth. You attack, consolidate the captured ground by repelling and enemy counter-attack and advance one line further. Argonne and Vosges both have 2 lines on each side of the nomansland, Picardy has 3.

Next to that we also added a binoculars to the officer roles, much required to place those long-ranged mortar rounds. Officers now have a crucial role making sure the team advances through nomansland, spawning in forward positions.

The Chasseurs 1914 uniform is now expanded with the iconic "Tarte" beret. In addition there is a small teaser hidden somewhere in the main menu of content to be expected in the future. 
Last but certainly not least: Steam achievements. A first batch of steam achievements has been added to the game. We are going to add a lot more as we progress. 

As we progress in making the game better step by step (we came a long way from the alpha in April) we take on several elements in each iteration. The addition of the new picardie map and the massive graphics improvement of the existing maps in combination with the gameplay update have greatly increased the state of the game. Next on we are going to take on the characters and overall stability and performance. 

In February we will make a big content addition which will see the German Stosstruppen and their allied equivalent; the Canadian squad (armed with Lee-Enfields). Both will have gas-warfare as their main abilities.

Some Raw gameplay footage from the latest version. 

Having been part of modDB/indieDB family for almost 10 years and now developing an Verdun from the ground up with 3 developers I do feel that this project belongs in its ranks. Our team greatly values feedback of gamers and developers alike. Feel free to leave any feedback. 

Support our indie development effort; vote for us as "Indie of the year 2013"

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Post comment Comments  (160 - 170 of 188)
Bugles Jan 20 2008, 10:56am says:

i wnat that game NOW ^^

+1 vote     reply to comment
WFG-Kimball Jan 8 2008, 6:43am says:

Will this be ported to Mac?

+1 vote     reply to comment
skittlesareyum47 Jan 6 2008, 3:48pm says:

wil this game be in stores?

+1 vote     reply to comment
TheEmperor1989 Oct 20 2007, 4:59am says:

Ok that's some good news! Keep on working, ah btw may be when you're finished with yours one day perhaps you'd like to help us a bit with our Mod. Cause it's also set in a World War, this is an call for also all the others watching this.

But of course get your work ready at first. :)

+1 vote     reply to comment
VerdunLeo Oct 7 2007, 5:07pm says:

Oh yes we are working, we're still aiming for that november beta.

The coding dept. has done work on shadows and the masterserver for the ingame serverbrowser which is operating as we speak. Artisticly we are making progress as some weapons are recieving a texture and, with the playermodels nearly completed the animations workflow is commencing. I think there will be some newsposts this month to come.

+1 vote     reply to comment
TheEmperor1989 Oct 7 2007, 5:24am says:

Eh lads!

You're still working, I hope so, cause there wasn't any comment from team members for some time.

+1 vote     reply to comment
TheEmperor1989 Sep 23 2007, 5:10am says:

Ah lads you know that the dive to prone and the leaning like shown in RO:OST aren't realistic? So this is something for the Arcade, you need to change the anims then it would be ok.

+1 vote     reply to comment
VerdunLeo Sep 5 2007, 11:39am says:


Verdun will feature both the realistic Red Ochesta gameplay as the arcade cs/mohaa style gameplay, which can be selected by game servers. So one gameplay will be extremely realistic and the other very fast. The details about these gameplay types are currently being designed, so feel free to sign up and make few suggestions.


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TheEmperor1989 Sep 5 2007, 8:48am says:

Hello lads!

This looks quite awesome, so far, I was just visiting Fort Douaumont and Fort Vaux at Verdun Area, would be quite impressive and also it is a dream since walking through the trenches to fight for Germany on the Western Front. But can you tell me something is this an arcade runner with cross hairs or will this be more like Red Orchestra: Combined Arms, a real realism shooter, or will it be a semi-arcade like Red Orchestra Ostfront is?

Keep up the work!


+1 vote     reply to comment
azultain Sep 2 2007, 8:41am says:

the plays with the second world war I do not like its but this plays has the quite original air lives the French Army (I am French) and good idea for the ragdoll

+1 vote     reply to comment
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