Verdun is a squad-based multiplayer FPS set in First World War(WW1) . The game is inspired by the infamous battle of Verdun in 1916.

The game includes historically accurate features such as true WW1 weaponry, historical maps based on sectors of the Western Front and authentic uniforms and equipment. The game immerses you audiovisually into one of the bloodiest conflicts fought in Europe.

The merciless trench warfare offers a unique battlefield for tactical squad play in the realistic Frontlines game mode, and raw gameplay in the rifle-deathmatch.

The Frontlines game mode is unique in its tactical complexity, where you are levelling different types of squads, each with your own tactics and roles. The realistic trenches are an extra challenge in the fight, where teamwork and tactical cunning are essential for success. Drive your enemies from their trenches and dominate the Western Front!

Verdun key features include:
Unique World War 1 gameplay: Authentic weaponry, characters levelling and realistic historical battlefields set in France and Belgium
Tactical squad-based FPS: Squad assembling and levelling
True trench warfare: Real-time dynamic frontline; momentum-based attack and counter-attack gameplay
WW1 atmosphere: Typical WW1 music, art, units, grim battlefields and an immersive user interface
Challenging game modes: Dynamic Frontline and rifle Deathmatch

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Blog RSS Feed Report abuse Latest News: Verdun gets engine upgrade. Live Now!

10 comments by Leo^ on Jan 15th, 2015

Great news from the Verdun front!

Today we have concluded most of the work of conversion to the brand new unity 5 engine. We are very excited as the new engine is a lot faster and better looking. Unity 5 uses so called "Physically Based Shading" (short: PBR), this means that surfaces are lit and reflect based on actual physical properties. This is most evident in the characters and really makes the all the details really come out more.

Overall lighting and shading improvements can also be seen, most notably on the Flanders map. More advanced Screen space ambient occlusion (SSAO) and motion blur are now also noticable and bring the graphics to live. Unity 5 also offers a new way of audio management and this enhances the immersion even further, we hope to expand its use in the future. First reports indicate that the performance has increased dramatically for the participants of the beta branch which we deployed in the past month for the testing.

But that is far from all. Besides working on the conversion to the new engine and all effort that went into that, we also continued to upgrade the gameplay. Some major improvements have been implemented in this area:

Players will now receive suppression when they are under fire. Their screen becomes fuzzy and desaturated and aiming becomes tougher.

Shell shock
When an explosion occurs nearby, the screen will be shaking and aiming will be thrown off. In addition the particle FX for grenades and mortars has been greatly improved as well as the audio effect.

Weapon sway overhaul
Weapons now have more realistic sway with the front sight (the arm that is holding the rifle or gun) now sways as a whole.

Private Matches
This long awaited and requested feature has now been implemented as well. it is possible to set up a private server (both Frontlines and Rifle deathmatch), with administrators and several commands as well to organize clan matches (such as restarting a round, changing maps). Besides these new features we have also put a massive effort into fixing bugs. Most notably the many connection and matchmaking issues have been addressed.

The changelog can be found here, it also includes smaller features such as a brightness/gamma setting and gas lethality increase.While this was a major step forward in the development of the game, we are not 'dun yet and the current build will undoubtedly include some bugs or missing features . We greatly appreciate all the players who have put faith in the project and participate in the the early access program. We would very much like to work with you to prepare the game .

Some impressions (characters):

Post comment Comments  (150 - 160 of 209)
HeadClot Nov 11 2010, 3:51pm says:


+1 vote     reply to comment
SovereignReaper Nov 11 2010, 3:45pm says:

About time they update.

+1 vote     reply to comment
Bamboocha Dec 10 2009, 10:24am says:

can't we just get a release date?

+1 vote     reply to comment
Lt-Stroud Oct 21 2009, 2:45am says:

check the official forums for progress

+1 vote     reply to comment
Handgun_Hero Oct 18 2009, 11:44pm says:

Is this game dead? It better not be, looks freaking awesome!

+1 vote     reply to comment
Gekka95 Sep 26 2009, 9:32pm says:

Is the game done? What's the latest progress?

+1 vote     reply to comment
purplepinkflame Jul 24 2009, 5:57am says:

looks awesome, tracking

+2 votes     reply to comment
VerdunLeo Creator
VerdunLeo Jun 17 2009, 2:19pm says:

We're still good under way we already did some nice multi player matches (with mp18 and g98 as a test). Plus we have a trench map made, we just need some polishing on art. We will most likely go professional in the fall season. We got a British, two German, a French and a US character running in game using procedural animation. The basic framework of the game is there.

+1 vote   reply to comment
SovereignReaper May 25 2009, 5:35pm says:

if there making this into a game its going to take awhile so give them a chance and if not its probaly dead

+1 vote     reply to comment
CossRooper May 17 2009, 2:50pm says:

What Connection does this have with BF1918? and is it dead? I remember that you guys had a alpha estimate for last summer or something like that : /

-1 votes     reply to comment
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