Multiplayer First Person Shooter
Verdun is a first person shooter set in the first world war' Based on the amazing ogre3D rendering engine. The first versions of Verdun will feature 3 factions directly involved in the battle of Verdun' Find yourself in the epic struggle around the fortresses of Verdun in 1916 as either a French or a German soldier' Or see action as a rookie American marine in the Meuse Argonne offensive in 1918' Later on, Verdun will also include the British, Canadian, ANZAC and Belgian forces in the western front battles of the Somme, Ypres, Vimy and Cambrai' In later releases we are especially interested in the Italian front with fighting between the Italian and Austria-Hungarian forces in mountainious settings' The lesser known battles of the eastern front will not be forgotten; not to mention the Mesopotamian and Galipoli front' With the community growing and with more people on the team this shouldn't be hard to realize soon.
A year of development behind us. We've made alot of progress both artisticly and codewise. Today we present a German player model and some weapons.
Posted by Uruk-Hai on May 16th, 2008 digg this super bookmark
With over a year of development we have got quite alot of cool stuff going on at verdun.
First our new ace character artist Baida modelled/sculpted and base textured the new German soldier and Leonidas finished the textures and added the shovel and helmet.
This playermodel represends the typical German soldier at Verdun. Very distinct for this image is the 'new' M16 stahlhelm which saw first major action at Verdun. Another typical element for the German soldier are the blackened Ammo pouches and the Gummimask bag on the front. This soldier still wears the old M07 feldrock with the typical red seams and visable buttons.
Next to this new playermodel several weapons have been made. Two German weapons will be in the news today. First we have the Gewehr 98, modelled by Streetveiter and textured by Leonidas. This will be the main rifle for the german faction and will soon be in the hands of the Landser.
A german arsenal of weapons wouldn't be complete without the P08 "Luger". Modelled by Sol1d and textured by Leonidas this pistol will be the main sidearm in the first versions of Verdun.
These assets aren't the only progress at Verdun. Behind the scenes our new multitalent Snipergen has nearly finished the rig of the poilu.
A combined effort of the artists is now working on the first map for Verdun creating a library of static objects that can be seen on the battlefields.
The efforts of the coding team, which has been reinforced by Apella and Krush now concentrates on the Network coding. Our coding ace Gunwizard has already created the solid fundations for this network code by implementing a well structured object system.
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you have some really skilled artists in your dev team, nice work !
looks great, sorry i wasn;t able to help
I desperately want to play this.
"German Ass-ets"
That would make an excellent porno
This is going to kick ass.