These are the positions we're looking to fill:
- Character Modeling
- Character Rigging
- Character Texturing
- Character Animation
- Unity Programmer
- Level Design
Character Modeling:
The character development department is looking for individuals that are capable of going from concept to hi poly 3D model. Each character for Vengeance are bi-ped humanoid characters and should look as realistic and proportionate as possible.
REQUIREMENTS:
- Must be able to work in Maya or 3DS (Other 3D modeling programs are acceptable if they are compatible with Unity and Maya/3DS)
- Must be able to meet timelines efficiently
- Must maintain constant communication with manager on progress
- Samples of your best work
Character Rigging:
These individuals are able to take a finished 3D model and add a skeletal system to the model (rigging) getting it ready for animation.
REQUIREMENTS:
- Understanding of human anatomy in regards to joint movements
- Capable of completing rig assignments quickly and correctly
- Able to meet all deadlines Must maintain constant communication with manager on progress
Character Texturing:
This individual needs to know how to work with texturing for a 3D model in order to bring them to life.
REQUIREMENTS:
- Must show samples of your best texturing work
- Must be proficient in 3Ds and Maya
Character Animation:
This individual will handle creating an animation to a rigged character and packaging the animation for import into the game engine (Unity 3D)
REQUIREMENTS:
- Must be able to duplicate motions from video(s) at near 100% exact
- Must be able to make smooth motions
- Preferred knowledge in packaging animations for import to Unity3D
- Samples of your best work
Unity Programming:
This position requires several sets of skills. Those that apply for this position do not need to posses all of the various skills, just one
Skills:
- Animation Programming/Mapping
- Take imported animations for each character and attach to their rig.
- Keyboard mapping for each rig and the appropriate animation
- Setup character physics and collision areas
- Combat System Programming
- Setup damage calculation system
- Setup fight dynamics
- Setup combo system
- Attach combo and fight system to specific animations
- User Interface
- Create in game menu
- Setup character selection screens
- Program player health bar
- Work with combat system programmers to calculate correct deduction to health bars based on damage taken
- Create game timer
- Create loading screens
- Sound Programmer
- Attach game sounds to characters and actions/events
- Attach sounds to menu items
- Program in game music and stage music
- Level Programmer
- Import game levels
- Attach user interface scripts to display in correct locations on game level
- Program camera setup and movement
- Bring character from selection menu into level in their correct positions
- Initiate game controls
- Initiate music and user interface
- Initiate combat system
REQUIREMENTS:
- Expert knowledge in Unity is preferred
- Samples of your best work (games you have programmed)
- C# and/or JavaScript programming knowledge
Applicants can apply by email at william@nolimitgamez.com or go to the Recruiting page of our site, www.nolimitgamez.com