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0 comments by Hogge on Oct 16th, 2014

For the past few months, we've been working frenetically to move the game forward.
Network, sound, a new racer, improved graphics and improved optimization are among the things we've done. The game is currently in a stage of being playable online, although minor bugs need to get sorted. As a developer, it feels incredibly good to sit at home and play the game online against the rest of the team, just like with any "real" game.

As you can see above, we've also introduced a new racer. It's a little bit different from the others, as the driver inside is prone while driving. This means that, despite being very sleek, it's quite small.

As some of our followers may realise, it's been a while since we last created an actual gameplay trailer. The reason for this is that we've been redesigning the game environment, increasing the ammount of detail and making the city feel much more city-like. Also, as we're introducing network, it has felt like our old method of recording trailers is now obsole.
What we used to do was that we'd play the game in splitscreen and then blast the splits up to full screen. While this worked fairly well, it did mean that our trailers had to be quite low-res, as well as sacrificing framerate. Thus you can expect these two factors to be significantly improved in the next video.  We have however created a cool teaser trailer.

Game testing has also made us introduce changes to the gameplay mechanics which are currently being implemented. Rest assured, we're feeling increasingly confident that we've got something really special on our hands.

However, the most important pieces of news we have for you today are the shortest:

We're going to attend Gamex and ComicCon in Stockholm later this month. We're going to have a booth with the game playable for the whole duration of the convention. So don't miss your opportunity to be among the first to experience Velocity Stream!

And secondly, since Kickstarter has opened up for nordic companies, we are also planning on starting a campaign there. The idea is to start our Greenlight campaign at the same time. You'll get more news on those as soon as they'll become available.

A warm thank you from the guys at Cavelight Entertainment!

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Post comment Comments  (0 - 10 of 31)
xcinder360 Jun 15 2014, 1:01pm says:

Been kinda quiet lately... is this game still coming this Summer, namely the Wii U port?

+1 vote     reply to comment
Hogge Jun 15 2014, 1:30pm replied:

The game is still set for launch this summer.
The Wii U version is however going to come out at a later date.

+1 vote     reply to comment
xcinder360 Jun 15 2014, 2:03pm replied:

Okay! Thanks for the quick response.

+1 vote     reply to comment
Guest Feb 21 2014, 2:45am says:

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Hogge Feb 21 2014, 12:40pm replied:

Då får du köpa Stab of Fury-DLC't.

+1 vote     reply to comment
thegavofwar Feb 20 2014, 7:40am says:

looking great guys, keep up the good work

+2 votes     reply to comment
Lord_Thash Jan 19 2014, 12:28pm says:

This looks amazing, def tracking and would love to play!

+2 votes     reply to comment
Hogge Jan 25 2014, 12:55pm replied:

Glad to hear it.
Our current plan is to release a splitscreen demo in March.

+1 vote     reply to comment
imagirostudios Jan 14 2014, 5:35pm says:

game looks great guys, graphics are top notch too. Looking forward to this

+2 votes     reply to comment
Hogge Nov 7 2013, 9:18am replied:

Thanks a lot.
We'd love it if you'd spread the word about our game.

+1 vote     reply to comment
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Latest tweets from @cavelightent

@SquidGaming Hi. I just saw your Bayonetta 2 video. I'm curious if you do indie games? It would be awesome if you could do a vid on our game

Oct 23 2014, 9:33am

@FannyNordgren @SpeLinnea Det är många i branschen som står på er sida. Vi hör till dessa.

Oct 23 2014, 9:10am

@IndieGameCount Hello. Would you be interrested in writing about our upcoming game, Velocity Stream?

Oct 23 2014, 8:04am

@GamerSpy1 Hello there. Would you guys be interrested in writing about our upcoming racer, Velocity Stream? Kickstarter is due in a few week

Oct 23 2014, 7:56am

RT @Hogge87: Figured out how to get custom heightmaps into #unity3d. So I added Stockholm archipelago. #ubaatsjakt #indiegame

Oct 23 2014, 6:59am

It needs to be said: #PAYDAY2 is a prime example of #DLC done right. Great work, @OVERKILL_TM #FREEHOXTON #CRIMEFEST

Oct 23 2014, 6:37am

RT @AlexanderBjoerk: 8 days left to Comicon Gamex! visit @CavelightEnt booth! See you there! :D #Gamex #gamedev #gaming #gaminglife #indieg

Oct 23 2014, 5:25am

RT @Hogge87: Just heard a new tune that @AlexanderBjoerk has made for the #VelocityStream #soundtrack. It's absolutely bombastic! #Indiegam

Oct 20 2014, 2:02pm

Skyline pic from #VelocityStream. #indiedev #gamedev #Gameart

Oct 20 2014, 1:38pm

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