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0 comments by Hogge on May 15th, 2013
Yesterday, our IndieGoGo-campaign came to an end. We had gathered 368€, a far cry from our initial goal, but non the less enough to buy some well needed content from the asset store.
Much of the money gathered came from a radio show we held earlier this month in collaboration with Tidaholm FM, so we would like to thank both the owners of that radio station and of course the people who contributed to the campaign.
While we have improved vehicle physics since the first playable version last year, we are still working on creating a truly compelling experience. Vehicle handling is a highly prioritised area for us and we will not give up until we can deliver a solid, fun experience.
Another area we are working on is the menus. Our programmers are looking in to menu code and our artists are beginning to work on menu graphics.
Overall, the game has gone through a major artistic improvement in the last few weeks, with buildings being textured, new custom water being implemented and an improved skybox. We've also reached the texturing phase of our second racer, which is going to be quite a treat.
For those who don't know, we're planning on
Cavelight Entertainment has decided to participate in the Swedish Game Awards. To be competitive, our goal is to implement menus and physics by the deadline of the contest. Your support is a major spur for us, so if you want us to reach this goal, please support us by liking and commenting on the game.
Latest tweets from @cavelightent
Pepp på att gå på #Stockholmpride? Ladda med #Lovetender, ett #könsneutralt dejtingspel #HBTQ #Pride #iPhone #gowest T.co
Jun 7 2013, 9:14am
Cavelight is celebrating #sweden s national day by... improving #Velocitystream. #grattissverige T.co
Jun 6 2013, 8:54am
Preparing to send a #build of VelocityStream to #SwedishGameAwards.Waiting for #Unity3D to finish the #lightmap.
May 29 2013, 4:45pm
Here's a piece of #conceptart of a female racer for #VelocityStream. #Gamedev T.co
May 29 2013, 10:40am
Head over to our Velocity Stream page to see the very first character concept art. T.co
May 29 2013, 8:19am
Just incredible #music from #RidgeRacer. Gives a strange sort of #avicii vibe. T.co
May 26 2013, 3:53pm
So we've gotten our second racer, #theboss to #glow. #Jaguar #p38 #lightning #shader T.co
May 26 2013, 1:38pm
@LindseyStirling has created this awesome #halo cover. T.co #Xbox #Violin #Piano
May 24 2013, 10:03am
Too bad #XboxOne doesen't support #indiegames #kotaku #gaming T.co
May 23 2013, 10:45am
@Bethblog Every game developer needs a cat in his/her life. Or at least in the office ^^
May 22 2013, 3:09pm
The content in the new video looks way better than some stuff on the original indiegogo video. You should probably redo the whole pitch using only the latest graphics. I imagine the inconsistency in art level can be a turn-off for a bunch of people. ;)
Otherwise, it's a creative idea and there need to be more asymmetrical games out there, so keep it up!
Good work! This is really a great idea. A lot of progress has been made. I wish this team luck, and I can't wait to see what the finished product will be like.
Thank you very much!
If you want to see our game progress faster, you are welcome to help us with our IndieGoGo-campaign.
see i want to be able to create somtin like this lol. execllent game
Glad that you like our game.
Wow, AWESOME, AWESOME idea! Needs some refinement when it comes to how the gameplay is, perhaps some features to add variance to tracks and how you can control the racers. I don't want to say add Mario Kart-style weapons but that would add so much... perhaps something that is more serious?
Thank you :)
We are aiming to create more track variety by having the Paver pick up power ups, such as laying out narrow/slippery road segments and the Activator Mode is also going to be worked on.
Oh yeah, that's gonna be gold :)
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Thanks for the positive feedback. We're planning on making a new video in the next few weeks.