The first chapter of a new tactical role-playing game series, coming to the PC market Q1 2012.
We have completed work on all the assets for the first level of Velisia, the Village of Redshire.
Posted by ChrisWilson on Feb 14th, 2011
Welcome to Velisia, a turn based strategy made for the XNA Framework, we are currently in the pre-alpha development phase of the game working towards a first playable prototype with all game functionality. We have just finished work on the art assets for the first level and couldn't wait to let you take a look at what we've been upto.
Our maps are created using a blend of 3D models and hand drawn sections, the 3d assets are rendered and textured in a manner to also give them the illusion of being drawn.
The above image shows the entire of the level at once, this is how the game will look when the map is fully zoomed out in transition between the activation of two of your characters. Once you have selected which of your characters you will activate next, the map will be zoomed right into the action and allow you to move your next character. Once zoomed in your gameplay window will look much like the picture below allowing you to to see the detail that has gone into the assets for Velisia much more clearly.
Work had already started on the assets for the second level with most of them already finished, our two artists Andrew Murray and James de Silva are now hard at work implementing them into the level map itself and finishing the ground texture around them.
As for Redshire, it will be my job to take the level map into our level editor and add all the gameplay features, enemy actors and scripting that will bring the gameplay to life.
Hope you come back to see these exciting updates.