Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Tutorial 001: Debug Mode

Tutorial 001: Debug Mode

Management Tutorial 4 comments

This is a useful tutorial for anyone who wants to explore the game in more detail, it also explains how to control any unit in the field and includes...

Tutorial 002: Basic Map Creation

Tutorial 002: Basic Map Creation

Mapping/Technical Tutorial 14 comments

The first steps how to add a new original map to the game.

Quick Tutorial 001: Light Cooking

Quick Tutorial 001: Light Cooking

Textures Tutorial 2 comments

This short tutorial about light Cooking. It was already available in the forum, but it will be posted here to be easier to find.

Tutorial 003: Aircraft Bones and export

Tutorial 003: Aircraft Bones and export

Animation Tutorial 2 comments

This tutorial is a compilation of information scattered around the forum how to setup the aircraft animations and how to export the model.

Tutorial 004: Voice Samples Part 1

Tutorial 004: Voice Samples Part 1

Voice Acting Tutorial 3 comments

Part one of how to record voice samples and add them to the game to be used by AI pilots.

Tutorial 005: Voice Samples Part 2

Tutorial 005: Voice Samples Part 2

Voice Acting Tutorial 0 comments

Final part of how to record voice samples and add them to the game to be used by AI pilots.

Fan Tutorial: Using the Cutscene system (As of update 0.2150)

Fan Tutorial: Using the Cutscene system (As of update 0.2150)

Design/Concepts Tutorial 2 comments

Visual novels and exposition in my arcade flight sim? Why not.

Tutorial 006:UGB creation (Part1: Modeling)

Tutorial 006:UGB creation (Part1: Modeling)

Weapons Modelling Tutorial 3 comments

This is the first part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tutorial 007:UGB creation (Part2: Mapping)

Tutorial 007:UGB creation (Part2: Mapping)

Weapons Modelling Tutorial 2 comments

This is the second part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tutorial 008: F-104 creation

Tutorial 008: F-104 creation

Players Modelling Tutorial 5 comments

The aircraft creation tutorial is finally available; this is an overview of the whole process from start to finish, only excluding the game parameters.

 Tutorial 009: F-104 creation (In detail)

Tutorial 009: F-104 creation (In detail)

Players Modelling Tutorial 11 comments

An expansion of the previous aircraft creation tutorial, but this version it will address in detail some of the most relevant steps

Fan Tutorial 2: Animations and Exporting

Fan Tutorial 2: Animations and Exporting

Animation Tutorial 0 comments

While the two latest tutorials from TimeSymmetry proved to be immensely important for unlocking the secret of exporting working animations, there is no...

Tutorial 010: How to create a bomber hunting mission

Tutorial 010: How to create a bomber hunting mission

Mapping/Technical Tutorial 4 comments

This tutorial is about one on one of the staples of arcade action flight simulation games- that is, the Bomber Intercept mission.

Tutorial 011: How to create new particles

Tutorial 011: How to create new particles

Textures Tutorial 0 comments

After seeing all of you interested in modding the color of the afterburner made me interested in sharing how to make new effects.

Zaku's Weathering and Specular Map Tutorial

Zaku's Weathering and Specular Map Tutorial

Textures Tutorial 5 comments

Some details on how I make my textures, especially specular maps.

Naming Conventions

Naming Conventions

Skinning Tutorial 9 comments

So, I've seen a fair few skins, in the past and now, that use bad skin names. Bad as in, so generically named they're asking for conflict. I intend to...

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Vector Thrust
Platforms
Windows
Developer
timesymmetry
Engine
Ogre Engine
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Popular Tutorials
Tutorial 002: Basic Map Creation
Tutorial 002: Basic Map Creation Basic Mapping/Technical
Tutorial 001: Debug Mode
Tutorial 001: Debug Mode Basic Management
Fan Tutorial 2: Animations and Exporting
Fan Tutorial 2: Animations and Exporting Intermediate Animation
Tutorial 008: F-104 creation
Tutorial 008: F-104 creation Intermediate Players Modelling
Tutorial 011: How to create new particles
Tutorial 011: How to create new particles Basic Textures
Tutorial 010: How to create a bomber hunting mission
Tutorial 010: How to create a bomber hunting mission Basic Mapping/Technical
Zaku's Weathering and Specular Map Tutorial
Zaku's Weathering and Specular Map Tutorial Basic Textures
Naming Conventions
Naming Conventions Basic Skinning
Quick Tutorial 001: Light Cooking
Quick Tutorial 001: Light Cooking Basic Textures
Tutorial Areas
- Textures
3
- Mapping/Technical
2
- Players Modelling
2
- Weapons Modelling
2
- Animation
2
- Skinning
1
- Voice Acting
2
- Design/Concepts
1
- Management
1