Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Post tutorial Report RSS Zaku's Weathering and Specular Map Tutorial

Some details on how I make my textures, especially specular maps.

Posted by on - Basic Textures

Weathering

Panel lines

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Isolate the panel lines from the template jpeg. Apply an outer glow of medium opacity, brownish color, ~25 pixel spread depending on how weathered they are and what looks better, and a very faint (~2%) noise to add some texture.

Residue

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Lubricant, fuel, and gun fouling leave behind trails of residue. Draw them using Photoshop's finger painting function of the smudge tool. Lubricant should trail from control surface joints, with extra coming from actuators. Fuel trails from both inflight and ground refueling ports. Gun fouling should be the heaviest residue of all, trailing from gun exhaust vents. Other vents like APU exhausts and engine/avionics cooling vents will trail some residue depending on their purpose, too.

Specular Mapping

General

Start with a very dark surface (less than #0e0e0e) and copy over the panel and residue layers from your diffuse map. Give the panel lines' outer glow a lower range, close to 15-20%. Invert the residue and lower their opacity so they faintly shine.

Oil smears

User Posted Image

Using the finger painting tool from before, make a layer of white, circular smears where there are large, uninterrupted panels. Set it to a low opacity when finished.

Using a brush in dissolve mode at a low opacity, make a layer of multiple colors sprayed over the whole texture. Apply a gaussian blur. Control+left click on the layer to select it, then invert your selection and erase the rest. Set this layer to color mode at a low opacity, and this will make your oil smears faintly rainbow-colored like they would appear in real life.

Lights

I keep lights (and sometimes slime lights) at their full brightness on the specular layer since they're in glossy fairings.

Comments
szboudreau01
szboudreau01

at last

the zaku god shares his knowledge

treat it with utmost respect

*respect*

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szboudreau01
szboudreau01

Oh deary I'm late aren't i

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szboudreau01
szboudreau01

Just some quick questions for the residue:

What are 2 good brush sizes for them, and what are some good hardnesses? And what brushes do I even start with? (other than smudge, that's obvious enough) Also, what opacity should I start with for it? Is there any layer type I should use? (multiply, passthrough etc)

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bornloser
bornloser

what's the best way to isolate the panel lines?

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mikeboss3
mikeboss3

Love the detail you go through to gain the realistic feel. Great advice!

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