Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
Vector Thurst managed to impress and leave a good impression quickly. The controls take some adjusting to but are intuitive and effective. As it is an Alpha, I was not expecting altogether much content- and I was (for better or worse) not surprised. There is only one campaign and a survival mode in the alpha, but they were fun and challenging. I won't critisize the lack of content at the moment since it is only day 2, but some generalities that I can comment on focus mostly on the sound.
First, the music. I know that indie developers do not have access to an orchestra or professional synthesizers, but the music right now is highly repetitive and uninteresting. Furthermore, I hope that some of the ingame sounds, especially the missile lock-on tone, are tweaked to sound more viceral and realistic. The missile, cannon, and engine sounds are very good already, but the explosions could use some extra attention.
I encountered some glitches (including a looping mission 2 and lack of ability to save sound setting changes), but knowing it is alpha, I don't feel that I can really count it against the developers.
What most impressed me about the game was its style- the cell-shaded models and environments look great and very unique. The models are also excellent, and the AI and physics are spot on. It feels great to play with mouse and keyboard (after adjusting to it).
I eagerly await new updates to this excellent game.
That game is awesome! And it's just a Alpha! The game can be modded entirely, from simple sound to missions and planes! What else? There are just some tweaks to do like change some sounds (alert missile, weapon change), or description for planes/weapons (but i think that come from that version is a Alpha). Great job!
The games art is fantastic, even in alpha although there should be wider ranges in stats for planes and different types of missiles and buildings. Although i would like to see when going up to to water the water splashes up behind, i think that would be cool.