Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
A few realism issues, but this is coming from someone who used to help develop combat flight sims in the late 1990's. Graphically, it's pretty good. I tend to go with the the "less is more" school when it comes to pryotechnics when the aircraft are destroyed. Not ever aircraft is going to burst into flames or explode, even with a direct missile hit.
I'm with holding a lot as this is an alpha, and very well along for an Alpha. Maybe add some ejecting pilots/parachutes (Didnt see any). More trailing smoke from battle damaged aircraft when hit near gas tanks etc. One thing I do want to point out now, most super sonic fighter aircraft only use afterburner when absolutely neccesary as afterburner very quickly will deplete an aircraft fuel reserves, not to mention that afterburner paints a huge radar cross section on your a/c and if a heat seeking missile like a sidewinder is heading your direction, no amount of chaff or flares will divert one if you have afterburner on. I do offer my help if you want it (I did say this in your video previews, but just incase you dont read those replies), but I am assuming tooo much. I'm sorry if I'm assuming you want to add more realism, only trying to help :) Great job so far!