Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
10/10 for an alpha. Has a few issues so far that I've noticed, but nothing too bad. One of the more annoying ones is that my joystick's throttle tends to autobind to any key if it is not placed dead center when binding keys (I am using a Thrustmaster 16000M). Additionally, I am not sure if it's just me or if the keys simply don't stay bound after quitting and relaunching the game.
The games art is fantastic, even in alpha although there should be wider ranges in stats for planes and different types of missiles and buildings. Although i would like to see when going up to to water the water splashes up behind, i think that would be cool.
Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too frustrating for me to properly enjoy at the moment.
However the parts of the game that I did play were enjoyable, especially the Skirmish and Battle Scenarios, where dog fights were fun and intense, though a little difficult due to me using the keyboard.
Though I won't really play it for now, I believe there's much potential for Vector Thrust to be the true Ace Combat for PC when much more content is added to the game and it's bugs are stomped out.
A few realism issues, but this is coming from someone who used to help develop combat flight sims in the late 1990's. Graphically, it's pretty good. I tend to go with the the "less is more" school when it comes to pryotechnics when the aircraft are destroyed. Not ever aircraft is going to burst into flames or explode, even with a direct missile hit.
I'm with holding a lot as this is an alpha, and very well along for an Alpha. Maybe add some ejecting pilots/parachutes (Didnt see any). More trailing smoke from battle damaged aircraft when hit near gas tanks etc. One thing I do want to point out now, most super sonic fighter aircraft only use afterburner when absolutely neccesary as afterburner very quickly will deplete an aircraft fuel reserves, not to mention that afterburner paints a huge radar cross section on your a/c and if a heat seeking missile like a sidewinder is heading your direction, no amount of chaff or flares will divert one if you have afterburner on. I do offer my help if you want it (I did say this in your video previews, but just incase you dont read those replies), but I am assuming tooo much. I'm sorry if I'm assuming you want to add more realism, only trying to help :) Great job so far!