Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
I gave it a 10 because of its aircraft list:
F-15J Kai Plus / Improved "Eagle Plus", F-16 FSW, P-42, XF-104...
I never thought there would come a day when I can fly all these concept/prototype/fictional aircraft in a flight shooting game.
Excellent game, incredible physic, and i very like the voice in game. Thinks that maybe would add much bigger airplane.
So many planes, easy way to modify things aqnd make mods. Is underrated, a lot. from F-117 (nighthawk) variants to F-14 (tomcat) ones this game covers the past the present and the fictional of aerial combat machines. prototypes, legends, bombers, figthers, stealth ones...
Yoa can take a fly just to relax, make a mission on the editor mode, play the challenging campaing, unlock planes by completing short tasks, play custom misions and matches (team deathmatch, deathmatch, score the most, last plane standing)
of course, it has his flaws but theres only one guy for the entire project, give him time, his doing it right and is working hard.
you miss the old days playing ace combat 3, air combat, hawx and etc...? pick this game and fly like a true metallic bird~~>
Ace Combat with mods and the intention of never let it die. It's the Fallout of arcade air combat games, people. What more can we ask?
This has to be one of my favorite fighter games involving jets. The mod-ability of the game, with custom campaigns, aircraft and missions from the community make it even better. With the lack of Ace Combat games for the PC (with the exception of Assault Horizon) this fill a gap I have been missing since moving away from consoles. Can't wait for dedicated bombers to be playable.
Flying at Mach2+ engaging enemies left and right taking them down while evading their weapons. It has all an arcade combat airsim would want, customisability, mods, variety in units, bosses, plane variants. Many other such games only have 1 or 2 in each family while Vector Thrust tries to add all of them, from prototypes, concepts, test variants, production and even fictional variants of your favorite combat platform. It also add things like ECM, Countermeasures and other such features other combat flightsim arcades lack.
One of the main selling points is that it has loads of content for a early access Alpha and many more is to come. The community has alot to add to it in discussion and mod content, custom missions, voices etc. It comes with an editor so you can make your own epic fun missions.
Making mods is reasonably straightforward, can be confusing at times and challenging but there are many tutorials and the forums to help. The devs are nice enough, the game not too overpriced, in fact I would pay more to support it. Most things you need to be able to mod is a text editor.
The game overall is quite nicely polished as it is and has lots to place with at time of writing but lacks many things the finished product will bring in due time. Give it a chance and give it a go, if you are a fan of combat flight arcade games then this will be a joy.
You can even play as enemy bosses and units in the debug :P
Vector Thrust; The so called "fan-made spiritual successor" to the Ace Combat and Airforce Delta series. I've been keeping an eye on this 3D cel-shaded arcade-action flight shooter since it first appeared on web back in 2011 and I've playing the game since the early alpha was released on Desura back in 2012.
I must say it's really challenging for a game, the A.I. is brutal, sly and can be totally unpredictable at times which is what I need in a game these days. But don't let that put you off. If the player can do something it's highly likely and most probable that the fiendishly smart A.I. can do it too. The game mechanic's are what I would consider "Sim-Lite" in certain areas, like the very extensive electronic warfare mechanic's and can be very arcade-ish at times much like in Ace Combat.
The game features a large and still expanding collection of high quality modelled aircraft, surface craft and weaponry. And what I've played so far of the pre-Early Access build, which is due to be released some time on Steam's Early Access platform and I must say I'm really liking many of the improvements done to the game so far.
I have yet to play this game but whay I see from it is surpassing my expectations, plus I'm a die hard ace combat series fan, and the resemblance is astonishing.
*NEW AND IMPROVED REVIEW I WANTED TO MAKE IT BASED OFF OF WHAT A REVIEW IS ALSO I WAS GOING TO MAKE IT 1/10 JUST TO MAKE IT SO PEOPLE HAVE TO LOOK AT THE REVIEW BUT I'D GET YELLED AT*
Vector Thrust vs. Ace Combat.
Or rather, Vector Thrust = Fairly Close to Ace Combat.
This is both a good and bad thing, unfortunately: Ace Combat itself is fairly good, but the gameplay isn't always that good. And same here..
VT has the same gameplay as Ace Combat, which, while that allows it to prevail in some aspects (I.E. You can focus on getting on that Flanker's Tail over your potential to stall), and has some more to it (you can mod it as much as you want), it's not really the best game ever: why I gave it 7/10.
There are times where the gameplay itself is literally just Get into missile lock range, and unleash your death-bringers apon some bombers/fighters/whatever. Also, the AI can be quirky at times. (I.E. how it will stop turning mid-manouever)
Luckilly, the bug content mid-battle is very low, which is good, especially for an alpha. Plus, the game's so optimized that I (admittedly with a gaming PC) can run it at near-perfect speeds up until 30 enemy aircraft start firing missiles at the same time: ridiculous, if you ask me.
Also, I think I spend too much time in Eggplanes mode :P
In all honesty, I just want more from this game. The Aircraft count is RIDICULOUS, but.. sadly... that aircraft count mostly consists of variants that have little difference to eachother, instead of different aircraft families and variants that have MASSIVE difference to their original form (F-15UXX and F/B-22-4). And the maps are abit lacking: deserts, oceans, and an island. Kinda boring.
And where are the tunnel segments as of yet? They're absolutely necessary for an Ace Combat clone like this.. hey, at least we can mod that in.
So yeah, if ya want to grab this game, go ahead. You'll have to wait 'till 2014 to play it, though, so wait and then pay if ya wanna play Ace Combat on PC.
If you enjoyed the gameplay of any of the PS1/PS2 Ace Combat games or any of the AirForce Delta series and are looking for a experience comparable to such, this is the game for you.
In Ace Combat 5 Namco reached just over 50 aircraft for the player to fly, as a comparision, Vector Thrust has already surpassed that and Time Symmetry has planned to include somewhere near 200 official aircraft in Vector Thrust's final stages!
Also with the in-game Editor which allows for an nearly endless amount of mission possibilities, and including moddability the re-playability of Vector Thrust is through the roof.
In the Early Access stages Vector Thrust has already proven to me to be easily worth the $15 and I plan to spend hundreds of hours on this game.
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