Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
Vector Thrust; The so called "fan-made spiritual successor" to the Ace Combat and Airforce Delta series. I've been keeping an eye on this 3D cel-shaded arcade-action flight shooter since it first appeared on web back in 2011 and I've playing the game since the early alpha was released on Desura back in 2012.
I must say it's really challenging for a game, the A.I. is brutal, sly and can be totally unpredictable at times which is what I need in a game these days. But don't let that put you off. If the player can do something it's highly likely and most probable that the fiendishly smart A.I. can do it too. The game mechanic's are what I would consider "Sim-Lite" in certain areas, like the very extensive electronic warfare mechanic's and can be very arcade-ish at times much like in Ace Combat.
The game features a large and still expanding collection of high quality modelled aircraft, surface craft and weaponry. And what I've played so far of the pre-Early Access build, which is due to be released some time on Steam's Early Access platform and I must say I'm really liking many of the improvements done to the game so far.
*NEW AND IMPROVED REVIEW I WANTED TO MAKE IT BASED OFF OF WHAT A REVIEW IS ALSO I WAS GOING TO MAKE IT 1/10 JUST TO MAKE IT SO PEOPLE HAVE TO LOOK AT THE REVIEW BUT I'D GET YELLED AT*
Vector Thrust vs. Ace Combat.
Or rather, Vector Thrust = Fairly Close to Ace Combat.
This is both a good and bad thing, unfortunately: Ace Combat itself is fairly good, but the gameplay isn't always that good. And same here..
VT has the same gameplay as Ace Combat, which, while that allows it to prevail in some aspects (I.E. You can focus on getting on that Flanker's Tail over your potential to stall), and has some more to it (you can mod it as much as you want), it's not really the best game ever: why I gave it 7/10.
There are times where the gameplay itself is literally just Get into missile lock range, and unleash your death-bringers apon some bombers/fighters/whatever. Also, the AI can be quirky at times. (I.E. how it will stop turning mid-manouever)
Luckilly, the bug content mid-battle is very low, which is good, especially for an alpha. Plus, the game's so optimized that I (admittedly with a gaming PC) can run it at near-perfect speeds up until 30 enemy aircraft start firing missiles at the same time: ridiculous, if you ask me.
Also, I think I spend too much time in Eggplanes mode :P
In all honesty, I just want more from this game. The Aircraft count is RIDICULOUS, but.. sadly... that aircraft count mostly consists of variants that have little difference to eachother, instead of different aircraft families and variants that have MASSIVE difference to their original form (F-15UXX and F/B-22-4). And the maps are abit lacking: deserts, oceans, and an island. Kinda boring.
And where are the tunnel segments as of yet? They're absolutely necessary for an Ace Combat clone like this.. hey, at least we can mod that in.
So yeah, if ya want to grab this game, go ahead. You'll have to wait 'till 2014 to play it, though, so wait and then pay if ya wanna play Ace Combat on PC.
This game has so much potential and looks great so far. 90+ planes and still in alpha! I don't know any AC game that had that many planes. Graphics still need some work but I'm certain you guys will get there eventually. One issue I had was that it was almost too realistic though. Although in reality it doesn't take 10 missiles to shoot a plane down,in Vector Thrust, I go down in about 3 making for some very quick mission fails. Giving your plane a little more durability will also allow for a little more in terms of epic fights between 50+ planes XD. Besides that, this game has it all, including mod support, I mean, what more could I ask for :P. Fantastic job so far though, keep up the great work, this game will definently be amazing.
It's a difficult task; giving a fair review and rating to a game that's still in alpha. Do I rate the game based on what is there, knowing that it's missing content and will have bugs? Or do I rate it based on the potential that the game has, even though there's no guarantee that it will live up to that potential?
Vector Thrust is a fun flying game (not a simulator) with a very cool art style not typically seen in games of this type. But as it is right now, it's fairly lacking in content. And while the game will probably be outstanding when it's complete, it's not much more than a fun time waster right now. I'm much more excited for what this game will be (might be, hopefully) than what it is right now. That being said, if you are interested in games of this type, you should buy it. Why? Because it's cheap and because every purchase makes it more likely that we will one day see this game reach its full potential.
As for a rating, I'm giving it a 7. That's somewhere between "this game is great!" and "that's all there is?".