Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Tutorial 010: How to create a bomber hunting mission
Vector Thrust

Tutorial 010: How to create a bomber hunting mission

Aug 23, 2014 Vector Thrust Basic mapping/technical 2 comments

This tutorial is about one on one of the staples of arcade action flight simulation games- that is, the Bomber Intercept mission.

Fan Tutorial 2: Animations and Exporting
Vector Thrust

Fan Tutorial 2: Animations and Exporting

May 25, 2013 Vector Thrust Intermediate animation 0 comments

While the two latest tutorials from TimeSymmetry proved to be immensely important for unlocking the secret of exporting working animations, there is no...

 Tutorial 009: F-104 creation (In detail)
Vector Thrust

Tutorial 009: F-104 creation (In detail)

May 23, 2013 Vector Thrust Basic players modelling 9 comments

An expansion of the previous aircraft creation tutorial, but this version it will address in detail some of the most relevant steps

Tutorial 008: F-104 creation
Vector Thrust

Tutorial 008: F-104 creation

May 16, 2013 Vector Thrust Intermediate players modelling 5 comments

The aircraft creation tutorial is finally available; this is an overview of the whole process from start to finish, only excluding the game parameters.

Tutorial 007:UGB creation (Part2: Mapping)
Vector Thrust

Tutorial 007:UGB creation (Part2: Mapping)

Apr 2, 2013 Vector Thrust Basic weapons modelling 2 comments

This is the second part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Tutorial 006:UGB creation (Part1: Modeling)
Vector Thrust

Tutorial 006:UGB creation (Part1: Modeling)

Mar 28, 2013 Vector Thrust Basic weapons modelling 3 comments

This is the first part of an in detail tutorial of creation and addition of bomb type weapon to the game.

Fan Tutorial: Using the Cutscene system (As of update 0.2150)
Vector Thrust

Fan Tutorial: Using the Cutscene system (As of update 0.2150)

Jan 12, 2013 Vector Thrust Basic design/concepts 2 comments

Visual novels and exposition in my arcade flight sim? Why not.

Tutorial 005: Voice Samples Part 2
Vector Thrust

Tutorial 005: Voice Samples Part 2

Nov 8, 2012 Vector Thrust Basic voice acting 0 comments

Final part of how to record voice samples and add them to the game to be used by AI pilots.

Tutorial 004: Voice Samples Part 1
Vector Thrust

Tutorial 004: Voice Samples Part 1

Oct 16, 2012 Vector Thrust Basic voice acting 3 comments

Part one of how to record voice samples and add them to the game to be used by AI pilots.

Tutorial 003: Aircraft Bones and export
Vector Thrust

Tutorial 003: Aircraft Bones and export

Sep 23, 2012 Vector Thrust Basic animation 2 comments

This tutorial is a compilation of information scattered around the forum how to setup the aircraft animations and how to export the model.

Quick Tutorial 001: Light Cooking
Vector Thrust

Quick Tutorial 001: Light Cooking

Aug 25, 2012 Vector Thrust Basic textures 2 comments

This short tutorial about light Cooking. It was already available in the forum, but it will be posted here to be easier to find.

Tutorial 002: Basic Map Creation
Vector Thrust

Tutorial 002: Basic Map Creation

Aug 6, 2012 Vector Thrust Basic mapping/technical 14 comments

The first steps how to add a new original map to the game.

Tutorial 001: Debug Mode
Vector Thrust

Tutorial 001: Debug Mode

Jul 19, 2012 Vector Thrust Basic management 4 comments

This is a useful tutorial for anyone who wants to explore the game in more detail, it also explains how to control any unit in the field and includes...

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Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
Contact
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Official Page
Time-symmetry.com
Release Date
Released Jun 25, 2012
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