Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c


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.ini Touch ups for Hollow Thunder Release Air Patrol ...we’re all under the same stars.
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8 comments by timeSymmetry on Jul 1st, 2015

Okay!

It is almost time, Vector Thrust will most likely release in the next 24 hours.

Before saying anything else, let me be clear, for release there were only two priorities, the Hollow Thunder Campaign and making a game as solid as it should be for a release. I mean with this, in gameplay and modding, and extra effort has been made to make the game adapt to missing textures, files or out of range values. To help the designer there is a new editor log that prints any critical situation but without crashing.


Of course, there is more new content in the release, but this has not been a priority. But as may know me, I´m always ready to add more content for VT, so there will be plenty of opportunities to add it later.

A game with open architecture like VT, there is no clear end for the development, but I feel a solid campaign and gameplay is what defines it as a full release


This world has been in development for a long time, I´ve seen some files that date back to 2007. (Would be interesting to find the date of the first file of VT, but that is a talk for another time)

Now is not the time for retrospectives, but I feel that the world could have been presented a lot sooner in the development. But fortunately with the release, we will now be able to see the world trough the perspective of the Hollow Thunder campaign.


Also! I almost forgot, the multiplayer has been fixed during joining and gameplay.


If you have played multiplier before you probably noticed a heavy lag on other payers. But that has been fixed! Actually it wasn´t lag! It was an issue in the code that made all NPC aircraft always move in the direction of the nose, this contradicts to the actual movement of the other player and that created a constant popping effect.

I hope with this multiplayer really takes off, because if it does I have greater plans for it.

But I´ll stop here for now, there is a lot more to talk about for the release, this is just the start. more reports will be available before the release has been launched.

So stay tuned!

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Dragon Ball Voice Pack: Goku

Dragon Ball Voice Pack: Goku

Jul 31, 2015 Audio Pack 2 comments

A voice mod that adds the English Goku voice from Dragon Ball Z to Vector Thrust.

JASDF F-22A Raptor

JASDF F-22A Raptor

Jul 28, 2015 Vehicle Skin 2 comments

A hypothetical JASDF paint job for the F-22A Raptor. Based on a 1/72 kit by Hasegawa. Includes a black version featuring art of Ryuko Matoi (Character...

AXF-14G Electrosphere-themed skin pack

AXF-14G Electrosphere-themed skin pack

Jul 26, 2015 Vehicle Skin 4 comments

The first thing I noticed when I first saw this plane was his similarities with the jets from AC3 so, I decieded to give him some love!

UI-4054 Aurora

UI-4054 Aurora

Jul 25, 2015 Vehicle Model 12 comments

This plane is craaayzeyy. Then again it's supposed to be AI controlled (AC3's story). Yes, it does have the Aeon Generator particle effect. That's in...

Pilot Voice Pack - Krystal

Pilot Voice Pack - Krystal

Jul 20, 2015 Audio Pack 2 comments

Skirmish AI Pilot Voice Pack featuring Krystal (Alesia Glidewell).

RF-12A2 Blackbird II

RF-12A2 Blackbird II

Jul 20, 2015 Vehicle Model 5 comments

I'm back! :D This one reaches mach 3 with no problem, just be wary that it doesn't turn very well at those speeds, so don't play on small maps if you...

Post comment Comments  (1100 - 1110 of 3,363)
Guest
Guest Aug 23 2014, 3:53am says:

Anyone interested in making a "port" of Ace Combat via Vector Thrust ? Perhaps of the title with the simple gameplay and not to overly-complicated storylines/script like shall we say Ace Combat 2, or Air Combat 22 from arcade, or perhaps Ace Combat : Operation Katina ?

+2 votes     reply to comment
SlyCooperFan1
SlyCooperFan1 Aug 23 2014, 5:29am replied:

Shhhh, don't ruin the surprise.

+2 votes     reply to comment
MyHatismyFriend
MyHatismyFriend Aug 23 2014, 4:58am replied:

Wait for Arcade Mode to be released before looking at Katina.

+4 votes     reply to comment
szboudreau01
szboudreau01 Aug 22 2014, 7:29pm says:

The game's fun, let me say that.

But. FIX THE F-15A CHALLENGE, PLEASE!

The AI are FRUSTRATING, it took luck and HOPING they'd surround me to beat it. And, worse, I didn't get an F-15B mission..

+2 votes     reply to comment
timeSymmetry Creator
timeSymmetry Aug 23 2014, 10:21am replied:

I’ve been taking notes of all the feedback.
The next update will improve several challenges.

+2 votes   reply to comment
John_Silver
John_Silver Aug 22 2014, 2:45pm says:

I'm working on the release celebration skin pack.

+6 votes     reply to comment
szboudreau01
szboudreau01 Aug 24 2014, 7:35pm replied:

Work harder! >:K

*meanwhile, wherever im also making some skins*

+1 vote     reply to comment
Creegull
Creegull Aug 22 2014, 2:22pm says:

Hey; I'm on mission 3 of the second campaign (the one with ships I believe) and there seems to be a ridiculous missile lockon. It continues for around 3 minutes straight and I explode instantaneously with no viewable missile on the map or anything else. No matter what maneuvers I attempt I explode every time.

+1 vote     reply to comment
SpootKnight
SpootKnight Aug 22 2014, 2:39pm replied:

The DDG-56s have *very* long-range missiles. I've seen that the radar will try to show the missiles from the distance between you and the second naval group which is too far for the missiles to show properly on the radar.

It seemed pretty ridiculous myself, since the wingmen seem pretty passive which forces you to try to do most of the attacks alone. After three tries, extremely aggressive approaches (going so far as to gun them under) at the DDG-56s took care of the uber missile problem.

+1 vote     reply to comment
Creegull
Creegull Aug 22 2014, 2:44pm replied:

Ah alright thanks! Also; how do you unlock all the aircraft families and such? The number is limited in the campaign and I'm unsure if the level system does much since I'm still locked to 3 planes in the skirmish and challenge modes.

+1 vote     reply to comment
SpootKnight
SpootKnight Aug 22 2014, 3:08pm replied:

Skirmish is linked to the challenge system, which is separate from the campaigns. When you complete the challenges, you can unlock other families and use those in skirmishes and multiplayer.

+1 vote     reply to comment
szboudreau01
szboudreau01 Aug 22 2014, 1:16pm says:

Downloading now. All AIs, prepare to die!

+1 vote     reply to comment
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Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
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Official Page
Time-symmetry.com
Release Date
Released Jun 2012
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Community Rating

Average

9.2

190 votes submitted.

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Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
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