Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c

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Guardians Blockade Runner Unclear
Blog RSS Feed Report abuse Latest News: Report 055: Incubation complete

35 comments by timeSymmetry on Nov 9th, 2014

This report is to mark the last update for the Incubator (at least for now).
Now that the new mechanics are more stable, the next update can be available in all other branches and it will be like any other update with the addition of new units and challenges.

The incubator was a very useful tool for enabling the development very delicate mechanics while continuing to provide feedback to the players, without this the players wound have any other choice other than being out of the development loop while this build were unstable.
Also considering how useful it was, I might use it sometime again as a preview of an upcoming build, in order to fix and the issues that manage to pass through the test before making it as a default build.

But now moving on, at this moment it is already available a new build in the incubator:

  • FIXED: hiccup during campaign levels just before spawning new units
  • FIXED: showing KMH when using knots
  • FIXED: not reading sub mission actions and triggers when testing a mission in the editor
  • FIXED: achievements connection (get ready for a lot of pop ups telling you that you unlocked new achievements, the data to unlock this achievements have been recoding since the earliest versions)
  • FIXED: Mig-21PF challenge
  • FIXED: Su-37 Challenge
  • FIXED: restriction on XF10F-1 access
  • ADDED: fixed fire direction for sub objects
  • ADDED: Mph measurement
  • ADDED: action to configure or set damage Limit
  • ADDED: option to ignore collision check and use only proximity (useful for bullet hell weapons)
  • ADDED: descriptions in the editor for each action and trigger

(Don’t forget in the next build the players won’t be able to use the cheat to automatically unlock all units)

But that is not all for this report, besides talking about the incubator build I find it is the right to reveal something:

I’ll use this opportunity to reveal all the planned super weapons.
However this reveal does not include the super weapons that will appear in Juniper/Hollow Thunder, that reveal will be for another time.

None of the design is in scale, as all of them will greatly vary in size and role. These roles can from offensive, Air space denial or just support units.

Stay tuned, more reports will follow.

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F-22V Idolm@ster Hibiki Ganaha V2

F-22V Idolm@ster Hibiki Ganaha V2

Dec 21, 2014 Vehicle Skin 12 comments

I thought I might update my F-22V skin for you guys. I changed the name font and added a cockpit glass texture as well as some other things... Enjoy...

Ace Combat X Fictional Aircraft Pack 1

Ace Combat X Fictional Aircraft Pack 1

Dec 21, 2014 Vehicle Model 9 comments

6 fictional jets from Ace Combat X/Joint Assault along with semi-correct loadout (Fregata's FAEB temporarily replaced with Mk-84, ammo count for all weapons...

XFA-27A Phoenix V1.0

XFA-27A Phoenix V1.0

Dec 20, 2014 Vehicle Model 11 comments

This package contains the XFA-27 with the AIM-152 and AIM-132 missiles. Known bugs: The afterburner flames don't follow the engine's thrust vectoring...

Vaguely Ace Combat pack

Vaguely Ace Combat pack

Dec 20, 2014 Skin Pack 3 comments

A pack containing various Ace Combat themed redesigns and what-if skins. !!!Update: Archive file fixed!!!

JASDF skin pack

JASDF skin pack

Dec 19, 2014 Skin Pack 3 comments

A pack containing four realistic and one fictional JASDF aircraft skins.

Generally Strange Skins: Pack 1

Generally Strange Skins: Pack 1

Dec 18, 2014 Vehicle Skin 9 comments

A collection of various skins from Strangereal; today, Belkan and Aurelian MiG-21s. No squadron wallpapers for now, sorry. Be warned: These skins are...

Post comment Comments  (990 - 1000 of 2,806)
Guest
Guest Jul 3 2014, 6:03am says:

Wow ! Can't believe tomorrow is already 4th of July, in the other words...Early Access release..if there's no more delay.
So hyped for this game.

+1 vote     reply to comment
Guest
Guest Jul 3 2014, 8:20pm replied:

Whenever the release, I'm just hoping this game doesn't become fall victim of anti-arcade propaganda upon launch by likes of Gamespot, Eurogamer, Destructoid, or even worse, SimHQ.

+2 votes     reply to comment
SlyCooperFan1
SlyCooperFan1 Jul 3 2014, 11:56am replied:

To both guests: Early Access and full release DO NOT HAVE CONFIRMED RELEASE DATES. They'll go up when they'll go up. If Early Access goes up the 4th of July, then it'll go up the 4th of July. If not, don't claim that they lied to you, because they didn't tell you anything in the first place. At the very least, I didn't see any confirmation of July 4 anywhere.

+1 vote     reply to comment
Guest
Guest Jul 3 2014, 12:09pm replied:

well, AFAIK the wikia noted the July 4 release date as "Based on a discussion between timeSymmetry and Iceberg which took place on June 5"

+1 vote     reply to comment
Nergal01
Nergal01 Jul 4 2014, 12:04am replied:

According to TS' post from the forum
"If iceberg approves that, then the release date will be decided by how quick the alpha funders will have their keys. I don’t know if they can send the keys during the weekend, so it may have to delayed so that all players can have their keys on time. "
Well......

+1 vote     reply to comment
SpootKnight
SpootKnight Jul 3 2014, 12:21pm replied:

When it comes to development, if dates are mentioned, it's best to treat them as tentative; confirmed or not.

Even when the Alpha was originally set for 20 June, it was still delayed to the 25th.

+2 votes     reply to comment
SpootKnight
SpootKnight Jul 3 2014, 1:12pm replied:

And even now, a new post has changed things.

+1 vote     reply to comment
bornloser
bornloser Jul 3 2014, 9:40am replied:

maybe...there might still be some bugs that need fixing + promotional materials

+2 votes     reply to comment
Guest
Guest Jul 3 2014, 11:50am replied:

Speaking of EA release on July 4th, at what time will the game be released on Steam ?

+2 votes     reply to comment
Guest
Guest Jul 2 2014, 1:58am says:

How much the price of VT will be on Steam ? 25 dollars ? 30 dollars ?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Jul 2 2014, 5:27am replied:

I don’t have full control over the price but I believe it will be around 25 dollars

+1 vote   reply to comment
Guest
Guest Jul 1 2014, 2:36am says:

ETA on the next news update...or perhaps launch trailer ?

+2 votes     reply to comment
timeSymmetry Creator
timeSymmetry Jul 2 2014, 5:43am replied:

Both the 50th report and launch trailer are being done at this moment, but there are still around 10% so it is too soon to be able to give a somewhat accurate date. But is my intention to conclude both this week, but the trailer will take priority.

+1 vote   reply to comment
Guest
Guest Jul 2 2014, 7:34am replied:

so will the launch trailer be shown the same day the game becomes visible on steam page ?

+2 votes     reply to comment
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Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
Contact
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Official Page
Time-symmetry.com
Release Date
Released Jun 25, 2012
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Community Rating

Average

9.3

173 votes submitted.

You Say

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Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
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Vector Thrust
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Last Update
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Files
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News
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Tutorials
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Reviews
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