Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c


Image RSS Feed Latest Screens
.ini Touch ups for Hollow Thunder Release Air Patrol ...we’re all under the same stars.
Blog RSS Feed Post news Report abuse Latest News: Report 058: Heating up the engines

8 comments by timeSymmetry on Jul 1st, 2015

Okay!

It is almost time, Vector Thrust will most likely release in the next 24 hours.

Before saying anything else, let me be clear, for release there were only two priorities, the Hollow Thunder Campaign and making a game as solid as it should be for a release. I mean with this, in gameplay and modding, and extra effort has been made to make the game adapt to missing textures, files or out of range values. To help the designer there is a new editor log that prints any critical situation but without crashing.


Of course, there is more new content in the release, but this has not been a priority. But as may know me, I´m always ready to add more content for VT, so there will be plenty of opportunities to add it later.

A game with open architecture like VT, there is no clear end for the development, but I feel a solid campaign and gameplay is what defines it as a full release


This world has been in development for a long time, I´ve seen some files that date back to 2007. (Would be interesting to find the date of the first file of VT, but that is a talk for another time)

Now is not the time for retrospectives, but I feel that the world could have been presented a lot sooner in the development. But fortunately with the release, we will now be able to see the world trough the perspective of the Hollow Thunder campaign.


Also! I almost forgot, the multiplayer has been fixed during joining and gameplay.


If you have played multiplier before you probably noticed a heavy lag on other payers. But that has been fixed! Actually it wasn´t lag! It was an issue in the code that made all NPC aircraft always move in the direction of the nose, this contradicts to the actual movement of the other player and that created a constant popping effect.

I hope with this multiplayer really takes off, because if it does I have greater plans for it.

But I´ll stop here for now, there is a lot more to talk about for the release, this is just the start. more reports will be available before the release has been launched.

So stay tuned!

Media RSS Feed Latest Video
Downloads RSS Feed Upload file Latest Downloads
Command & Counquer Generals Voice Pack

Command & Counquer Generals Voice Pack

Jul 31, 2015 Audio Pack 4 comments

A voice pack that adds a few of the aerial units audio quotes from both Generals: Zero Hour and Generals: Rise of the Reds.

Dragon Ball Voice Pack: Goku

Dragon Ball Voice Pack: Goku

Jul 31, 2015 Audio Pack 2 comments

A voice mod that adds the English Goku voice from Dragon Ball Z to Vector Thrust.

JASDF F-22A Raptor

JASDF F-22A Raptor

Jul 28, 2015 Vehicle Skin 2 comments

A hypothetical JASDF paint job for the F-22A Raptor. Based on a 1/72 kit by Hasegawa. Includes a black version featuring art of Ryuko Matoi (Character...

AXF-14G Electrosphere-themed skin pack

AXF-14G Electrosphere-themed skin pack

Jul 26, 2015 Vehicle Skin 4 comments

The first thing I noticed when I first saw this plane was his similarities with the jets from AC3 so, I decieded to give him some love!

UI-4054 Aurora

UI-4054 Aurora

Jul 25, 2015 Vehicle Model 13 comments

This plane is craaayzeyy. Then again it's supposed to be AI controlled (AC3's story). Yes, it does have the Aeon Generator particle effect. That's in...

Pilot Voice Pack - Krystal

Pilot Voice Pack - Krystal

Jul 20, 2015 Audio Pack 2 comments

Skirmish AI Pilot Voice Pack featuring Krystal (Alesia Glidewell).

Post comment Comments  (990 - 1000 of 3,363)
Nergal01
Nergal01 Sep 7 2014, 8:11am says:

TS, since looks like you haven't finished those F-16XLs yet, I'd suggest you'd better save them until the YF-23 family is ready.

.....You should know why.

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Sep 10 2014, 4:46am replied:

Nah I can add in the update after this week, YF-23 may take a few more weeks to come.
It wasn't picked for the upcoming update because after seeing the reveal in facebook I've noticed that the wingspan is wrong. I need to redo some elements.

I’ve also remembered, I still haven’t posted the report about the last updates; I need to post it before releasing the next update.

+1 vote   reply to comment
SpootKnight
SpootKnight Sep 10 2014, 10:46am replied:

Will the next update still be largely centered on code?

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Sep 10 2014, 11:44am replied:

Yes, mostly improvements in the editor.

The time invested was probably around this:
60% code
40% content

+2 votes   reply to comment
SpootKnight
SpootKnight Sep 7 2014, 10:07am replied:

AC skins?

+1 vote     reply to comment
Nergal01
Nergal01 Sep 7 2014, 10:16am replied:

hint: AWWNB.

+1 vote     reply to comment
szboudreau01
szboudreau01 Sep 8 2014, 6:09am replied:

Oh, so NOW you have to say it. Not when the SCAMPS were introduced?

+1 vote     reply to comment
SpootKnight
SpootKnight Sep 8 2014, 10:13am replied:

A SCAMP I Wizard would look cool, but I think it's understandable to use the original aircraft.

+1 vote     reply to comment
Nergal01
Nergal01 Sep 4 2014, 10:31am says:

Twitter.com

F-9 and F-11 plz

(bonus for "realistic" ability of F-11 to shot itself with its cannons)

+4 votes     reply to comment
SpootKnight
SpootKnight Sep 4 2014, 10:47am replied:

Now that'll be interesting. And hilarious if it has an ace.

+2 votes     reply to comment
szboudreau01
szboudreau01 Sep 4 2014, 11:05am replied:

+++++++++hilarious if ace squadron

+1 vote     reply to comment
timeSymmetry Creator
timeSymmetry Sep 5 2014, 9:49am replied:

I already had a squadron I mind before starting this aircraft. You will see it in the next update.

+2 votes   reply to comment
szboudreau01
szboudreau01 Sep 5 2014, 10:27am replied:

yyyay

*and now to wait*

+1 vote     reply to comment
Nergal01
Nergal01 Sep 5 2014, 10:12am replied:

When's the exact update schedule? Bi-weekly or monthly as usual?

+2 votes     reply to comment
timeSymmetry Creator
timeSymmetry Sep 5 2014, 12:43pm replied:

This time, the next update it will be only next week.
I've spent most of this week working in code, so I didn't had much time to fix or add anything related to content.

+3 votes   reply to comment
midsummersnow
midsummersnow Sep 5 2014, 1:20pm replied:

As quoted from VT's TV tropes page:

"Blatant Lies: Updates every week!"

;)

+2 votes     reply to comment
timeSymmetry Creator
timeSymmetry Sep 6 2014, 5:48am replied:

I learned from my mistake, so this time I was careful to not promise any specific update rate.

+3 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
Contact
Send Message
Official Page
Time-symmetry.com
Release Date
Released Jun 2012
Game Watch
Track this game
Share
Community Rating

Average

9.2

190 votes submitted.

You Say

-

Ratings closed.

Highest Rated (13 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012, 8:54pm by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012, 3:59am by DEathgod65

Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
Boxshot
Boxshot
Embed Buttons

Promote Vector Thrust on your homepage or blog by selecting a button and using the embed code provided (more).

Vector Thrust Vector Thrust
Vector Thrust
Statistics
Last Update
15 hours ago
Watchers
1,300 members
Mods
2
Addons
243
Files
3
News
75
Tutorials
16
Reviews
39