Vector Thrust

Vector Thrust is a fast-paced cel shading action-arcade flight simulator.
With an extensive variety of game modes like the unpredictable and vicious Quick Action, a customisable Skirmish Mode, and multiple immersive story-based campaigns, Vector Thrust aims to please both players wanting to get straight into the sky or those who love a flexible, diverse and customisable game experience.

Vector Thrust gives the player full power over the game to alter any aspect of the game they choose, ranging from simple tweaks to full-blown modifications. Adding user-made skins, changing unit performance and parameters or even complete battle scenarios is easy and open to anyone. With fully fleshed out Map, Mission and Campaign editors, Vector Thrust boasts unlimited expandability and adaptability.

With advanced tactical AI that actively analyses and responds to a dynamic battlefield, as well as over 200 fully playable aircraft and even more naval and ground units that all work to complete their objectives in different ways, Vector Thrust offers missions that are never played the same way twice.

With regular updates containing new game-modes, aircraft, and other important features brought to you by a friendly, active and involved team from around the world, Vector Thrust offers an all-new aerial combat experience in a unique artstyle that will be sure to please both arcade flight sim veterans and new pilots.

Features:

  • Engage at your discretion with a variety of game modes
  • Take part in an scarred and battle-weary world with a series of campaigns
  • Unlock over 200 aircraft through an simple, yet competitive challenge mode
  • Pit yourself against advanced tactical AI that responds to the world around it
  • Clash against titanic aerial fortresses and superweapons
  • Duel with a myriad of Ace squadrons, each with their own unique combat strategies
  • Modify your game with easy, simple modding tools and share your creations with others

Minimum:
Windows XP SP3, Windows Vista SP2, Windows 7
CPU with 1Ghz
GPU: 128 MB DirectX®–compliant, Shader 2.0–enabled video card
Ram 1GB
Hard-disk space 3GB
DirectX Version: DirectX 9.0c


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Looking at the title you might be wondering, isn't the J-31 already in the game?

Well yes, but this report is to talk about how has been upgraded to be more accurate representation.

As it was been said before to the next update there as been a complete revision in almost everything to set up the final specs and missing details that were not in the current releases. This is an overwhelming task and most of details require a lot of time to be accomplished.

Well this is actually the main reason why there were able to be included in the release.

Part of that revision is the addition of the missing weapons bays on some models. One of those models was the J-31. To complete this aircraft I had to add new content and that was when I thought this content could be a good material to make an interesting report.

So this report is to talk exclusively what has been done regarding to the J-31

First let me start with the 310 Project.


It is a new model, besides the antena at the nose is the exact same model, I´ve even considered adding the dorsal airbrake like some initial speculations had, but in the end decided to keep it faithful to the real model.


Other aircraft I want to show is the J-31.

It is already in the game, but I don't think it had this kind of reveal yet, so I'll use this opportunity to make it.


The J-31, is already in the game, but it was missing some details to be considered fully complete.


This is representation, it assumes this will be the final shape of the J-31, but I sure the final version that will enter in service will several differences.

And finally I added one last variant.

I usually like to have at least 3 variants per family, because this is the minimum number that the game requires to group them as a family in the hangar selection screen.


The variant I´ve added is the F-60

You may be thinking: "it looks the same!" It may look identical but it has several differences.

I will call this variant as F-60A, if I´am not mistaken this was the first mockup revealed for the F-60,



There is another F-60 mockup that was revealed later, the easiest way to distinguish both models is that the other mockup has dark grey trims and the F-60 revealed here has light grey trims, but the differences don't stop there.

That model will be referred as F-60B and like another model some of you may be wondering, the FC-31, both were omitted in this update. It is possible both will be added in other time, but not for now.

And what is really relevant in this report: the weapons bay!


The J-31 will have red weapons bay, while the project 310 and F-60A will have in white.

As for the current variants available in the game, all three will have the exact same weapons bay, it can only hold for 4 weapons and has to share the space the main and SP weapons at the same time.

While the weapons bays is a good addition to make the aircraft more complete, there was another problem, weapons. The J-31 didn't had the correct weapons in the game.

To correct that it was created a new set of weapons.

First it was the PL-10 family, this serves as main weapon, it was considered using the PL-9 but the PL-10 is really the most appropriate weapon.

[PL-ASR]


The prototype weapon for the PL-10 family, this model is very similar to the A-DARTER on first impression, but it has some differences on closer inspection.

The behaviour and role is very similar to the AIM-9X.

[PL-10A]


About the PL-10, there are two publicly known models, a one older and a newer model revealed in recent years. Too make it simple, as there isn't any known official distinction, the first model is considered the A version.

[PL-10B]


And this is the B model, the main distinction is the shape of the rear control surfaces.

But there was more that need to be added, PL-10 and the existing weapons was not sufficient to complete the loadout for the J-31.

To complement the PL-10 it was added the PL-12.

The role and behavior of this weapon is similar to the R-77 or AIM-120.

[PL-12]


The base model of the PL-12.

[PL-12A]


The PL-12A is an improvement over the PL-12 with more sophisticated fuse.

[PL-12B]


The PL-12B is a technological variant that superior to PL-12A

[PL-12C]


While other weapons were added this is the only variant that should be fitted inside the weapons bay. Only two can be added as the remaining slots will be used for the main weapon

[SD-10]


The SD-10 is the export version of the PL-12.

It will be used on the F-60A.

[SD-10A]


The SD-10 is the export version of the PL-12A.

It may be used on the FC-31/F-60B.

The was another weapon that felt that should be added, a guided bomb for more variant in the loadout.

[LS-6 100]


The LS-6 (100 kg) is a small bomb roughly similar to the MK-82, and is small enough to fit in a weapons bay.

[LS-6 50]


The LS-6 (50 kg) is a very small bomb, due to it size I believe it can be attached to each internal pylon

And that's it for now, I'm trying to keep these update small. but what do you think? do you want to see other reports about changes in other families?

Stay tuned, more reports will follow.

Report 059: Reestablishing communications

Report 059: Reestablishing communications

News 11 comments

After a long delay, a new report is here, this time to talk about improvements in the environment.

Report 058: Heating up the engines

Report 058: Heating up the engines

News 8 comments

It is almost time, Vector Thrust will most likely release in the next 24 hours

Report 057: Preparations for release

Report 057: Preparations for release

News 15 comments

The release has been set, get ready it will be the end of June.

Black Ops Report 09: Hollow Thunder

Black Ops Report 09: Hollow Thunder

News 13 comments

A report on Vector Thrust's preliminary campaign; the revamp of the Alpha campaign build.

CFA-44,and Sheryl Nome skin

CFA-44,and Sheryl Nome skin

Vehicle Model 7 comments

CFA-44,Deadly Vampire from Ace Combat 6: Fires of Liberation.Sheryl Nome,Gorgeous singer from MACROSS Fronier.Let's fight for our Holy Queen,with...

Scars of Ulysses  - Clavis War BLUFOR Skin Pack-

Scars of Ulysses - Clavis War BLUFOR Skin Pack-

Skin Pack 0 comments

This texture pack depicts some re-imagined and real-life liveries for the "War in Clavis" featured in Michael Durao and Matthew Lurtons's Ace Combat fanfic...

RaptorGod Voice Pack 2

RaptorGod Voice Pack 2

Audio Pack 4 comments

A continuation of my random voice packs from various games. :)

The Eagle and the Cross - ZTS and LSS skin pack

The Eagle and the Cross - ZTS and LSS skin pack

The Eagle and the Cross Vehicle Skin 0 comments

A skin pack featuring the infamous LSS' Raptors squadron and the nimble and advanced UNPF's (ZTS) EF-2000 II and MiG-33SS.

MiG-29 Fulcrum Campaign

MiG-29 Fulcrum Campaign

Singleplayer Map 3 comments

A campaign inspired by classic Sega MegaDrive game. Take control of MiG-29 over five combat duty missions.

A/F-117X Navhawk

A/F-117X Navhawk

Vehicle Model 4 comments

It's the underdog! Contains two color schemes: General Resource and Neucom

Post comment Comments  (990 - 1000 of 3,838)
John_Silver
John_Silver

Looking back, I've came to an important realisation. Since VT uses proper names for all the units - instead of generic Tank\SAM\AA Gun like AC does, some sort of encyclopedia might be needed, since the players might not necessarily know the name of some particular unit.

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SlyCooperFan1
SlyCooperFan1

imo there should be a "simplified" gameplay option, which replaces all of the unit names with those generic Tank/SAM/AA Guns like Ace Combat. As if I, or many arcade players, care about the names of the M52-QZ33-8492 or the LUJ91-069328.

szboudreau01's suggestion actually might work as one other way of doing it.

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Nergal01
Nergal01

Still, I think it'll be a different story when you'll end up have to distinguish between long range insta-kill SAMs (like the current SA-3) and generic SAMs.

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szboudreau01
szboudreau01

Or do as the air units do, and have the generic name underneath the proper name.

[M1A1]
[Tank]
[----------]

Should work.

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flyawaynow
flyawaynow

That's in the development pipeline.

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szboudreau01
szboudreau01

hai guise

I'm making a J-35 skin pack now. Git hyped.

2 skins are already done; an Aurelian generic, and Espada 1's Draken. Next up: Sapinish generic Draken, and a Swedish Draken. After that, if I'm generous.. well, I'd save spoiling it.

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timeSymmetry Creator
timeSymmetry

A new incubator version is now available, this version adds some fixes in the mission editor I wasn't able to do in the last build, but it also adds the loadouts for F-15 & F-16 that SpootKnight made.

I’ll post a steam announcement soon, I’m just waiting for the exe for the standard branch finish compiling and then I’ll post the list of changes.

Reply Good karma+1 vote
szboudreau01
szboudreau01

whEN ARE YOU ADDING A YF-23 I DONT CARE IF IT'S A TOY :U

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timeSymmetry Creator
timeSymmetry

I have plans for it in the campaign, but we will see if I can really add it soon or not.
There are a few more aircrafts for the bomber category that I need to add, after that I will go back to the playable aircrafts again

Reply Good karma+1 vote
szboudreau01
szboudreau01

Ah, alrighty. The fat bois need attention, huh?

Also, why the hell can I delete comments now? I haven't done enough to deserve adminship.

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John_Silver
John_Silver

And I have (had, when your comment was latest) an option to edit yours for some reason. WTF?

Also Restless Bonds crashes when I try to launch it. That supposed to happen at this stage?

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timeSymmetry Creator
timeSymmetry

No, it should work as usual, I´m making the revised campaign in a different folder, but I used the old campaign to make some test and forgot to set it back the way it was before the upload.
But what version you are using? it should be a new version available 0.9116 and it should fix that issue.

Reply Good karma+1 vote
John_Silver
John_Silver

Disregard that other comment below. Found the issue myself - increasing the number of available planes seems to be the root of the problem here. Simly changing which planes are the available ones is fine.

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szboudreau01
szboudreau01

I was about to try to edit your comment, but then it denied me.. because of TIME, of all things.

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John_Silver
John_Silver

Version 0.9116. Crashes to desktop after I try to choose a plane. No savegames.

Note: I did edit available planes list, it stll worked fine in 0.9114. (.cmp file is unchanged since October).

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Vector Thrust
Platforms
Windows
Developer
timesymmetry
Engine
Ogre Engine
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9.2

200 votes submitted.

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Highest Rated (14 agree) 10/10

I am sorry I couldn't give it a 10/10 out of euphoria; but this is still an alpha; I am glad that such a ace combat pandora box has been opened; i was very pleased, really; and the only reason i cannot be more precise is the state of advanced sleep deprivation my brain is suffering from. The musics seem sometimes to be out of place and we can barely see what the entire game will be; but...... This is a godlike game. Really. I have never been so hooked on a game this "young" since years. Not even…

Jun 26 2012 by Wheaton_Adams

Lowest Rated (2 agree) 5/10

Pretty unplayable at the current moment, UI's too small, the game is also very buggy for me currently, every time I start the game it just likes to empty out all my controls, so I have to keep 'reverting to default' and resetting my modified controls over and over again. And also Desura seems to have wiped all my skins and modified content when I update (And also wipes all options again, including Display options) I understand that this is a Alpha version, but the game's bugs and problems are too…

Jul 2 2012 by DEathgod65

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Theme
War
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Single Player
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