Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Report article RSS Feed Report 024 Extra: Skirmish Upgraded

Besides all the improvements, it was also added a new extra game mode.

Posted by timeSymmetry on Sep 5th, 2012

This report contains the 0.1995 updates.

This time, it is a relatively small update in response to some of the feedback regarding the skirmish mode.

Some changes and improvements were:

  • now setting the goal as 0 means the match will be unlimited.
  • added the time limit option to define the end of the match
  • all AI players will ace a random generated callsign.

(the list of all callsigns is in the system folder, I would not recommend changing it, because the list is not yet completed and it will be overwritten in the future)

AI players were also tweaked, now they consider the ammo available when firing successive shots.
Other more important addition, now they are more careful in avoid ground collision.

Still regarding to the skirmish mode, it was added an event window in the display HUD:

You can see the text just above the radar.
It notifies any kill or crash, in order to the player to be more aware of the ongoing battle
This HUD element can be available to any regular mission, just add:
[HUD]
ShowEventWindow = true

If you wish to display only your team’s related events also activate this:
ShowEventWindow_OnlyTeamRelated = "bool"

One other extra addition in this update, thanks to the feedback resulted from the skirmish, is the addition of the “Quick Action” mode.

The quick action mode is an unlimited succession of random generated skirmish matches.
It is great addition if you are looking for immediate action.
More variety will be included in this mode as other options in other modes become available.

Also concerning to the forums, it will be added a new page dedicated to the skirmish mode with the hope of appearing more great ideas like those already existing in the forum.
Unfortunately, it is not possible to implement all the ideas/suggestions immediately; so most of them are still pending.
But, if they weren’t added yet it doesn’t mean there were forgotten.
Don’t hold back in making any suggestion, with every update will be attempted to add at least one of them.

Aside from all of this, there were also added this weapons to add more diversity to the MiG-29 variants loadout.


R-27R is a semi-active version. It has slightly longer range than the R-26T, however the missiles must be kept inside the steering circle in order to aim to the target


Also a variant of the R-27 is the R-27P, this version is passive missile, because of this it can only lock to aircrafts with an active radar.
But thanks to not possessing radar, this missile is not limited by the battery life, meaning it has a bigger operational range.


And lastly, the KH-29L, it is an air to ground missile, that works very similar to the AGM-65 Maverick

  • Added unlimited match when goal is 0
  • Added time limit for match
  • Added quick play mode
  • Added random generated call signs
  • Fixed bug of starting a skirmish with a background image covering it
  • Fixed AI successive shots
  • Fixed AI behavior, now they avoid ground collision
  • Fixed enemies still shooting missiles to the destroyed player

  • Added R-29R
  • Added R-27P
  • Added KH-29L

Stay tuned, more reports will follow

Post comment Comments
azaptyE
azaptyE Sep 5 2012, 9:12pm says:

In the future will you need voice actors for AWACS and other npc's? Also I think I remember this being mentioned earlier but will the players be able to create their own campaigns? And still hoping for the Su-37 Terminator.

+2 votes     reply to comment
DEathgod65
DEathgod65 Sep 6 2012, 4:01am replied:

You especially want a Erusian 156th Tactical Fighter Wing skin to go along with it don't you?

+3 votes     reply to comment
John_Silver
John_Silver Sep 6 2012, 4:04am replied:

Who doesn't?

+2 votes     reply to comment
Nergal01
Nergal01 Sep 6 2012, 4:21am replied:

Vote for Gelb team's skin. Sure they're not as popular as the Yellows, but hey.

+2 votes     reply to comment
timeSymmetry Author
timeSymmetry Sep 6 2012, 9:54am replied:

If you are interested in providing voices for AWACS or AI pilots, you are more than welcome.

But yes, the players can create any campaign the way they like. Need a tutorial for that? If yes I’ll try to deliver one as fast as possible.

About the Su-37, I see the su-27 variants are currently in quite demand.

+1 vote   reply to comment
DEathgod65
DEathgod65 Sep 6 2012, 11:28am replied:

The Su-33 Flanker-D would be a very nice addition as well! :)

+1 vote     reply to comment
azaptyE
azaptyE Sep 7 2012, 10:39pm replied:

And any ideas on how you would like the dialogue to sound or any specific things to be said?

+1 vote     reply to comment
timeSymmetry Author
timeSymmetry Sep 11 2012, 2:42pm replied:

The voices should be recorded, preferably in a neutral state of mind.

It can be added voices for the following situations:
Missile Fire
Hit Target
Target Destroyed
Was Hit
Was Hit By Gun
Was Destroyed
Missile Miss
Critical Damage
Mission Clear
Mission Fail
Enter Adrenaline Mode
Start Evasion
Evasion Successful
Fire Gun
Respawn

+1 vote   reply to comment
Nergal01
Nergal01 Sep 12 2012, 8:22am replied:

<Enter Adrenaline Mode

What's this? Sort of Trans-Am mode (Gundam 00 reference; I know it sounds lame, but I ran out of ideas)?

+1 vote     reply to comment
timeSymmetry Author
timeSymmetry Sep 12 2012, 1:50pm replied:

Very similar, but only applied to AI itself and not the machine.

If the AI receives too much adrenaline or stress, it will enter in an “awakened” state. But this state may increase or decrease significantly the effectiveness in battle, depending of the AI personality.

This occurrence is somewhat rare and the lack of any cue when it happens makes this very difficult to notice in battle.

But if you ever notice sudden change in a AI's behavior or displaying unusual skills, it is probably because it may have entered in this mode.

+2 votes   reply to comment
flames09
flames09 Sep 5 2012, 10:10pm says:

^^ This

+2 votes     reply to comment
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Vector Thrust
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timesymmetry
Engine
Ogre Engine
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Released Jun 25, 2012
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