Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

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Report 031: Mutators enabled

Report 031: Mutators enabled

Jan 6, 2013 13 comments

Mutators have been enabled, now skirmish battles can have a different flavor in every play.

Report 030: Jaguar

Report 030: Jaguar

Dec 28, 2012 14 comments

The strike aircraft, jaguar has been added along with all its most relevant versions.

Report 029: AI evolved

Report 029: AI evolved

Dec 1, 2012 46 comments

This update brings more human and natural AIs and as an extra a really big unit.

Extra Report 001

Extra Report 001

Nov 19, 2012 17 comments

A preview of the upcoming improvements in the AI Players.

Report 028: F-15J & more

Report 028: F-15J & more

Nov 1, 2012 18 comments

More Aircrafts, more weapons, more gameplay mechanics = good update!

Report 027: Stuff, lots of stuff

Report 027: Stuff, lots of stuff

Oct 12, 2012 19 comments

Lot of stuff was added in this report. The additions were mainly improvements in the mechanics, but there was still time to add two more aircrafts.

Report 024: Projectiles Upgraded

Report 024: Projectiles Upgraded

Sep 28, 2012 7 comments

All the weapons have been upgraded, it brings new gameplay elements as well more options for modding.

Report 025: Splitted Update

Report 025: Splitted Update

Sep 20, 2012 6 comments

A quick update, while the bigger one is in development.

Report 024 Extra: Skirmish Upgraded

Report 024 Extra: Skirmish Upgraded

Sep 5, 2012 11 comments

Besides all the improvements, it was also added a new extra game mode.

Report 024: Skirmish Mode

Report 024: Skirmish Mode

Aug 29, 2012 6 comments

No more fighting against puppies, from here on, you'll be fighting truly ferocious Aces.

Report 023: New Skin System, Fuel and weapons

Report 023: New Skin System, Fuel and weapons

Aug 19, 2012 4 comments

As promised before, this update will be part of a sequence of updates that will be more directed in towards the improvement of the game mechanics. Focusing...

Report 022: Starfighter

Report 022: Starfighter

Aug 10, 2012 20 comments

X + Y + A + B + C + D + G + G-CCV + G-Doppelrumph + G HA + S + S ASA + S ASA M + VTOL + NF = Starfighters galore!

Report 021: More aircrafts, more control

Report 021: More aircrafts, more control

Jul 26, 2012 16 comments

A little side step in the development of an aircraft, just to add... more aircrafts

Report 020: Trees and First super weapon

Report 020: Trees and First super weapon

Jul 11, 2012 25 comments

Skipping the order of the todo list, it was added the vegetation system way before the it was expected.

Report 019: Long Range Missiles

Report 019: Long Range Missiles

Jul 4, 2012 12 comments

The first report after the update is here. It fixes some bugs and adds more weapons to the already extensive arsenal.

Welcome

Welcome

Jun 27, 2012 29 comments

Welcome on this Ace Combat fan-group. That first news will show you some pictures and a video about modding on Vector Thrust.

Vector Thrust Alpha Released

Vector Thrust Alpha Released

Jun 26, 2012 29 comments

The day as come for the Vector Thrust to be released.

Alpha release delayed

Alpha release delayed

Jun 18, 2012 13 comments

New Gameplay video, alpha release delayed and new release date.

Report 018: Rockets

Report 018: Rockets

May 28, 2012 11 comments

As the release date draws near, there is still time for some more additions.

Report 017: Cockpit & Release Date

Report 017: Cockpit & Release Date

May 14, 2012 15 comments

The release date has been set! Also, the cockpit view that was many times requested was finally implemented!

Report 016: Cosmetic improvements

Report 016: Cosmetic improvements

May 1, 2012 17 comments

New additions from core improvements to aesthetic overhaul.

Report 015: SAM units

Report 015: SAM units

Apr 10, 2012 15 comments

Till now it was only available AA guns. Not enough to be a real threat against the aircrafts, but now the situation have changed…

Report 014: MiG-29

Report 014: MiG-29

Apr 1, 2012 19 comments

The long awaited (and delayed) report is finally here! A new update featuring the MiG-29.

Report 013: Cluster Bombs

Report 013: Cluster Bombs

Mar 9, 2012 7 comments

Added a new type of weapons, the cluster bombs. The available section of weapons continues to grow more in every update ...

Report 012 Extra: Battle Scenario

Report 012 Extra: Battle Scenario

Mar 1, 2012 8 comments

The last report was focused only on content that was added and forgot to talk about the new game mode. This Extra is here to fix that and also to talk...

Report 012: AA guns

Report 012: AA guns

Feb 27, 2012 7 comments

Now that our pilots have a wide range of weapons to choose against ground targets, it is time to make things harder for them.

Report 011: Guided bombs in all flavors

Report 011: Guided bombs in all flavors

Feb 16, 2012 10 comments

This time, the report is one really big one, revealing a lot of the newest bombs and their unique characteristics

Report 010: F-15

Report 010: F-15

Feb 6, 2012 23 comments

The F-15 Eagle has been added to the current aircraft selection, but this time was added three different versions of the same model.

Report 009: DaggerFall

Report 009: DaggerFall

Jan 19, 2012 27 comments

Now it is the time to sink the enemy fleet, the operation plan is ready and our pilots are eager to fight. This report also includes the first pre-alpha...

Report 008: Bombing run

Report 008: Bombing run

Jan 5, 2012 6 comments

A new class of ship has been spotted in the enemy fleet; the imminent operation for striking the fleet is being arranged. All pilots should on standby...

Icon
Vector Thrust
Platform
Windows
Developer & Publisher
timesymmetry
Engine
Ogre Engine
Contact
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Official Page
Time-symmetry.com
Release Date
Released Jun 25, 2012
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