Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
|ZiZ Hunt - Hard version||Post Reply|
|Jun 4 2013, 1:32pm Anchor|
I decided to add a little spice to the battle scene ZiZ Hunt.
The changes are as follows:
Note that not all planes/bomber show up right away. Also, always check your radar, you never know when they show up.
Edited by: PokerPop
|Jun 4 2013, 5:27pm Anchor|
How'd you make this exactly?
|Jun 4 2013, 7:50pm Anchor|
flyawaynow wrote:How'd you make this exactly?
I just opened the .msn file from the Battle Scene folder with wordpad and started messing with it. I tried the in-game editor, but it's quite buggy. Not usable.
As for how I made aircraft spawn, there is a template for actions and triggers in the same battlescene folder. It took me about 3-5 hours of creating actions and triggers and play testing to get it "right". The play testing took the most time thought.
Edited by: PokerPop
|Jun 5 2013, 6:16am Anchor|
Great job making a custom mission using just the ini file!
|Jun 5 2013, 7:40am Anchor|
timeSymmetry wrote:Great job making a custom mission using just the ini file!
Yes, at the moment the editor is really just a preview, hardly can be used to make a new mission.
Well, the ace squadron was made using the in game editor, but because of the buggy state, I had to re-do the map(re-edit the ZiZ_Hunt map). So I just copy-paste it. The in-game editor is useful for learning what is what in the msn/ini file, plus for the spawn action, it does have additional options that are not in the template file itself.
Also, the in-game editor is good for getting coordinates.
Also, could I request a template for NPC missions objectives and/or a small tutorial?
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