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ZiZ Hunt - Hard version (Games : Vector Thrust : Forum : Showcase : ZiZ Hunt - Hard version) Locked
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Jun 4 2013, 1:32pm Anchor

I decided to add a little spice to the battle scene ZiZ Hunt.

The changes are as follows:
- Changed map to OceanM2
- Units added
- More actions and triggers
This units have been added:
- 2 EOS-01P-ZIZ (Part of the objective)
- Ace squadron named Blade(Su-35S_T10BM-2)
- Fighter escorts: F-15J_Kai_Plus, Su-27SM

Note that not all planes/bomber show up right away. Also, always check your radar, you never know when they show up.

Download:
Desura.com

Edited by: PokerPop

Jun 4 2013, 5:27pm Anchor

How'd you make this exactly?

Jun 4 2013, 7:50pm Anchor
flyawaynow wrote:How'd you make this exactly?

I just opened the .msn file from the Battle Scene folder with wordpad and started messing with it. I tried the in-game editor, but it's quite buggy. Not usable.

As for how I made aircraft spawn, there is a template for actions and triggers in the same battlescene folder. It took me about 3-5 hours of creating actions and triggers and play testing to get it "right". The play testing took the most time thought.

Edited by: PokerPop

Jun 5 2013, 6:16am Anchor

Great job making a custom mission using just the ini file!
Yes, at the moment the editor is really just a preview, hardly can be used to make a new mission.

Jun 5 2013, 7:40am Anchor
timeSymmetry wrote:Great job making a custom mission using just the ini file!
Yes, at the moment the editor is really just a preview, hardly can be used to make a new mission.

Well, the ace squadron was made using the in game editor, but because of the buggy state, I had to re-do the map(re-edit the ZiZ_Hunt map). So I just copy-paste it. The in-game editor is useful for learning what is what in the msn/ini file, plus for the spawn action, it does have additional options that are not in the template file itself.

Also, the in-game editor is good for getting coordinates.
Wish thought there was a way to see what way you are pointing/looking.

Also, could I request a template for NPC missions objectives and/or a small tutorial?
I want the escort aircraft to actually escort, and not only directly attack the player aircraft.

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