Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

Forum Thread
  Posts  
Tutorial Mode? (Games : Vector Thrust : Forum : Suggestion Box : Tutorial Mode?) Locked
Thread Options
MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Jul 23 2014 Anchor

Something like Ace Combat 5's tutorial, I'm guessing, since VT has this weird blend of realistic/arcade gameplay. Just slap some battle scenarios together in Mission Editor with waypoints and stuff and some text prompt to tell everybody what to do for:

- Basic Flight/Radar Systems
- Takeoff/Landing (when implemented)
- Refuelling (when implemented)

- Standard Missile Use
- SAAM Use
- XMAA/LAA Use
- Bomb Use (this one is important, VT bomb physics aren't the same as most other arcade flight sims)

- Electronic Warfare

- AoA Limiters
- Air Combat Maneuvering

Edited by: MyHatismyFriend

Jul 23 2014 Anchor

More likely than not, I'll be the tutorial AWACS. Just to get a familiar face on the field. :)

SuperHunterX
SuperHunterX The Top B-Class Hunter
Jul 23 2014 Anchor

Also, XAGM, Rockets and LSM use could be in order as well.

--

"Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Jul 23 2014 Anchor

I guess a rocket tutorial might be an option, but since the XAGM is so similar to the XMAA, and the LSM similar to a standard missile that we could just throw in references during their respective tutorials and leave it at that.

SuperHunterX
SuperHunterX The Top B-Class Hunter
Jul 24 2014 Anchor

OK then.

--

"Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jul 24 2014 Anchor

So, a much refined version of early alpha mission 1 then?

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

SuperHunterX
SuperHunterX The Top B-Class Hunter
Jul 24 2014 Anchor

What does that mean? You should check out my addition to the challenges.

--

"Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind

Jul 24 2014 Anchor

MyHatismyFriend wrote: Something like Ace Combat 5's tutorial, I'm guessing, since VT has this weird blend of realistic/arcade gameplay. Just slap some battle scenarios together in Mission Editor with waypoints and stuff and some text prompt to tell everybody what to do for:
- Standard Missile Use
- SAAM Use
- XMAA/LAA Use


This should probably occur with in a single training mission, because as I take it, it would be very easy to give the player both types of missiles as a Special Weapon and then Sub Weapon, correct? If so, running the player through all the basic types of missiles should be easy and simple enough.


MyHatismyFriend wrote: - Bomb Use (this one is important, VT bomb physics aren't the same as most other arcade flight sims)

Probably, something like an A-10 or Su-25 with UGBs, and probably rockets. Towards the end of the mission, after completing the basic rocket and bomb tutorial, probably some opportunity to drop a bomb/shoot at with rockets on a very predictable flying target for massive damage would be interesting.


MyHatismyFriend wrote: - Electronic Warfare

I think this should consist of the player utilizing each different type of jamming/support, and then having them used on the player so that they understand what these types of jamming/support look like to the enemy after using them. Possibly introduce the player to the radar at this point since they're going to need to get information from it?


MyHatismyFriend wrote: - AoA Limiters
- Air Combat Maneuvering

Could probably be a simple, text only tutorial explaining the mechanics and showing ideal positions to fire a missile to get a good hit. I don't feel like this one is so complicated, but maybe it'd be neat to have the player go through various established maneuvers like a cobra, kulbit, etc.

Edited by: Boogie_Van

--

Swing-Wing Crazy

SuperHunterX
SuperHunterX The Top B-Class Hunter
Jul 24 2014 Anchor

Pretty good suggestions, Boogie.

--

"Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind

Jul 24 2014 Anchor

Introducing the radar and the jamming mechanics in one mission/tutorial might be too much for some players, though. The rocketing/bombing of a flying target can always be moved off into one of the challenges, as well...

--

Swing-Wing Crazy

SuperHunterX
SuperHunterX The Top B-Class Hunter
Jul 24 2014 Anchor

You got that one right.

--

"Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Jul 24 2014 Anchor

@ Boogie
Sub Weapons are your guns, so I dunno how players would react to firing AMRAAMs out of their gun ports. I'm pretty sure there's an Action in the Editor mode to change your weapons?

Jul 24 2014 Anchor

Ah, I interpreted it as guns were just one button, and the subweapons were another, but I see now. Makes me want to get my hands on the game more; but the point stands that all the missile air to air stuff could be done in mission because they're all very similar. Perhaps countermeasures could also be done alongside missiles?

--

Swing-Wing Crazy

Jul 24 2014 Anchor

MyHatismyFriend wrote: @ Boogie
Sub Weapons are your guns, so I dunno how players would react to firing AMRAAMs out of their gun ports. I'm pretty sure there's an Action in the Editor mode to change your weapons?

I would assume he meant Main and SP then. However, if this action trigger can allow weapons to be changed upon completion of an objective, then of course it would be possible to cover more weapon types in a single mission.

SuperHunterX
SuperHunterX The Top B-Class Hunter
Jul 24 2014 Anchor

I can hardly wait to see what the early release's tutorial has to offer at this rate...

--

"Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.