Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Tutorial Mode? | Locked | |
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Jul 23 2014 Anchor | |
Something like Ace Combat 5's tutorial, I'm guessing, since VT has this weird blend of realistic/arcade gameplay. Just slap some battle scenarios together in Mission Editor with waypoints and stuff and some text prompt to tell everybody what to do for: - Basic Flight/Radar Systems - Standard Missile Use - Electronic Warfare - AoA Limiters Edited by: MyHatismyFriend |
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Jul 23 2014 Anchor | ||
More likely than not, I'll be the tutorial AWACS. Just to get a familiar face on the field. |
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Jul 23 2014 Anchor | |
Also, XAGM, Rockets and LSM use could be in order as well. -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Jul 23 2014 Anchor | |
I guess a rocket tutorial might be an option, but since the XAGM is so similar to the XMAA, and the LSM similar to a standard missile that we could just throw in references during their respective tutorials and leave it at that. |
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Jul 24 2014 Anchor | |
OK then. -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Jul 24 2014 Anchor | |
So, a much refined version of early alpha mission 1 then? -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jul 24 2014 Anchor | |
What does that mean? You should check out my addition to the challenges. -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Jul 24 2014 Anchor | ||
This should probably occur with in a single training mission, because as I take it, it would be very easy to give the player both types of missiles as a Special Weapon and then Sub Weapon, correct? If so, running the player through all the basic types of missiles should be easy and simple enough.
Probably, something like an A-10 or Su-25 with UGBs, and probably rockets. Towards the end of the mission, after completing the basic rocket and bomb tutorial, probably some opportunity to drop a bomb/shoot at with rockets on a very predictable flying target for massive damage would be interesting.
I think this should consist of the player utilizing each different type of jamming/support, and then having them used on the player so that they understand what these types of jamming/support look like to the enemy after using them. Possibly introduce the player to the radar at this point since they're going to need to get information from it?
Could probably be a simple, text only tutorial explaining the mechanics and showing ideal positions to fire a missile to get a good hit. I don't feel like this one is so complicated, but maybe it'd be neat to have the player go through various established maneuvers like a cobra, kulbit, etc. Edited by: Boogie_Van -- Swing-Wing Crazy |
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Jul 24 2014 Anchor | |
Pretty good suggestions, Boogie. -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Jul 24 2014 Anchor | ||
Introducing the radar and the jamming mechanics in one mission/tutorial might be too much for some players, though. The rocketing/bombing of a flying target can always be moved off into one of the challenges, as well... -- Swing-Wing Crazy |
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Jul 24 2014 Anchor | |
You got that one right. -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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Jul 24 2014 Anchor | |
@ Boogie |
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Jul 24 2014 Anchor | ||
Ah, I interpreted it as guns were just one button, and the subweapons were another, but I see now. Makes me want to get my hands on the game more; but the point stands that all the missile air to air stuff could be done in mission because they're all very similar. Perhaps countermeasures could also be done alongside missiles? -- Swing-Wing Crazy |
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Jul 24 2014 Anchor | ||
I would assume he meant Main and SP then. However, if this action trigger can allow weapons to be changed upon completion of an objective, then of course it would be possible to cover more weapon types in a single mission. |
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Jul 24 2014 Anchor | |
I can hardly wait to see what the early release's tutorial has to offer at this rate... -- "Too much fire gives birth to nothing." - Gol, Nausicaa of the Valley of the Wind |
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