Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Trackir Support | Locked | |
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Jun 20 2014 Anchor | ||
I'm really curious if the game will support Trackir at any point. Blah, blah, I know it's evident I'm a sim fan, but given the opportunity to map controls, my favorite way to fly with an X360 gamepad has pitch duplicated to the right stick along with yaw, the classical R1/L1/RB/LB going instead to weapons (namely cannon and missiles)... Which, in turn, leaves me with no stick to look around with. I realize it's kind of a staple of sim games and the like, which is not what Vector Thrust is, yet the game is going to be a PC title, so, for those people who have the peripheral, I can only see it adding to the title, as for some people, a flight game should be in major part having to look out at what's going on and not be tunnel visioned into your HUD. |
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Jun 20 2014 Anchor | |
I think cockpit view has to be done first for the maximum effect. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jun 20 2014 Anchor | ||
I think it would be good with or without cockpits. Same goes for occulus rift support. |
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Jun 25 2014 Anchor | ||
Because it's how I input camera adjustments, I agree with bornloser, but I understand your point. -- Swing-Wing Crazy |
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Jun 26 2014 Anchor | |
Bonus point if the cockpit can have animated dials/displays (aka the only thing HAWX can do right). -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jun 29 2014 Anchor | ||
Double extra bonus points if the mirrors in the aircraft work properly and one can move around their seat to look behind them. -- Swing-Wing Crazy |
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Jun 30 2014 Anchor | |
I think implementation of in-cockpit mirrors may cause massive performance drop though. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jul 1 2014 Anchor | ||
If you can actually look behind you, they're kind of unnecessary, but neat if they work. -- Swing-Wing Crazy |
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