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SubObjData and Bosses (Games : Vector Thrust : Forum : Mod Support : SubObjData and Bosses) Locked
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Aug 23 2014 Anchor

I was planning on making a Super ZIZ but ran into 1 problem
As you can see the turrets are rightway up when I want them upside down.
User Posted Image

I am just wondering how the SubObjData can be edited and have rotated upside down or sideways.
The Turrets in question:

[SubObjData_15]
subObj_Type=3
isColObj = true
isRdrObj = true
Active = true
OriByVect = "0 0 0"
OriByPitch = "0"
OriByYaw = "0"
OriRoll = "0"

ObjPos = "5.063 -6.603 -31.364"
GameName = "SAM"
MeshName = "ZIZ_SubTurrB.mesh"
CollName = "ZIZ_SubTurrB_Col.mesh"
ColideActor = false
KillMoney = 100
KillExp = 100
HP = 800
Critical = false
KillDmgParent = 0

FireDelay = 3.0
RadarRange ="50 3100"
lockRange = "50 4000"
lockTime = 1.0
lockAng = 50
ContFireTime = 3.7

MainWeapName = "FIM-92C_SAM"

TurretBone= "ZIZ_SubTurrB_Turr"
CannonBone= "ZIZ_SubTurrB_Cann"
FireBone= "ZIZ_SubTurrB_Fire"

TurretTurnSpd= "100"
CannTurnSpd = "80"

Death_Effect = "AirPlaneSExp"


[SubObjData_16]
subObj_Type=3
isColObj = true
isRdrObj = true
Active = true
OriByVect = "0 0 0"
OriByPitch = "0"
OriByYaw = "0"
OriRoll = "0"

ObjPos = "-5.063 -6.603 -31.364"
GameName = "SAM"
MeshName = "ZIZ_SubTurrB.mesh"
CollName = "ZIZ_SubTurrB_Col.mesh"
ColideActor = false
KillMoney = 100
KillExp = 100
HP = 800
Critical = false
KillDmgParent = 0

FireDelay = 3.0
RadarRange ="50 3100"
lockRange = "50 4000"
lockTime = 1.0
lockAng = 50
ContFireTime = 3.7

MainWeapName = "FIM-92C_SAM"

TurretBone= "ZIZ_SubTurrB_Turr"
CannonBone= "ZIZ_SubTurrB_Cann"
FireBone= "ZIZ_SubTurrB_Fire"

TurretTurnSpd= "100"
CannTurnSpd = "80"

Death_Effect = "AirPlaneSExp"

And can bosses use other weapons such as special weapons or SubObjData from other Ships or Planes etc?

Aug 23 2014 Anchor

Hi dysthymaeon,

that ability is not available in that version, since it was never needed up to now.
But it will be available in the next update that will be released by the end of this week.

as for the second question, yes they can use both weapons and sub objects from other units.
but a warning, if you want to add a sub object to uses meshs, that mesh must be in the folder of this unit.

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