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Mission Editor Improvements | Locked | |
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Oct 15 2014 Anchor | |
List things to improve the map/mission/campaign editor here -F1 button brings up a simple help menu |
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Oct 15 2014 Anchor | ||
also would be nice to have a grid you can snap objects to and premade aircraft formations (so you can arrange some B-52s in a combat box and then paste it all over the map) |
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Oct 15 2014 Anchor | |
Once take-off/landing has been implemented: having an to setup units deployed from airfield/CV/transports/LCAC and so on (including destroyers, if they have helos) Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 16 2014 Anchor | ||
I also want to add the ability to load and save missions directly to the challenge mode. But I think the “test mission” will be the most useful, the current process isn’t that complicated but I think it will be a lot more comfortable to be able to test a map with just one click |
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Oct 16 2014 Anchor | |
But would that considered as "cheating" that every single challenge can be made a lot easier? -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Oct 16 2014 Anchor | ||
Probably as a consequence, but I see the main intent being to allow the possibility of making add-on aircraft unlockable. In its current state I think the missions are saved as scenarios only? |
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Oct 16 2014 Anchor | ||
Color filters that are independent from ambient lighting (so you could add a sepia filter for flashbacks or give everything a barely noticeable green tint like a certain wachowski bros movie. |
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Oct 16 2014 Anchor | ||
honk honk. one more reason. |
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Oct 17 2014 Anchor | ||
Right now I’m adding the ability to test missions directly in the editor.
You can already play any challenge (with any aircraft) by dropping the mission in the battle scenario folder.
They can be saved in campaigns, but this feature is mostly to help me, I’m always moving files from the battle scenario to challenge, sometimes I move the wrong file and then I upload a broken challenge. But this will also be useful in the future to allow players to make their own challenges. I’m also interested in allowing the missions to be saved in an “editor” folder, this is to avoid the battle scenario mode be cluttered with temporary files.
That is already possible, but you have to edit the existing compositors (the shaders the affect the whole screen, like bloom) |
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Dec 18 2014 Anchor | |
Something to make placing stuff and/or making a town/city/base less painful: Save preset option. Similar to my previous "save squadron/division/etc" suggestion, It will save the selected group of object as an object thus allow you to load them easily. Imagine you can save/load a city block in no time with that. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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