Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Limit AoA mode to planes that could actually use it | Locked | |
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May 21 2014 Anchor | ||
After watching the video of that F-15 demonstrating AoA maneuvers while clobbering 4 raptors and a ziz I got kind of concerned. Edited by: bornloser |
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May 21 2014 Anchor | ||
Don’t worry, what you see in that video are test values, in the final values only a handful of aircrafts will be able to manoeuvre like that. |
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May 21 2014 Anchor | ||
How will other aircraft behave with the revised values? |
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May 21 2014 Anchor | ||
I'll actually back that up. AoA should only be allowed with aircraft that have.... VECTOR THRUST. |
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May 21 2014 Anchor | |
^I'll say that this might lead to the actual selection of aircraft that can use AoA to be rather limited, though. Only aircraft like the F-22 and a handful of Su-27 and MiG-29 and F-15 variants actually have Vector Thrust. Going with bornloser's suggestion, I could see it working, but I want to make a suggestion/amendment- have an option in the Options page to turn Vector Thrust capabilities on for all aircraft in the game, or to limit it to VIFF-capable only. This will enable you to play Arcade, Quick Action, Campaign etc. with the gameplay you want. |
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May 21 2014 Anchor | ||
Technically speaking, wouldn't most Gen 4 and all Gen 5 aircraft have it as an option? Wasn't the idea of a toggleable AoA limiter something introduced with Fly-by-Wire systems? Edited by: SpootKnight |
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May 21 2014 Anchor | ||
Not sure, I know the Draken could perform cobras...somehow. |
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May 21 2014 Anchor | |
*coughrealismslidercough* To be more specific: 'full-arcade' (all planes have AoA capatiblity) - 'standard' (the default setting) - 'advanced' (only certain plane can pull AoA) - 'semi-sim' (limited AoA on all planes + weapon selection affects maneuverability) Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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May 21 2014 Anchor | ||
Campaigns could be hard to balance with these different modes, there would need to be a "way it's meant to be played" mode on the realism slider that all of the stock campaigns are primarily designed for, with everything else being for people who have already played the campaign (or just multiplayer) |
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May 22 2014 Anchor | |
boom! Youtube.com I agree in that it should be restricted to aircraft that are only capable of it. Maybe set a value of how much AOA a given aircraft is capable of? Edited by: Koeben |
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May 22 2014 Anchor | |
The options should only applies to skirmish/other singleplayer mode that isn't campaign and challenge. For campaign/challenge, it should be predefined by default (so that you can create a campaign which completely aims for realism/arcade), and as for challenge...... Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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May 22 2014 Anchor | ||
As much as we pride ourselves on customizability and modding, there are somethings better left hands off unless you're willing to really dig around for it. This is one of those things. That and 3D Fade Radio and the extent of the Voice Modulation. I don't see any problem with a limited selection of aircraft that are able to use AOA, or even limiting AOA to 4+th gen and 5th gen fighters. My reasoning is that yes, AOA has to be a limited deal. We are really hurting for special snowflakes in this inventory in terms of handling, however I will take TS's WIP with the aircraft stats to heart and I'll just enjoy clubbing seals with the SU-47 variants in the mean time. |
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