Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
Posts | ||
---|---|---|
Importing Vector Thrust Models to 3DS Max 2009/Blender | Locked | |
Thread Options | ||
|
Oct 25 2014 Anchor | |
As I've explained in the other thread, you can import VT's .mesh model to 3DS Max 2009/Blender on your own. For 3DS Max 2009 (shameless copypasta from the source thread with modifications) :
If the texture appears to be low-res, try this
I've uploaded whatever tool to do the stuff here As for Blender, I found a plugin which do quite similar trick as above, but I haven't tried it personally since I don't use Blender much. I'd say this method is extremely handy at skinning so that you don't have to open/close the game and forth only to see your updated skin. Edited by: Nergal01 |
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.