Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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General Bug/Issues Thread | Locked | |
Thread Options | 1 2 3 | |
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Oct 18 2012 Anchor | |
Since nobody has started this, I'll go ahead and make one. Post any in-game issues or dislikes you have here- I'll start off. The aircraft does not change its speed according to its general direction i.e. if the plane is descending, it should be accelerating, and if the plane is ascending, it should be decelerating. Right now, the aircraft stays at 599 km/s regardless of its orientation, and speed is purely based on throttle manipulation. |
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Oct 18 2012 Anchor | |
The gun reticule doesnt follow the direction the flight path vector is facing. -- Noli Timere Messorem
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Oct 19 2012 Anchor | ||
Good thread! Even pointing out the smallest issue will be useful. |
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Oct 24 2012 Anchor | ||
I haven't played in a while but does the P-42 have weapons yet? |
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Oct 25 2012 Anchor | |
The P-42 was a record breaker and so had all of its weapons systems removed. Same as the Streak Eagle. QAAMs aren;t being QAAMy- they miss half the time >:I, and also seem to do no damage at all. |
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Oct 25 2012 Anchor | ||
QAAM you are taking about is probably the R-60M, it makes low damage because this missile has a rather weak warhead, that will be not the same for other QAAMs. About the QAAM still having a significant failure rate, it can be tweaked, but don’t forget that this weapons will be eventually be used against the player. |
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Oct 29 2012 Anchor | ||
I can't get through the campaign due to frequent crashing. Out of nowhere the game will stutter and crash without any specific error message. I've managed to get through about 5 missions despite it, but I can't finish the anti-ship one without the game crashing. This only happens in the campaign; the other modes work perfectly fine. |
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Nov 5 2012 Anchor | |
The bomb aiming and physics system is very glitchy. I've been trying to drop an NPB on one target for a while only for the bomb to suddenly teleport into the sky. |
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Nov 15 2012 Anchor | ||
As Beanman said, the game crashes sometimes when a missions ends. First it was only when I died during a mission but in the one with the ships it crashes when I destroyed all of them. Also, one time one of the ships was floating a few thousand metres up in the sky. |
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Nov 16 2012 Anchor | |
Sometimes the game crashes when starting Survival. |
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Nov 17 2012 Anchor | ||
I think the floating ship is either an inside joke or a placeholder for an airborne fortress. |
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Nov 17 2012 Anchor | |
@Bornloser its possible to make ships float and fly like a jet fighter... -- Noli Timere Messorem
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Nov 18 2012 Anchor | ||
I know but when I saw that ship it was just hovering in midair. |
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Dec 24 2012 Anchor | |
I have some issues: |
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Dec 27 2012 Anchor | |
Missiles sometimes refuse to lock on. |
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Jan 1 2013 Anchor | ||
Just reporting that the Audio control menu still doesn't work.(v2140) |
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Jan 2 2013 Anchor | ||
@Fastsugar all the animation issues have been fixed, except the F-15U_Plues, because, if the sources are correct that is actually how it moves. @MyHatismyFriend the missiles refusing to lock happens in reasonable range? Because most of the missiles have a minimum lock range, if the target is too close, the missile will not lock @ PokerPop thanks for the heads-up, in the Audio control all the attention was placed in fixing the music volume so that passed unnoticed. |
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Jan 4 2013 Anchor | |
Even standard missiles? |
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Jan 4 2013 Anchor | |
@MHimF; Yes even standard missiles that's where the gun(s) come into to play. -- Noli Timere Messorem
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Jan 4 2013 Anchor | ||
Found another bug while messing with the fuel option for aircrafts. |
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Jan 6 2013 Anchor | |
If one sets the Pitch and Roll controls to Mouse Movements, the flaps and ailerons glitch out and have a seizure. |
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Jan 25 2013 Anchor | ||
I have finally updated from version 0.2140 to the current 0.2160, and I have found a couple bugs: |
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Jan 25 2013 Anchor | |
I can add mutators with no issue, and the engine turn off does seem to be a it weird, but not in the way you described- I lost speed very slowly, but when I turned, speed dropped rapidly, but I had no enhancement in agility, |
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Jan 25 2013 Anchor | ||
To add the mutator just double click in their name. Yes I noticed that after respawning turning off the engine no longer behaves properly. But still regarding to this, there are some other issues that must be fixed as well. |
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Feb 1 2013 Anchor | |
Mouse controls are a little bit buggy- the tailplanes flap around a lot whenever you turn, and you can make your jet turn so fast it's hilarious. |
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