Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.

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General Bug/Issues Thread (Games : Vector Thrust : Forum : General Discussion : General Bug/Issues Thread) Locked
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MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Oct 18 2012 Anchor

Since nobody has started this, I'll go ahead and make one. Post any in-game issues or dislikes you have here- I'll start off.

The aircraft does not change its speed according to its general direction i.e. if the plane is descending, it should be accelerating, and if the plane is ascending, it should be decelerating. Right now, the aircraft stays at 599 km/s regardless of its orientation, and speed is purely based on throttle manipulation.

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Oct 18 2012 Anchor

The gun reticule doesnt follow the direction the flight path vector is facing.

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Noli Timere Messorem
Oct 19 2012 Anchor

Good thread! Even pointing out the smallest issue will be useful.

Oct 24 2012 Anchor

I haven't played in a while but does the P-42 have weapons yet?

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Oct 25 2012 Anchor

The P-42 was a record breaker and so had all of its weapons systems removed. Same as the Streak Eagle. QAAMs aren;t being QAAMy- they miss half the time >:I, and also seem to do no damage at all.

Oct 25 2012 Anchor

QAAM you are taking about is probably the R-60M, it makes low damage because this missile has a rather weak warhead, that will be not the same for other QAAMs.

About the QAAM still having a significant failure rate, it can be tweaked, but don’t forget that this weapons will be eventually be used against the player.

Oct 29 2012 Anchor

I can't get through the campaign due to frequent crashing. Out of nowhere the game will stutter and crash without any specific error message. I've managed to get through about 5 missions despite it, but I can't finish the anti-ship one without the game crashing. This only happens in the campaign; the other modes work perfectly fine.
Either way, I'm really excited about this game for a number of reasons. I've always wanted a flight game with this kind of skirmish mode, for some Twisted Metal style battles.

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Nov 5 2012 Anchor

The bomb aiming and physics system is very glitchy. I've been trying to drop an NPB on one target for a while only for the bomb to suddenly teleport into the sky.

Nov 15 2012 Anchor

As Beanman said, the game crashes sometimes when a missions ends. First it was only when I died during a mission but in the one with the ships it crashes when I destroyed all of them.

Also, one time one of the ships was floating a few thousand metres up in the sky.

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Nov 16 2012 Anchor

Sometimes the game crashes when starting Survival.

Nov 17 2012 Anchor

I think the floating ship is either an inside joke or a placeholder for an airborne fortress.

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Nov 17 2012 Anchor

@Bornloser its possible to make ships float and fly like a jet fighter...

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Noli Timere Messorem
Nov 18 2012 Anchor

I know but when I saw that ship it was just hovering in midair.

fastsugar
fastsugar Master of Disaster
Dec 24 2012 Anchor

I have some issues:
Animations bugs on
f-104C on right wing
J-35 all models right wing
MiG 21 all models right wing
mig 29 e-12 vertical tails.
A F-15U_Plus turning vertical using only engines thruster?
Another bugs :
In skirmish on DesertM4 map when you destroying buildings, game add you point hits etc.
On DesertM3 when you destroy build, game somehow changing state to mission failure.
Even if building is destroyed you can still hit it.
Some voices has error in finding destinated file, i remembered raz, tgtdestroyed2.ogg or something like that.
On skirmish, that just me or minimap sems inacurate.
That's all, sry for my engrish.
I hope this will fixed in next update.

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Dec 27 2012 Anchor

Missiles sometimes refuse to lock on.

Jan 1 2013 Anchor

Just reporting that the Audio control menu still doesn't work.(v2140)
No matter what the audio level is set to, it will always play the sound as if it was set to 100. :S

Jan 2 2013 Anchor

@Fastsugar all the animation issues have been fixed, except the F-15U_Plues, because, if the sources are correct that is actually how it moves.

@MyHatismyFriend the missiles refusing to lock happens in reasonable range? Because most of the missiles have a minimum lock range, if the target is too close, the missile will not lock

@ PokerPop thanks for the heads-up, in the Audio control all the attention was placed in fixing the music volume so that passed unnoticed.

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Jan 4 2013 Anchor

Even standard missiles?

mittsommerschnee
mittsommerschnee Vector Thrust α/β Tester
Jan 4 2013 Anchor

@MHimF; Yes even standard missiles that's where the gun(s) come into to play. :D

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Noli Timere Messorem
Jan 4 2013 Anchor

Found another bug while messing with the fuel option for aircrafts.
When you enable that option, you can't speed up beyond 50%. The braking is fine though...

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Jan 6 2013 Anchor

If one sets the Pitch and Roll controls to Mouse Movements, the flaps and ailerons glitch out and have a seizure.

Jan 25 2013 Anchor

I have finally updated from version 0.2140 to the current 0.2160, and I have found a couple bugs:
-I can't seem to add just one mutator option to a skirmish, I only succeeded in adding either all of them (wich turned out unplyable for obvious reasons) or none. Clicking the add one button does nothing.
-My game crashed on the final mission of the campaign, but I don't know really why.
-When testing out the turn off engines function, the engines didn't actually turn off, just their sound. I still kept constant speed and could still hit afterburners with the engines off.

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Jan 25 2013 Anchor

I can add mutators with no issue, and the engine turn off does seem to be a it weird, but not in the way you described- I lost speed very slowly, but when I turned, speed dropped rapidly, but I had no enhancement in agility,

Jan 25 2013 Anchor

To add the mutator just double click in their name.

Yes I noticed that after respawning turning off the engine no longer behaves properly. But still regarding to this, there are some other issues that must be fixed as well.

MyHatismyFriend
MyHatismyFriend Synchronized Drowning Expert
Feb 1 2013 Anchor

Mouse controls are a little bit buggy- the tailplanes flap around a lot whenever you turn, and you can make your jet turn so fast it's hilarious.

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