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Death of Boresight: Manual Targeting | Locked | |
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Jan 7 2015 Anchor | ||
I realize center targeting has some issues, but I feel like once it's polished up, we'll not see any more use of the boresight feature, ever. I hardly ever use it now, yet I kind of appreciate getting tangled up in the sorted function and having to use it, so I thought, why not change it out with a new mechanic that can be used for a variety of different weapons? Continuing that thought: what if, while using an F-15 or an F-22 with AIM-120s, you clicked your 360 controller's right stick down and got a crosshair blip you could drag across the screen to select your targets manually before firing the group? Continuing that thought, suppose while using an attacker, you've got a TV guided missile - if we had a small section of the HUD to view the camera feed, you could use the same manner of control, pressing down the stick and then controlling it in the same manner as you would your plane, only with the right stick, while maintaining control of the aircraft. ...So, am I crazy, or does that actually sound like it would be a nice way to replace the boresight, especially considering it can be used in the same functionality? |
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Jan 7 2015 Anchor | |
Would it be too much a chore when things get too hectic though? Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jan 8 2015 Anchor | ||
I think it would depend on if you wanted to be particularly specific as to what you were hitting. For hitting the target just off your nose in AoA, it shouldn't be any more of a hassle than the boresight mechanic as is. -- Swing-Wing Crazy |
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Jan 8 2015 Anchor | ||
I still use boresight sometimes. |
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Jan 12 2015 Anchor | |
I think that manual targeting of something like the AIM-120 might be useful if it meant that you targeted only the enemies you selected manually. In Ace Combats, I disliked the fact that I constantly expended one or two XMAAs on badly positioned enemies to hit one enemy that I knew I could hit. |
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Jan 12 2015 Anchor | ||
That's actually why I want this - not forgetting the fact that our center targeting tends to grab a hold of a target that's away from grouping you want to hit way more than Ace Combat's multi-missile targeting did. -- Swing-Wing Crazy |
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Jan 12 2015 Anchor | |
I find the targeting for multi-lock weapons gets really finicky when there are a large number of targets. The F-16 B5 challenge is a good example. |
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Jan 12 2015 Anchor | ||
This (the way multiple targeting is handling) is actually starting to seriously get in my way for making the missions I want to make. -- Swing-Wing Crazy |
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Jan 13 2015 Anchor | ||
I've just finished fixing the multi-lock, in the next update it will work properly |
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Jan 13 2015 Anchor | ||
Any ETA? -- Swing-Wing Crazy |
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Jan 13 2015 Anchor | ||
This week. |
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Jan 13 2015 Anchor | ||
yey -- Swing-Wing Crazy |
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Jan 28 2015 Anchor | |
While it sounds hardly realistic make sense, how about using boresight on stealth targets will allow us to target them normally as long as they're in visual? -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jan 28 2015 Anchor | |
I've always felt that it never made sense that the camera lock was dependant on the missile, but that detection and lock seem to be tied to the aircraft (ie IR missiles should totally be able to lock targets without thermostealth even if the aircraft itself can't detect). |
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