Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Crazy/Highly Unusual Mission Ideas | Locked | |
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Apr 1 2013 Anchor | |
Post here if you have something crazier than flying F-14 in space while dogfighting against alien mechas. |
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Apr 2 2013 Anchor | ||
Missions need a context, otherwise it's the same old "let's do another tunnel run." |
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Apr 2 2013 Anchor | |
This thread is more intended for discussing the mission's premise/concept ideas, not the entire design itself, not the campaign/mission design. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Apr 2 2013 Anchor | |
Hmm, if that's the case, it's mission mechanics more than fully realized missions thrown into the context of a much larger story, as a sub par/mechanically simple mission, can be pretty meaningful if steeped in a high point in a story. Edited by: IbizenThoth |
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Apr 20 2013 Anchor | |
Since carrier takeoffs presumably have some kind of catapult mechani, how about catapulting from some more unconventional runways, like train tracks, etc? Edited by: MyHatismyFriend |
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Apr 20 2013 Anchor | |
How about taking-off from rockets or using this Zero-length launch stuff that's compatible with modern-day jets?? Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Apr 21 2013 Anchor | ||
I always have loved zero length launchers. Could make for some interesting mission ideas. In fact, ideals are floating in my head for a new design now.... |
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Apr 27 2013 Anchor | ||
A C-5 galaxy is carrying half of a new experimental aircraft that your military wants to get its hands on. They send you in a lone EA-18 growler to steal it. You have to jam all communications, shoot down four escort planes (probably F-14s), then get in close and hack into the transport's autopilot (hacking is automatic but you will have to stay within radius for a while) and force it to change course. Meanwhile the opposing military will be sending more planes, first to shoot you down, but near the end they will get desperate and try to shoot down the transport. Eventually the transport will make an unscheduled landing near the border of your country (you may have to clear a path by destroying some windmills or something) where unmarked friendlies will collect the cargo at gunpoint. They will secure the cargo for study and you fly off and eject over the ocean, where a submarine is waiting to pick you up. Why all the hacking and secrecy? Because the two countries weren't at war with each other! Yours just wanted to use the technology against a third country. Edited by: bornloser |
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Apr 27 2013 Anchor | |
Reminds me of that certain Crimson Skies mission where you must *literally* hijack a British bomber....while airborne. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Apr 27 2013 Anchor | ||
Well I figured it would be easier to break into the autopilot than to climb out into 500mph winds. Though now that i think of it you would have to turn off your jammer before breaking into the Galaxy's computer system. |
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Apr 28 2013 Anchor | |
Went through a few possible drafts for how to present this idea, but short and sweet seems best. A vertical tunnel mission that goes straight down. |
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Apr 28 2013 Anchor | |
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Apr 28 2013 Anchor | |
Journey to the center of the Earth? And destroy the Earth's core eventually? Somehow reminds me of Rayforce's 4 last levels, or something like that Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Apr 28 2013 Anchor | |
I had a few hundred iterations of thought on what the general purpose would be, but nice touches would be branching tunnels, flying past falling structures that you just so happen to be falling faster than, destroying ventilation fans to continue your journey. Crunching the numbers, it takes about thirty seconds to travel 12 kilometers (7 miles) at the speed of sound, which is how deep the deepest hole ever drilled is. At that depth, the ambient temperature would be close to 180 degrees C. I imagine that at those temperatures, it'd be pretty close to impossible to not start taking damage. This would probably be a mission in which you are not expected to return, resulting in a "good" ending even if you don't make it out alive, as long as you destroy the target. I'll probably put together a more detailed mission scenario later though. ______________ Ah, suddenly remembered one of the peripheral ideas that connected with this one. Due to the heat generated by the Earth's geothermal activity, water would naturally be piped into the facility, for power generation and cooling. If it were simply allowed to vent out, the entire shaft would be filled with steam, making it impossible to see without assistance. I imagined a lidar module that would allow you to see, but with the caveat that it resolves only what is ahead of you, with a scanning motion, mapping out the path. Of course, the lidar had a maximum range beyond which it can't resolve, so it will map the interior, with the data coming into your systems, but if you get to the edge of your lidar's range of resolution before it scans again, you will be flying into darkness. Edited by: IbizenThoth |
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Apr 29 2013 Anchor | |
Here's a rather-depressing mission flow from me: You and other 4 squadrons are tasked to maintain air superiority around the city's outskirts, where the ground team will prepare themselves to stage the final phase of the operations. As you and your forces slowly marching towards the enemy capital, you feel suspicious that there's hardly any hostile contact around the radar, only 2-3 enemy planes encountered so far. Heck, even the ground forces are surprised they hardly encountered more than 2 armored divisions in the city outskirts....until one of your squadron's plane goes haywire and start shooting at you (either hacked or infected by certain deadly computer virus)...slowly other planes and ground vehicles also got hacked and start shooting each other. Amidst this horror, you can do nothing but hear your comrades screaming all over place while slaughtering each other (NB: assuming pretty much all ground vehicle crews are locked inside their vehicles too). Eventually, you notice that your HUD also goes haywire and the IFF went crazy after the enemy shows up...they appears as friendly on your IFF while all your allies appears as hostile, moreover YOUR PLANE AUTOMATICALLY FIRES MISSILE/SPW WHENEVER YOU TARGET ANY FRIENDLY UNIT (enemy on IFF by now, in other word, your plane automatically locks on nearest friendly and AUTOMATICALLY fires missile on them no matter what). Should you done it in time, at least you've managed to prevent the enemy to confirm your base's coordinates and nuking it eventually. Instead, the enemy got a (almost) wrong coordinates; totally pissed off that their 'grand strategy' failed, they launched a nuke towards that coordinate....only to find THAT coordinates is in your nation's territory (let's say...your hometown?). As you slowly leaving the combat zones and completely shellshocked that you can't save (almost) anyone from certain destruction while keep listening to base command that "it can't be helped", you realize that you don't have enough fuel to RTB, and your plane's in totally busted-up condition to keep flying. Therefore you have no choice but to eject above a barren wasteland...in the allied territory at least. Deep sorrow and thirst of vengeance is the only thing that keep you from commiting suicide while you waited for the SAR team to rescue you, even worse that you can still hear those screams from your comrades back while you witnessed them slaughtering each other during that horrific event you can never forget, nor forgive...." MISSION ACCOMPLISHED? ya, I admit I've editted it a lot of times because 5 out of 10 attempts of editing this ends up in FUBAR instead Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Apr 29 2013 Anchor | |
Suddenly I feel like this'll become a quasi "campaigns/story" thread, since missions are driven by the story's requirements after all. |
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Apr 29 2013 Anchor | |
That's my original intention for creating this thread actually.....but only limited to individual mission instead of the whole campaign. But since we started talking about general mission ideas & stuff, they're welcomed as well. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Apr 29 2013 Anchor | ||
These ideas are very welcome, especially because lately I’m interested in updating the “alpha campaign”. Another campaign may be already in development, but the existing “alpha” campaign could be used to test and showcase some interesting missions without having an elaborate connection to a story. I’m also looking for ideas for more conventional missions in order to make use of some of the content already available, like the ziz, patriot SAMs, Abrams, etc. |
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Apr 29 2013 Anchor | ||
Prevent enemy tanks from capturing your airfield Use your F-117 to sneak past the enemy air defenses and destroy an Iowa class battleship in port. Then cross the return line before enemy fighters show up Modify the existing missions to so the enemies fly a larger variety of planes |
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Apr 29 2013 Anchor | |
-Armored column kill-fest where you must fly close air support? (or something closely resembles AC4's desert mission...Whiskey Corridor?) Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Apr 30 2013 Anchor | |
How about a mission where the ZIZ is friendly, and you have to escort it from enemy fighters while it LIWACS the shit out of another enemy superweapon? Star Wars-que ZIZ to ZIZ fleet battles? |
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Apr 30 2013 Anchor | |
Well, here's an off the wall mission idea. A friendly special forces/intelligence operator/operative calls in for help in the middle of a mission to destroy enemy air defenses around a city. "How?" one might ask. No one is really sure how the operator got a hold of your squadron's comm channels, but that's not really the point, since this operator doesn't really care too much to explain. Instead he tells you that he'd like if you dealt with some annoyances on his tail so that he can escape from the city. Then he appears on the map as a friendly unit called "sportscar" and now we see the 007 gist of things. He zips around the city, dodging past enemy patrol vehicles, Pacman style. There will be two different kinds of enemy units, military and police. It's your decision on whether or not to destroy law enforcement. Military units will probably consist of guntrucks and the like, being much slower than police vehicles. He will take something of a secondary role in your mission, as you are to continue neutralizing enemy air defenses, but there will be points when he is boxed in by enemies or hits a dead end at a road block/security checkpoint. If you do not extricate him within a certain period of time, he will be captured, and his sub-plot will end. As you approach the close of the mission, the operator calls in that he is about to make it out of the city, only having to make it across the bridge. A few police helicopters will have followed him out of the city, and he will let you know that they're there with a cool quip of some sort. As he closes on the bridge, you begin hearing enemy transmissions stating that they are going to raise the bridge in order to trap him. You destroy the control room, our operator makes it out, you RTB. A nice added touch would be that if the bridge does rise a few degrees, the operator will just gun his engines and jump it if it's not too steep. Key point must be made about the operator's personality: He will thank you whenever you help him, and he will like you more as the mission continues. Also, he comments on enemy transmission. Enemy: "They've destroyed battery A!" Enemy:"They've downed Red 3!" Enemy:"The battery on top of the Cloud Hotel is gone!" Enemy SAM:"What's wrong with my radar? I can't track him!" Enemies can't hear him though... unless Enemy Police:"We have him cornered. We just need to back him into Elm street." Edited by: IbizenThoth |
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May 1 2013 Anchor | |
Not sure if this should belong here or here : My version of the first mission: As your squadron approaches the airbase, you and your instructor feel something strange that those black jets have disappeared from the radar. Not even your AWACS realized that they've been on your squad's tail minutes ago and then disappeared without any trace. Anyway, no time to think, looks like other squads (*coughnuggetscough*) are having a hard time getting rid of those bombers, but at least they have made enough effort to prevent the damage getting worse. With the appearance of your squadron the remaining bombers are no major threats, and surviving enemy units are begining to withdraw eventually. After you land, you realize that your instructor took a photo of one of those enemy aces' jet. "I'm pretty sure we'll encounter them again someday. Better stay out of trouble for now," he said. But as you examined the photo, you see that the squadron bear a familiar looking insignia you could have sworn you've seen it once before....." END OF MISSION 1 Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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May 1 2013 Anchor | ||
Nice, but I think the black jets should be YF-12s instead |
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May 3 2013 Anchor | |
Ibizen gave me an idea for a Sonic Wing Command based mission. Location: Cincinnati, US Briefing: Our Invasion and Liberation of the US cannot continue if this fortress still stands. However, we will need your support. OR, Support Blade's Edge by Killing Kentucky and Ohio Law Enforcement which pose a imminent threat to her, Destroy the Erlanger I-75 to halt traffic and Reinforcements from the south, and Cover Her Takeoff from KCVG. Possible Quotes: AWACS J-MELO: Ematoria 1, This is J-MELO, Maintain Low Altitude. You are entering the American Air Defence Engagement Zone. (If cover is Blown) (If cover not blown) AWACS J-MELO: Terminate Radio Silence. Cincinnati's Walls should be in Visual Range. (At time of Mission's Start) AWACS: Edge, Detonate at 10:45. (after detonation, during pursuit) AWACS:Jamming is Enabled, it should help with making their job harder. (Mi-24 going after Police) (Spinning top building destroyed) (Tanks at Lunken destroyed) I can't think of anything else. |
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