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Campaign Mechanics Wishlist (Games : Vector Thrust : Forum : Suggestion Box : Campaign Mechanics Wishlist) Locked
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Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 4 2014 Anchor

Post your ideas for campaign mechanics whether it can be considered to be essential for the vanilla campaign or not:
-Logistics systems: aka 'something to warn you not to crash/shot down too many times'; adds hyperrealistic authentic logistic stats for your force (in other word, limited everything, or as a merc, you have to purchase those ammunitions and/or replace lost planes on your own a la Strike Commander). Your forces have no more replacement plane anymore (plus you have no more money for replacement plane for you mercs)? Good luck restarting the campaign from the beginning.
-'Optional' missions: these missions aren't necessary to be accomplished, means you can either failing it without any bad consequences or completely skip it and proceed to the story mission. But once you skip it, there's no way to play the mission unless you get back to the point before you skipped it.
Let's just say some are also 'bonus' missions with special requirements to unlock them (like some certain missions in AC2).

Personally I'm hoping for a winning/losing branching campaign like earlier Wing Commander. hue.

Edited by: Nergal01

Jan 4 2014 Anchor

-Ace Style
Moddb.com

-Campaign Mutators

The ability to unlock planes randomly
All difficulty levels unlocked from the beginning
Story rewards you for selecting higher difficulty levels in some way
other stuff that might make people want to replay the campaign from a fresh start (instead of new game plus)

Mechanic that tracks the status of ace squadrons across multiple missions (instead of requiring mission builders to use IF statements).
*Ace squadron data is stored in the campaign file instead of the mission file. Data will contain voice clips, aircraft selection, odds of survival and AI attributes. You can give these variables several different values and set the max number of encounters with this squadron per campaign.
*All Ace Squadrons are "Created" at the beginning of the campaign
*Ace Squadrons can appear in any mission where a variable like disallow_ace_squadrons = FALSE. The mission script will decide whether you have to beat the squadron or run away.
*If you shot down an ace squadron the RNG will decide whether the squadron survives or not. If they do you won't encounter them again for at least x missions (where x is a variable defined in the campaign file.) Ace squadrons will try to engage you with different aircraft each time.
*If you are good enough multiple ace squadrons will engage you at once.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 9 2014 Anchor

Hmmmm.

Mandatory Roguelike Ironman/Permadeath difficulty. (preferably a 'more difficult than Ace' difficulty). No restart, always autosave after each mission regardless of outcome (if winning/losing have consequences on the campaign progress), quitting in the middle of mission will create a save on the nearest checkpoint (single-use load to avoid abuse); to prevent cheating and well, permadeath.

*All Ace Squadrons are "Created" at the beginning of the campaign
*Ace Squadrons can appear in any mission where a variable like disallow_ace_squadrons = FALSE. The mission script will decide whether you have to beat the squadron or run away.
*If you shot down an ace squadron the RNG will decide whether the squadron survives or not. If they do you won't encounter them again for at least x missions (where x is a variable defined in the campaign file.) Ace squadrons will try to engage you with different aircraft each time.
*If you are good enough multiple ace squadrons will engage you at once.

Might want to separate between plot-specific ace squadrons and those 'random' ace squadrons to avoid confusion then.

Should applies to whatever object that exists in more than 1 mission too; i.e you sink an enemy carrier and the enemy will send you less planes in the next mission (providing it takes place in the same theatre of operations)

I know some of us don't like AFDS so much, but: AFDS-style world map (essentially a more-glorified mission selection screen).
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Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Jan 9 2014 Anchor

Oh god, before I completed the campaign for the 13th (or something) time, I had no idea where the hell I was going on that map..

If that's going to be put in (in some way), then please make sure to give vague directions. Newer players (like I was before hour 30-ish of playing) may get confused easilly.

Edited by: szboudreau01

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Jan 10 2014 Anchor

-Ability to enable/disable cutscenes/FMVs for the entire campaign

-Ability to place/set your own waypoints and multiple starting locations.

Edited by: Nergal01

--

anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

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