Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Campaign Mechanics Wishlist | Locked | |
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Jan 4 2014 Anchor | |
Post your ideas for campaign mechanics whether it can be considered to be essential for the vanilla campaign or not: Personally I'm hoping for a winning/losing branching campaign like earlier Wing Commander. hue. Edited by: Nergal01 |
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Jan 4 2014 Anchor | ||
-Ace Style -Campaign Mutators The ability to unlock planes randomly Mechanic that tracks the status of ace squadrons across multiple missions (instead of requiring mission builders to use IF statements). |
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Jan 9 2014 Anchor | |
Hmmmm. Mandatory Roguelike Ironman/Permadeath difficulty. (preferably a 'more difficult than Ace' difficulty). No restart, always autosave after each mission regardless of outcome (if winning/losing have consequences on the campaign progress), quitting in the middle of mission will create a save on the nearest checkpoint (single-use load to avoid abuse); to prevent cheating and well, permadeath.
Might want to separate between plot-specific ace squadrons and those 'random' ace squadrons to avoid confusion then. Should applies to whatever object that exists in more than 1 mission too; i.e you sink an enemy carrier and the enemy will send you less planes in the next mission (providing it takes place in the same theatre of operations) I know some of us don't like AFDS so much, but: AFDS-style world map (essentially a more-glorified mission selection screen). Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jan 9 2014 Anchor | ||
Oh god, before I completed the campaign for the 13th (or something) time, I had no idea where the hell I was going on that map.. If that's going to be put in (in some way), then please make sure to give vague directions. Newer players (like I was before hour 30-ish of playing) may get confused easilly. Edited by: szboudreau01 |
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Jan 10 2014 Anchor | |
-Ability to enable/disable cutscenes/FMVs for the entire campaign -Ability to place/set your own waypoints and multiple starting locations. Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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