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Better Gun aiming Mechanics (Games : Vector Thrust : Forum : Suggestion Box : Better Gun aiming Mechanics) Locked
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Mar 22 2015 Anchor

I've only recently noticed this but the gun seems to just lock onto targets if they are within the aiming reticule, this is ok but makes the gun really boring and unrealistic to use. Its not near as bad as Ace Combat X2s autoaim, but I can still see the tracers aim changing and showing that I've let the game do the aiming for me. Gun kills should be rewarding to achieve kind of like Ace Combat Zero or Ace Combat 5.

Suggestion
-Set Gun Range for air targets
-Better gun reticule
-Option to turn off auto adjust aim.

Mar 23 2015 Anchor

Yes it has a slight assist, in one degree or less if I recall correctly, so it is nowhere near as obvious as the AC X or X2.
It is just more well hidden, but actually all Ace Combat games, Hawx, and I dare to bate other similar games like Air force Delta have a CPU aim correction.

I´ve added the aim correction because it was actually too difficult to make a gun kill on my own, the enemy fighter are always moving and even with the aim lead pointer it was still very difficult to hit especially at +600m.

But I can add the option to disable the assist, but you can be sure that it will be very difficult to make a single kill.

also what do you mean by " -Set Gun Range for air targets"?

Mar 23 2015 Anchor

Perhaps an added overall "Difficulty" setting in the options of the game would be best suited for this? I had considered coming up a mod that was an "Elite difficulty" removing things like the aim assist.

It may also make shots more difficult, but it will also allow the player to make incredible shots once they're used to things.

In regards to a better gun pip, maybe each aircraft should have its own gun pip for the hud, and a deflection type sight as an option would be awesome, I'm getting rather tired of the ugly director type sight.

War Thunder arcade mode, also, has this aim assist in the form of a very subtle, less than probably 3 degrees, shift in the fixed gun positions of aircraft following the mouse but it's far less noticeable.

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Swing-Wing Crazy

Mar 24 2015 Anchor

timeSymmetry wrote: also what do you mean by " -Set Gun Range for air targets"?


I'm thinking kinda like Ace Combat 4 where you get a radio message from Sky Eye kind of like "Target is in gun-range" Which then makes the gun reticule visible. Or maybe have the gun reticule bound to a certain key or button, Possibly another use for boresight.

Ground targets would be a different story, as they are usually engaged from farther away.

Now that I think about it the reticule appearing upon firing the gun is actually good, but it should still auto appear when you reach the effective gun range to engage enemy aircraft.

Mar 24 2015 Anchor

It already appears automatically within something like 2.5 km.

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Swing-Wing Crazy

IbizenThoth
IbizenThoth Gun-crazy
Mar 24 2015 Anchor

I could have sworn that the gun sight appeared at something like 700-500m, which always felt a little closer than where I found the guns started to be effective.

Nergal01
Nergal01 I stopped supporting Vector Thrust. AMA.
Mar 25 2015 Anchor

I think he meant by the pipper/crosshair that shows when you start firing your gun.

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anon wrote:

There are only two things in this world worse than Vector Thrust; Star Citizen and No Man's Sky

'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is

Mar 25 2015 Anchor

Yeah, that's what we're talking about. I guess I got the distance off, but that's about when I start firing anyway.

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Swing-Wing Crazy

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