Fast pace cellshading flying action. Soar the skies as you take on the most vicious enemies above the ground. Experience an airborne adventure in an all new art style that will take you to something different and exciting. With the possibility to add just about anything you can imagine into the game, the sky it's not the limit. It's just the beginning.
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Air Racing mode? | Locked | |
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Sep 9 2012 Anchor | |
This just came in mind. ...presumably a mode akin to PSX's N-Gen racing. But with hazards (i.e NPCs ground vehicles roaming around the track, shooting at anyone near them), the track path could be represented either by rings or waypoints (I'd pick waypoints instead since missing a ring would be a complete pain)? Weapons can be either enabled or disabled, and so does respawning (or you're given limited amount of lives instead, you'll get disqualified if you lose all lives). Also, if prop planes have been implemented, I think we can make something like this: Reciproheat 5000 - F-16 - YouTube What do you think? |
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Sep 14 2012 Anchor | ||
Somehow, it made me think about red bull air race. But are you more inclined to this kind of closed spaces or open skies (where you have to pass through virtual rings)? |
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Sep 14 2012 Anchor | |
I'm still thinking about it. Since VR rings would be quite 'difficult' for faster planes, I'd suggest using waypoints instead, but that's YMMV. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Sep 14 2012 Anchor | ||
You could solve that problem by treating the course as a mission and adding aircraft restrictions. |
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Jul 1 2013 Anchor | ||
Or a course only designed for Extra 300s and other things C: |
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Jul 9 2013 Anchor | |
Found this and immediately thought of this thread. youtube Edited by: IbizenThoth |
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Jul 9 2013 Anchor | ||
I think air racing would only be interesting in a game with more realistic physics. |
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Jul 9 2013 Anchor | |
Youtube.com I remember there was an air racing game with realistic physics (Xtreme Air Racing) but since I don't have any joystick back then..... unless if you talk about something like this: (yes, it's *THAT* IL-2) Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jul 10 2013 Anchor | ||
IL-2 is fun, but..
ENOUGHWITHTHESEREALISMSAAAAAGH |
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Jul 10 2013 Anchor | ||
No, I mean because in an arcade game like this one pushing a plane to the limit doesn't carry any risk, that's how you're able to fly through tunnels do stuff like that. Racing with airplanes or cars IRL is a game of risk (How fast can I take this turn? Can I squeeze my car between these other cars?). In an arcade air racer everyone would have the throttle jammed down and there wouldn't be a whole lot of strategy or anything. |
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Jul 10 2013 Anchor | ||
Solution: Just make a very tight course with hard obstacles. If obstacles are too arcadey for your tastes, then just make the race take place in, say, a very conveniant raviene! Edited by: szboudreau01 |
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Jul 10 2013 Anchor | |
What about different flight model for this mode? And some extras, like more realistic airframe stress & limited AoA, limited fuel consumption and (?) engine heat management IMHO arcade shit air racing game usually doesn't offer much other than closed/semi-closed tracks. The most 'conventionally realistic' idea that shouldn't require any modifications on physics in my mind is: Edited by: Nergal01 -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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Jul 14 2013 Anchor | |
tunnel race pls |
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Jul 14 2013 Anchor | |
fixd. Teehee. -- anon wrote: 'anon' wrote: Now I shall use this 'Vector Thrust Threshold' to measure how awful your product is |
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